Maybe Generator SPEEDS Aren't The Problem
One thing that it feels like every killer on the forums is complaining about at some point is to do with generator speed and how quickly they are completed. Now granted, 2 survs on a generator with a Prove Thyself and a BNP Toolkit can be pretty quick, but that's not what I want to focus on with this thread.
What I instead want to focus on is an observation that I've had with a LOT of DbD content creators and their killer games. I've noticed a disturbing lack in kicked generators in their games, especially when compared to my own play. I see then walk right by generators that are mostly complete and I internally scream "KICK the DAMN GENERATOR." But this got me thinking, is it the fact that killers aren't kicking generators outside of Pop Goes the Weasel in general? Or the fact that regression takes so long to have a noticeable effect on a generator?
Even the reworked Hex: Ruin, reworked not nerfed, gives a fantastic regression to survivors for ditching a generator, but even then it's only at half the rate that they fix the thing with. Now granted that you can keep survivors, especially twitchy solo players, off a generator for a good, long while. The issue is though that damaging a generator currently gives you a quarter of the survivor's progress per second and can be completely cancelled by a small tap. The character model doesn't even have to TOUCH the generator to cancel this!
Now it may just be because I'm a very special type of killer who also runs Surveillance and hasn't pushed into red ranks for several reasons, but I personally find kicking generators to be fairly effective at stalling out survivors. Not so much against better teams, but against the average assortment of solo players, I find it brutal.
Question is then is this: is it time that the regression speed of a generator be increased slightly and make it more enticing for a killer to damage a generator? Killers need to apply pressure, so what better way than depriving a Survivor team of their objective!
Now, I'm not at all saying something like a 50% increase, as Ruin would now be faster at regressing than a Survivor just working on a generator, and let's be honest, for a lot of people generators feel too slow on the Survivor's side but quick on the killer's and that maybe just changing something that people already don't like isn't the way to go. Buffs, not nerfs. I'm thinking more along the lines of a 10% increase, 20% at most as anything further may be a bit too far and how some killers can traverse the map in mere seconds.
So, who's up for more interactivity between sides? Killers kick generators more and the game gets back some of the tactical element! This should also slow down games so that more people can play the killers they WANT to play, rather than just sheer bandwagoning onto whatever's the strongest killer that takes the least amount of effort to learn.
I'll see you in the fog.