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Community Challenge, be creative - Design your own Perk



  • Soulslayer618Soulslayer618 Member Posts: 482

    Ive made like 3 posts about making new perks but I guess Ill just make even more new ones since those didnt garner any attention

    Survivor Perk - masochism - hurt yourself for a flat BP increase in a random category

    Killer Perk - holding back - send a survivor into deep wound instead of dying state for flat BP increase (toggle active)

  • OGlilSPOOK20OGlilSPOOK20 Member Posts: 716

    Perk: Heavy Panting

    Creates a loud moan/groan across the map for 4secs throwing the killers tracking off from finding you or your teammates injured. 😂

  • JakojoJakojo Member Posts: 214

    Killer Perk: Self Conscious: Upon having your aura read, gain the undetectable status for 25s. Can occur every 90s.

    Survivor Perk: Cardio: Your Exhaustion time is 110/100/90s and recovers while running. Upon being exhausted, reveal your aura for 5s to all survivors and the killer within 32m.

  • PawcelotPawcelot Member Posts: 985
    edited August 2020


    Being a pawn for the Entity comes with certain benefits as pain now grant you power. Press [button] to charge forward a short distance, instantly breaking any downed Pallets or breakable Walls without losing momentum. Juggernaut comes with a 80 seconds cooldown that is reduced by 10/15/20% everytime you're stunned from any source (Pallets, DS etc). The charge deals no damage to survivors.

  • ArtickArtick Member Posts: 617
    edited August 2020

    Detective work: it's a survivor perk that's designed to slow down the game, not by punishing survivors for doing what they are supposed to do, but by giving them a meaningful and rewarding side objective(an incentive not to do gens) so they actually want to get off the gens in a way that doesn't feel like a chore. Similarly how killers do not get punished for camping, they get rewarded for not camping by perks like BBQ, Devour Hope, Make your choice.

    5 "clues" spawn around the map(small objects that look like letters, murder weapons, etc). When a survivor finds a clue, after a 5s interaction he receives a token.

    Each time the perk receives a token, it will display the current amount of uncleansed totems on the perk icon(nice way to integrate a totem counter) - updates only when a token is received.

    At 3 tokens, the next hit that would put the survivor in the dying state is ignored(MOM like effect, but works from both healthy and injured). If this seems strong, remember the survivor has to waste time finding the clues, if the reward isn't good, then what is the point of not doing gens to escape?

    At 5 tokens, besides displaying the current amount of uncleansed totems, the perk will also signal if the killer has any hex perks(both active/inactive/cleansed/uncleansed) - the number will be in red if such a hex perk exists, otherwise white.

  • MadLordJackMadLordJack Member Posts: 8,818

    A hex totem to apply Freddy's mostly-forgotten base ability? Yeah, that sounds right.

  • kate_best_girlkate_best_girl Member Posts: 1,828

    Friendship - Friends who succeed together, suffer together.

    When you’re on full health and within 10/12/14 meters of an injured survivor they’ll gain the endurance status effect. If the injured survivor is hit you’ll take the damage inflicted on them and you’ll both be put into the deep wounds and have 15 seconds to mend yourselves.

  • kate_best_girlkate_best_girl Member Posts: 1,828

    Dude I’ve had the EXACT same idea for the perk unstoppable although my version was called inner rage and gave a 7% speed boost for 6/8/10 seconds

  • Zeon_99Zeon_99 Member Posts: 239
  • TheLastGreatStarTheLastGreatStar Member Posts: 1,002

    Off the Grid:

    Dangerous situations activate something within.

    Whenever you are unhooked, unhook yourself or recover from Dying State your Status Effect takes 2/4/6 seconds to change.


    If you are injured and repairing a generator you will passively start to heal. After a total duration of 40/30/20 seconds, Fortitude automatically heals you from Injured to the Healthy State.

    If generator progression is interrupted, Fortitude reverts to zero.


    You know how to keep those around you calm.

    You start the trial with 3/4/5 tokens. When another survivor misses a skill check within 16 metres of you the Loud Noise Indicator is ignored and you lose a token.


    Whenever you are unhooked or unhook yourself Skedaddle activates for 60 seconds.

    Whilst Skedaddle is active when starting to run, break into a sprint at 150% of your normal running speed for a maximum of 3 seconds.

    Causes the Exhausted Status Effect for 60/50/40 seconds.

    Brother’s Keeper:

    You protect your family. No matter what. 

    Start the trial with a 25% bonus speed to healing other survivors. Each time a survivor is hooked you gain an additional 5%.

    Out of Dodge

    Knockin’ on death's door isn’t new territory for you.

    When you stun the killer you leave no scratch marks for 5 seconds.

    Out of Dodge has a cool-down of 60/50/40 seconds.

  • MadLordJackMadLordJack Member Posts: 8,818
    edited August 2020

    I'm not meaning an actual aura, but an aura outline like the white outline you get when you're asleep in Freddy's Dream. The thing that stops you from crouching in grass and pretending you're skilled at stealth play. Walking behind a wall acts just the same as normal.

    Edit: I just realised you knew exactly what I am talking about, so I'll say this: I hate that people can crouch and go invisible. It's unfair and stupid and shouldn't even exist, not with sounds literally being designed to not work. Anyone that tries that deserves to get bit in the arse by a perk like this, and I say that as someome that does it all the time and rarely loses on Yamaoka/Saloon/Haddonfield. Seriously, that's my go-to play and I wish it didn't work. I'm just lazy. I could ACTUALLY stealth, and often do... But there's always the Crouch Option, even for a Kate main.

  • MadLordJackMadLordJack Member Posts: 8,818

    yeah, so i maybe edited the comment and ranted about myself and everyone else that just does the old "crouch" tactic. I'm addicted to it an want a perk to punish me for it.

  • sbcat15_sbcat15_ Member Posts: 9

    Killer Perk: Skull Basher

    Upon hitting a survivor with a basic attack, gain a token. Upon reaching 8/7/6 tokens, press the active ability button to consume all tokens and activate Skull Basher for 60/60/60 seconds. When Skull Basher is active, all successful attacks blind survivors for 2 seconds, deafen for 8 seconds, and prevent all interactions (except for dropping pallets and vaulting windows) for 5 seconds.

    Once Skull Basher's timer has expired, lose the ability to gain tokens for 25 seconds.

    Survivor Perk: Volatile Trinkets

    While standing over a dropped item of Ultra Rare/Very Rare/Rare rarity or higher, press the active ability button to trap the item. If the killer stands within 2 meters of the trapped item for 3 seconds, the item will emit an explosion of 8/10/12 meters. If a killer is caught in the blast radius, they will be stunned for 3 seconds. If a survivor is caught in the blast radius, the explosion will immediately put the survivor into the dying state.

    The item is completely destroyed upon exploding. Trapped items cannot be picked up. Volatile Trinkets has a cooldown of 120 seconds.

  • JustZed32JustZed32 Member Posts: 220

    "*Low-key* "

    Your calmness and desire to live help you achieve your goals

    Low-key activates after 5 seconds of repairing a generator

    While Low-key is active, your Aura will not be shown to the Killer.

  • JustZed32JustZed32 Member Posts: 220
    edited August 2020


    While being hooked, killer within 8/12/16 meters would slow your hook progression for 30%/40%/50%.

    "We did it boys, facecamping is no more." - Samuel L. Jackson

  • AneurysmAneurysm Member Posts: 4,063

    Yup. I'd like to see more obsession perks that give a big downside to being the obsession but that aren't old dying light levels of obnoxious

  • DeathslingerDeathslinger Member Posts: 570


    Forced Focus: If a survivor is within 4/6/8 meters of a Killer when they down another Survivor, Forced Focus triggers and prevents the downed survivor from being picked up (by the killer) for 30 seconds. Upon activation, the survivor is broken for 30 seconds.

    This perk is meant for saving those who are getting tunneled out and meant to encourage a killer to chase someone else.


    Got My Eye Out: Placing a Survivor into the injured state will reveal the aura of the survivor furthest away from you for Four seconds.

    Just a simple tracking perk that doesn’t proc at the most opportune moment but gives you a general idea of what is happening away from you. No cooldowns or tokens please. It really isn’t that strong and the pay off for breaking a chase to get to the furthest survivor isn’t ideal. This can mostly be beneficial to fast traversing killers or killers at end game who want to try and 4k. It’s much easier to find and injure a healthy survivor and locate the other. Easier to find a injured survivor. If they heal while you injure other, then it procs again and you repeat~

  • JustZed32JustZed32 Member Posts: 220


    After crouching, repairing, healing for 3/2.5/2 seconds your scratchmarks dissapear in 1 second

    I actually really like this one

  • A_Can_Of_AirA_Can_Of_Air Member Posts: 1,346
    edited August 2020

    Well the devs are gonna have a field say sifting through this thread for their future perk ideas lmao


    If an injured Survivor is working on a generator, their aura will be revealed for 4/8/12 seconds. Injured Survivors cleansing a totem or sabotaging a hook will reveal their aura to the Killer for as long as that action is taking place. Injured Survivors hiding in lockers will make 25% louder grunts of pain and continue to leave blood at the entrance of a locker.

    "If you're gonna do that in your state, you could at least do it quietly"

  • bubbabrothabubbabrotha Member Posts: 1,116
    edited August 2020

    Cruel Treatment: After hooking a survivor, call apon the entity to block a generator for 30/45/60 seconds.

    " He toys with our only tool of escape like a plaything. " -Unknown.

  • BloodwidowBloodwidow Member Posts: 190

    Fun Perk:

    After Dinner

    The last survivor has a little chance to get eaten by the hatch.


  • CashelP14CashelP14 Member Posts: 4,834

    Cool idea. I'll give one survivor and killer perk.

    Hex: Hide And Seek: All totems on the map have the hex applied to it. The game starts with a 15/20/25% penalty to all action speeds. Every totem cleansed reduces this action speed penalty by 3/4/5%. This hex perk trumps all other hex related perks.

    I'd lower the numbers to 5/10/15% if it seemed too strong. Feel it would slow the early game down very well while also having no synergies with other hex perks.

    Close Call: When you have nothing between you and the killer, you make good with what you've got. After vaulting a pallet or window during a chase you gain a token. For every token earned you gain a 5% increase to vaulting, up to a max of 3/4/5 tokens. After dropping a pallet all tokens are lost. Windows are now blocked after vaulting 4 times.

    Good perk to run when your teammates waste all the pallets. The numbers could be dropped slightly to 3% if it was too strong with Resilience and Spine Chill.

  • branchini1979branchini1979 Member Posts: 295

    Killer Perk:

    GEN PRESSURE - The entity angers when the survivors are closer to escape.

    For each generator completed the entity adds 2/3/4 seconds time to complete the next generator.

    This perk can help with gen rushing and can add a bit more tactical play when just one gen left as if tier 3 will be 16 seconds added to gen completion

  • ImJustABeeBroImJustABeeBro Member Posts: 94
    edited August 2020

    killer perk

    Return to Your Maker.

    a obsession perks that stacks up to 4 and require you to hook your obsession, after the hook a new obsession is chosen. If the last obsession dies lose 3/2/1 token.

    that grants a 2/3/4 degree increase in FOV and increases movement by 2/3/4


    a ray of hope when unhooking a survivor if the killer is within a 5m radius blind them for 3/4/5 seconds

  • DabihwowDabihwow Member Posts: 3,409

    These are some of my favorite perks from my Fan made chapters I've made

    ( Personal perk to The Freakshow)Laughing matter: You laugh at the ambition of your prey. You become obsessed with one survivor, while in a chase with your obsession the next time they vault over a window, will call upon the entity to block that vault location for 12/14/16 seconds, Can only block one vault location at a time.

     You can't run from whats behind you cause it always catches up, believe me I've tried."-Phineas Fredrickson/ The Freakshow.

    This perk is kinda like bamboozle except the survivor does it for you

    (Personal perk for Hope Jefferson)

    Scraps and patches: During your time creating costumes of fur and fluff, you learned how to squeeze in the little things. when fully healed a survivor you immediately gain a token up to a maximum of 2/3/4, the next time your healing a survivor you spend a token giving it to them, the next time they fail a skillcheck they do not regress or cause a loud noise notifying the killer, token is consumed after failed skill check

    " We've made mistakes, but that doesn't always mean something bad comes out of them." - Hope Jefferson

    This perk is meant to be a stealthy and second chance based perk.

    (Personal perk to The Fireman)

    Flames of Rage/Rare Perk: Your anger blinds you and now punishment awaits them. After loosing a survivor in a chase, or a survivor takes a protection hit the perk activates for 30/40/50 seconds. During this time your attacks now cause the broken and hemorrhage status affect for 30 seconds. Can only be used every 60 seconds.

    " His heart burns, his bloodlust endless, his rage consumes, all".-unknown

    This perk is a rage perk, that provides you with benefits and punishes survivors for igniting your rage

    (Personal perk to James Linderton)

    Strike /common perk: You have fought monsters to defend others and fight back, in this place its no different. When the killer is within a close range with you, use the active ability button to strike at the killer stunning them for 3/4/5 seconds, however over time the more it is used the chances for a stun decreases. Afterwards you suffer from the exhausted status effect for 60/50/40 seconds.

    " Come on Steak Head try me, I dare you." James Linderton

    This basically is a perk that allows the survivor to sorta strike back at the killer, however it doesn't always work so use it wisely

    (Personal perk to Camilla Cooper)

    Brutal justice/rare perk: Anger fuels you as you watch those around you get hurt. If a survivor is hit by the killer no more than 24/28/32 meter away the perk activates. The next time you stun the killer with a pallet they take 40/45/50% longer than usual and the pallet is destroyed in the process, can only be used every 60/50/40 seconds.

    This perk is another way to punish the killer for harming your teammates.

    (Personal perk to the Surgeon) Outlast liscense

    Doctors orders: Your quiet about your approach. The next time you break a pallet or breakable wall, you gain the undetectable status effect for 15/20/25 seconds and noise caused by breaking a pallet or breakable wall is reduced by 50/75/100%. Perk has a cool down of 60/50/40 seconds.

    " Let me... Sell you... THE DREAM!" - Richard Trager

    This perk represents Trager on how he was able to sneak up on you in the game with you noticing.

    Again these are at least one perk from each killer or survivor I created

  • TAGTAG Member Posts: 11,328

    Maybe? I dunno. The intent is for it to be an anti-camping perk, which I thought would be best on the first hook.

  • ZFennecFoxZFennecFox Member Posts: 510

    Twisted Game - Any time a survivor is hooked all survivors suffer from the exposed status effect until the survivor is unhooked.

  • DeadeyeDeadeye Member Posts: 3,302

    I guess this perk might bring back the old christmas bug where killers were able to run Bond XD

  • C3ToothC3Tooth Member Posts: 3,830

    I screenshot all the ideas from people in an own thread of mine. All are Survivors' perks

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