To all who claim some killers have counterplay while others don't
I'm always baffled when I see people make claims that some killers are uncounterable while other supposedly can be countered. The way I see it, if proper conditions are met, not a single killer power has a realiable counterplay that survivor can use to evade it as long as killer plays perfectly (which is impossible to do consistently thus counterplay always relies on mistakes from other side + many other factors).
So to put it relatively short, I find it that survivors don't have control to evade any killer power that is perfectly used by the killer. Luckily for them, consitency at which killer powers can be used varies a lot, some powers are useful only under specific conditions making them rarely used others are far more consistent making them useable far more often resulting in survivors beiing more exposed to their effect which leads to them realising that they don't have as much control as they thought and are actually depending on killer's mistakes.
Don't take this the wrong way, I agree that some counterplay exists for killer powers, just that it's actually much less survivors countering them rather then those powers just beiing inconsistent or reliable on perfect gameplay from the killer.
Let me describe what I mean. Feel free to just read a killer you want to talk about.
-Trapper - as long as his traps are placed at perfect spots where they force you to either step in them or leave the loop resulting in him catching up and hitting you.
Basically, you rely on that trapper doesn't have time to set up and that you'll be lucky enough to not step into his traps which often but you presonally can't do much about his traps in chase.
-Wraith - his power isn't chase based which makes it's use really unreliable forcing you to use it to catch people out of position.
This creates the idea that wraith is easily countered, just loop him, yes ofc but if he catches you off guard (main purpose of his power) you really can't do anything at that point. You rely on wraith not finding you while you're vulnerable and if he doesn't you can't do anything.
-Hillybilly - God tier curves from a billy who uses his power perfectly will catch up to you in almost all tiles in the game. Once he has distance to do them you're forced to pre-throw the pallet or get downed, not even talking about close distance chainsaws.
-Nurse - As long as she does her blinks perfectly to the last position she saw you, you'll never be able to juke her, especially at close distances. This is the killer that you can do the least in the whole game as long as she plays perfectly.
-Shape - If he catches you off guard he's twice as deadly as wraith. Same conditions apply as wraith, you can loop him yes but his power isn't build around chasing so you're countering basic chase mechanics of the killer, not his power.
-Hag - Perfect trap placement just as trapper has no real chase counterplay. You rely on her not having time to set up or misplace her traps. Once you're in chase, you eihter step in the traps and get hit or you're lucky and don't.
-Doctor - If the doctor knows perect timing and distances for his shocks you can't vault or use windows until he's close enough to hit you. Basically another killer that has uncounterable chase power which relies on long match times to catch & kill everyone before gens are done.
-Huntress - Perfect example of killer you can counterplay right ? In my opinion no, you rely on her not having enough time for a hatchet throw, once she has it you eihter get hit or play a prediction mindgame (guessing as many like to call it) if she'll pull her hatchet, throw or bluff.
Either way, if she's played perfectly you'll always get hit no matter what, either you're in her LOS without blockers for 3s to fully charge perfectly thrown hatchet or you're in loop where she'll eventually have enough time to hit you with hatchet no matter if you bluff or not since she'll have enough time to pull, throw and connect.
-Cannibal - A killer that forces you to pre-throw pallet or get instadowned. Only thing you can do is chain tiles which isn't you countering the killer but map spawning tiles favorably for you. Once he has enough distance, you're going down, again you slow this down with pallets but the less you have of them the more you increase the amout of consistency at which his power can be used.
Race for running our of resources isn't really you doing something to counterplay a killer imao.
-Nightmare - His snares force you to be less greedy with looping but overall, you're forced to step in them. You'll eventually go to dream world and then you have no way to evade them. Again, you use pallets to counter basic chase mechanics but the power you have to take and you can't reliably counter anything about it.
-Pig - Her powers is very clunky (not a pig main so maybe it's better then I think, can't really say) but if she forces you to bad position where she has enough distance on you, you're again playing prediction mindgame if she charges and if you should leave the tile before it happens. If she guesses your move she'll hit you, if not you get away. Still, if we consider that SOMEHOW, the killer never makes mistakes, she'll hit you in both scenarios.
-Clown - Gas makes you go slow, you either have distance to another tile or you don't. If clown knows perfect distance to kite you around the loop through the gas he'll hit you or you'll pre-throw pallets until you're out. Still, you're eating his power and can't evade it.
-Spirit - Perfectly played spirit is just as unbeatable as nurse. You rely on her not knowing where you'll stand once she leaves her phase. Even if you removed all notifications she gets during it (sounds, scratch marks, everything) and made her glow while she phases, if spirit playes PERFECTLY, she'll always predict where you'll be and you can do nothing about it.
I know, it's ridiculous to assume that you as spirit can always know where survivor will be when you literally can't see or hear them, nothing and you're right. It is ridiculous, just as ridiculous as assuming that you have no impact on killer's prediction where you'll be and that you have no impact on the chase, in other words that "killer just missed their power".
-Legion - No real chase power but people still hate him since you can't evade him injuring you and forces you to "hold M1 more" with mending. As some would say, his power has no counterplay in terms of evading it as an individual if he uses it well.
-Plague - Her vomit is same as huntress, once she has distance on you, you can't dodge it if she uses it perfectly. Main difference is that she's faster and her vomit has much shorter wind up, so it's even harder to evade. It's mainly limited by it having a duration and activation requirement which lowers it's consistency so nobody talks about how uncounterable it is.
-Ghostface - Same as wraith but less notifications thus making him more consistent to catch you off guard. You just need to hope he'll play bad to let you spot him before it's too late.
-Demogorgon - His shred takes 1s to activate and doesn't have any real drawback to zone with it. Suprisingly enough, nobody complains about this. Why is that, imao it's because demos are rarely played (even rarer to see good ones at shredding) and shred requires you to perfectly know distances to catch up with it in loops. Basically simmiliar to huntress or LF, if he has distance to hit you with shred, you can't dodge it if demo uses it perfectly. You either pre-throw pallets or get hit.
-Oni - Once he has blood fury, you're chances you somehow evade his perfectly aimed dashes is basically 0. Even pallets or windows can't stop Oni who mastered distances in tiles and can flick & predict perfectly.
-Deathslinger - Most complained killer together with PH in matters of counterplay. Many think that he would have counterplay (or be fair/fun whatever) if he had windup and M2 cancel cooldown which couldn't be further from truth. Only thing that will do is limit his consistency for using his power. You'll still be unable to dodge his perfectly aimed shot if he gains enough distance to shoot you realiably.
He's in this similliar to spirit or nurse, once he has distance to use his power on you, you can't do anything if plays PERFECTLY and is in perfect spots to use it, just like most other powers can't be evaded once you're in their reach.
-Executioner - Same case as deathslinger, perfectly aimed shots can't be evaded except no walls/obstacles can save you once you're in his reach. Ofc this perfectly aimed shots mean that PH somehow perfectly knows where you'll be dodging which is the inconsistent part about his power.
-Blight - For now (since he's new) I'll say that you can't really dodge a blight who perfectly aligned his rushes once you're out of position which will happen against this killer quite often as long as he plays blight perfectly.
TL:DR - Perfectly used killer power can't be reliably countered once it's in perfect spot or in perfect distance for it to be used by a killer that doesn't miss it. Survivors depend on ALL KILLERS to misuse their powers, not just a specifit few.