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Community Challenge, be creative - Design your own Perk

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Comments

  • HEXSLAYER999HEXSLAYER999 Member Posts: 134

    Yeah, no, i get it. Its a good idea. I like how it adds more to hags arsenal. Since runic like traps are her gimmick it adds 3 traps per perk.


    I can see it being used for tracking by the stalking killers. They would make spirit, gunslinger, oni, demo, nurse, and billy nightmarish to beat tho.

  • HEXSLAYER999HEXSLAYER999 Member Posts: 134
    edited August 2020

    I Like it even more now! Lol

    It would be cool if a witchy survivor was made alongside the killer for these perks.

    He could have counter effigy/runes.

    Rune: Awareness. See killers aura when killer is within radius of a rune.


    Rune: Shrouded. Killers can not see survivor aura (even with perks or add ons) if survivor is within radius of a rune.


    Rune: Effortless. Any action performed by a survivor within the radius of a rune gets a speed bonus.


    Checks and balance of these perks can be:

    Killer get a max of 3 (when they level perk up to tier 3). Survivors can only use 1 with each tier increasing rune radius (in other words 1 rune per survivor for a max of 4 per match-if all 4 survivors take a runic perk).


    Killers cannot place effigies in the same radius as a survivor rune. Vice Versa. Survivors also cannot place runes within the same radius of another rune either.


    Survivors can cleanse a effigy (if they can find it) with a flashlight (just like the cleansing the hags phantasm trap) doing so will give the killer back a token allowing the killer to set a new effigy.


    Survivor runes can not be cleansed nor reset. Survivors however can see the aura of all survivor runes.

  • Raven014Raven014 Member Posts: 4,188

    My perk ideas:

    Killer:

    Haunting Shadows:

    The light may be your ally now, but it is always night in the trials. Pits of shadow spawn sporadically, restricting movement through the map. If left unattended, Survivors will have entire swaths of the map impossible to traverse (24m, 28m, 32m). These can be burned away by a flashlight or by the light of finished generators. 

    This perk would be a part of The Arrival Chapter (basically Slender: The Arrival brought to DBD).


    Survivor:

    Unbridled Rage: When injured by another, you become furious as you wait for an opportunity to strike back. When injured, stunning the killer with a pallet will give you a 10/15/20 second window to attack the killer and gain a health state back. The killer will be stunned for the duration of the animation performed (again, 2-5 second long animation). This will leave you exhausted for 60 seconds. If you do not use it within the 20 seconds you will not be exhausted.

    This perk would be a part of the Nocturnal Survivor paragraph (I had no other killer with this survivor. And this survivor is a vampire.)

  • LonethoughtLonethought Member Posts: 9

    Survivor Perks

    Monkey Grip - Prevents the Loss of Any Item and add-Ons when escaping through exit gates, stall entity additional 30 seconds during Franklins at tier 2, immune to Franklins Demise at tier 3. Survivor cannot drop any item they carry.

    Decisive Strike - One time use, no condition, fail or succeed in attcking the killer when picked up at any given moment. Stuns the killer for 3/4/5 seconds

    Toxicity - Gain 7% haste when unhooked for 6/8/10 seconds, help prevents tunneling killers. Perk cannot be combined with BT.

  • InsidousEqualWinInsidousEqualWin Member Posts: 36
    edited August 2020

    Hex: Can't think of a name


    The Entity has decided to land you a hand once again. Your are obsessed with one Survivor. This Survivor is not able to work on a generator while the Hex is still standing. If there a are 5/4/3 dull or Hex totems standing before after the last gen is finished and your Hex totem has not been cleansed, the obsession is immediately sacrificed to the Entity. This allow Killers to see the auras of dull totems and Survivors are aware you have this perk as soon as the trial begins.



    Just my idea to combine a Hex and obsession perk

  • LiunUKLiunUK Member Posts: 852

    killer obsession perk: black out

    when a survivor lets go of a generator they became marked for 10 seconds hitting a marked survivor will make them the obsession

    every time you hook the obsession you gain a token at 5/4/3 tokens the next time you kick a generator all gens not being actively repaired will start regressing

  • DsnoozDsnooz Member Posts: 60

    Here's an anti-camping perk. Essentially it will not punish players who are getting face-camped and reduce the incentive to disconnect by giving them bonus BP. Fellow survivors who ignore the player on the hook may get there auras revealed and you can use it to help out a player who is being camped.

    "City Slicker"

    While another survivor is on the hook, if you and the killer are within 30 meters of the hooked survivor the health bar will freeze and your aura will be revealed to the killer.

    While you are on the hook, if you are within 30 meters of the killer the health bar will freeze. for each time the health bar has been frozen for 60/50/40 seconds and no survivor has moved within 30 meters of you all other survivors will have their aura revealed to the killer for 15/10/5 seconds. 

    For each survivor who had their aura revealed while you were on the hook, gain a stackable 11/22/33% bonus to all bloodpoints.

  • RoobnusRoobnus Member Posts: 375

    Killer perk:

    Rat trap

    Allows the Killer to trap an exit gate. When a Survivor tries to open the trapped exit gate, a anticlockwise overcharge skill check will appear and put the Survivor immediately into dying state if they fail to hit the skill check. If the Survivor manages to hit the skill check, the trap gets disarmed, no one gets harmed and the Killer wasted a perk slot.

  • HEXSLAYER999HEXSLAYER999 Member Posts: 134
    edited September 2020

    Scrapper: perk that gives survivors a third health state after every 4/3/2 times the survivor stuns or blinds killer. It's not stackable, meaning you have to use the perk in order to get another charge.


    It makes for an interesting survivor gameplay

    Kind of like a new aggressor style gameplay.


    Ive seen a few twitchers who play this style

    One balance is that not everyone playing dbd is skilled enough to play that style.

    Another balance is killer can choose to go after the other survivors if they are not skilled enough to go after the survivor playing the aggressor style.


    Counter play is that it is easier to beat these players when they are the last ones standing.


    If more balance is needed, this perk becomes inactive once there's only two survivors left in the match. If there is one extra health state pending when this perk becomes inactive, the health state is honored.

  • DeeJHansenDeeJHansen Member Posts: 81

    Bane of the Brave


    The anit-bodyblocking perk we all need.


    Level One: Survivors taking protection hits are afflicted with deep wound and are oblivious. Continues until healed by one health state.

    Level Two: (Keeps the effects of level one and adds a new effect.) A survivor downed while afflicted by Bane of the Brave basically suffers from the knockout effect but it doesn't wear off until hooked or picked up by another survivor.

    Level Three: (Keeps the effects of level two and augments level one.) Just adds blindness on the initial protection hit alongside oblivious and deep wound. Also continues until healed by one health state.

  • bredbeddlebredbeddle Member Posts: 103
    edited September 2020

    Infatuated: You can't hold a single obsession for long before another takes your eye. This trial does not start with an obsession. The first survivor you hit this trial becomes your obsession. You can change your obsession 0/1/2 times this match by interacting with a survivor while they are downed.

    Steel Monolith: your prayer to The Entity causes the generators to surge with a dark energy. Survivors who stop working on a generator gain the Exposed status effect for 5/7/10 seconds.

    Blood From A Stone: You've learned how to focus on the task in front of you without being distracted by pain. While working on a generator, heal for 5%/10%/15% of generator progress applied.

    (Edited heavily for both content and clarity)

    Post edited by bredbeddle on
  • mikestanley464mikestanley464 Member Posts: 1

    You become Obsessed with one survivor.

    If the Obsession is placed on a hook that will sacrifice them, the Entity will place you on the hook while teleporting the Obsession to your last location.

    Being hooked for the first time deactivates this perk.

  • SekhwekSekhwek Member Posts: 4

    Its really helpful information 

  • MargretAtWalmartMargretAtWalmart Member Posts: 163
    edited September 2020


    When a survivor is on death hook, gain the endurance status effect when within 15 meters of them. Each protection hit you take for someone gives you 1 token up to a max of 10. Each token increases altruistic speeds by 1/2/3%. Gain the ability to see the auras of survivors on death hook within 15/25/35 meters.

    While healing another survivor, press the secondary action button (not activate ability) to become "bound" with a survivor. When you press the secondary action button after binding yourself to a survivor it removes all negative status effects from the other survivor and applies them all to you (broken, exhausted, deep wound, exposed, etc.) if you have any positive status effects (Haste, endurance, etc) they are applied to the other survivor. After activation this perk lasts 30 seconds and has a cool down of 90 seconds. When affected by this perk both survivors gain the cursed status effect and can see each others auras.

    Post edited by MargretAtWalmart on
  • MargretAtWalmartMargretAtWalmart Member Posts: 163

    Is this a killer or survivor perk? Can I apply this to the other Claudette not doing gens? And does it come with the added effect of making them broken if they try to self care against sloppy?

  • MargretAtWalmartMargretAtWalmart Member Posts: 163

    Honestly, give just me the exhaustion effect and we good

  • MargretAtWalmartMargretAtWalmart Member Posts: 163

    Listen, as long as THIS:

    doesn't happen again, I don't care if the tier 3 myers has bond

  • Aztreonam78Aztreonam78 Member Posts: 1,016

    Not a new perk, but I want some love for an already existing perk.


    TECHNICIAN (Feng Min)

    You are filled with extreme focuse after cleansing a Totem. Doing that activates the perk and gives you next effects:

    • 10/11/12% increased chances of triggering a Skill Check while repairing.
    • Each succeeded Great Skill Check whilie working on a Generator grants you a stackable 1% bonus to repair speed for the rest of the trial.

    Failing a Skill Check while the perk is active:

    • makes you lose all the repair speed bonus from Technician.
    • does not alert the Killer of your location.


  • GodotGodot Member Posts: 806
    edited September 2020

    A Survivor Perk I came up with while I was bored, I thought it would be a pretty fun perk to use.

    I'm not good with names though, so the name is temporary.

    _____________________

    Overclocked

    • Every time you are within the Killer's Terror Radius while they kick a generator, you gain 1 Token.
    • You can gain up to 5 Tokens.
    • Each Token grants a 3/4/5% repair speed bonus, up to a total of 15/20/25%.
    • When repairing a generator for 5 seconds, 1 Token is consumed.

    _____________________

    Oh, and here's another Survivor Perk I came up with a long time ago, and many people seemed to like it. I added a few extra things to it, which may or may not make the same people dislike it, but I'll let you be the judge.

    _____________________

    Feasting Time

    With all the food in your stomach, you suddenly become very energetic. However, you also lose focus and you become vulnerable.

    • Cleansing a Dull Totem grants you 1 Token. Cleansing a Hex Totem grants you 2 Tokens.
    • You can gain up to 10 Tokens. (( Before, this was 8 Tokens due to there only being 4 possible Hex Totems, but with a new perk coming this next update it would be possible to get 10 Tokens, with there only being 5 Totems in a trial. ))
    • Each Token grants a 3/4/5% action speed bonus to repairing, opening Exit Gates, opening Chests, overall cleansing, unhooking, healing, entering and exiting Lockers, waking yourself or others up from the Dream World, tampering with Bear Traps and slow Vaulting, up to a total of 30/40/50%.
    • Each Token will considerably / moderately / slightly spawn your Scratch Marks closer together for the Killer. (( Meaning, a level one version of this perk would be twice as effective as the Killer's Predator perk. ))
    • Being hooked by the Killer consumes all Tokens. (( This was difficult to decide on, so I'll leave it up for debate. Obviously there needs to be some sort of way to lose tokens, otherwise it's too overpowered. ))
    • Additionally, having less than 5 Tokens while Feasting Time is active, Skill Checks are 50% more silent to you. Having more than 5 Tokens while Feasting Time is active, Great Skill Checks will no longer be possible and overall Skill Checks are 100% silent.

    _______________________

  • Maelstrom10Maelstrom10 Member Posts: 1,919

    Agony unto endurance - upon being hit gain a sprintburst that lasts 3s (on hit plus sprintburst effect) this perk causes the exhaustion status effect for 60/50/40s. this perk ignores its own exhaustion, but not that of other perks (basically a longer on hit sprintburst that can be paired with deep wounds status effects/endurace status effects in order to allow you to gain distance taking multiple hits.

    Echoes of passage - see scratch marks from other survivors and the killer. Killer scratch marks are half as long as survivor scratch marks. tracing along scratch marks gives the haste (7%) status effect for 1s. (if paired with fixated, allows you to trace your own scratch marks, basically so long as you can see scratch marks you can run 7% faster around a loop, but not initially.)

    Overwhelming brutality - upon being stunned, break pallets, vault faster, and endure stuns 20/30/40% easier, for 15s. this perk once used, or run out goes on cooldown for 30s. Basically brutal strength, bamboozle and enduring in a singular perk, on a cooldown/timelimit. would allow for catching people off guard and forcing people to be efficent with items in a chase, lest you catch them off guard with a very fast pallet break, or a stun (that can be even shorter with enduring.) Wouldn't be op as still requires being stunned and has a single use within

    Shadowborn buff - see auras 15% longer alongside current effect

    Predator buff - see scratch marks through walls within 16ms and for longer ((3s) old effect tied with new) (Due to delay on leaving scratch marks this wouldn't give exact locational awareness, but would allow the tracking behind objects)

    Bloodhound buff - See blood through walls within 16ms alongside current effect (Due to delay on leaving blood this wouldn't give exact locational awareness, but would allow the tracking behind objects)

  • CountACountA Member Posts: 11

    Hex: Last Breath

    After a hex totem is cleansed, another dull totem on the map becomes lit. Cleansing speed for dull and Hex totems increases for x/x/z

    After all gens are completed, if all totems are cleansed, reassemble and light all totems on the map.



    Eyes on the Prize

    After fully healing a survivor a health state, generator repair speed increases by x/x/x%. Stacks. Getting injured removes all stacks of “Eyes on the Prize”

  • PurpleEstrelloPurpleEstrello Member Posts: 6

    Survivor Perk: Blood Rush

    When you get hit by a basic attack the killers aura is revealed to all of the other survivors for 5 seconds, has a cooldown of 30/25/20 seconds

    -they sacrificed their own blood, to help their peers

  • PsychobeastzPsychobeastz Member Posts: 162

    I would make a perk for killers that if you get stunned by a pallet. You get an increased movement speed of 5 or 10% for 10/15/20 seconds. For survivors I would give them a perk that if they stun the killer with a pallet the stun last .5/1/1.5 second longer, the cooldown however can be very long similar to Yui's perk "Any Means Necessary".

  • BitingSeaBitingSea Member Posts: 332

    Killer Perk:

    Tone Deaf

    Your presence bends at your own will

    You become obsessed with one survivor

    Your obsession hears a constant distant terror radius when outside of your own, when they enter your terror radius, they do not hear it anymore, the only time they truly hear your own terror radius is in a chase, however the distance to begin chase is increased to 20/18/16 meters. If your obsession is switched to another survivor, Tone Deaf goes on a 60 second cooldown.

  • whammigobambamwhammigobambam Member Posts: 1,052
    edited September 2020

    Metal blood. You've got metal in your blood from a foggy time you can't seem to remember.

    After taking a basic hit see the aura of killers hook within a 32 meter range with the closest one giving off a noise indicator.

  • whimsicaljosswhimsicaljoss Member Posts: 10

    The Pig's Hangman's Trick redone:

    5/10/15% increased Entity progression if/while the killer is 40 meters (?) or more away.

  • Demogordon_RamsayDemogordon_Ramsay Member Posts: 1,503

    Wanderer

    You’ve never been one to focus, and tend to stay on the sidelines doing other things.

    The auras of all dull totems are revealed to you at the start of the trial. Increases your totem cleansing speed by 10/15/20%.

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