Reward not camping
Camping is a boring strategy that pays off 9 times out of 10 thanks to Survivors. Furthermore, hooking a Survivor puts pressure on the Killer to prevent rescues, as opposed to putting pressure on the Survivors to unhook.
Since the Survivors are the ones supposed to be under pressure, as this is an asymmetrical game, I would like to see it changed in the following manner (keep in mind the numbers are examples and can be changed at any time):
- Faster Entity progression when the Killer leaves the hook past a 20-meter radius, with its speed increasing the further they are from the hook. About 2% faster for every meter should suffice, but it may be necessary to decrease it a little bit, to make sure it's not OP.
- Inside the 20-meter radius, the progression follows its normal speed.
This would make leaving the hook a lot more beneficial. At the moment, leaving the hook just guarantees a free rescue with the majority of Killers, meaning it benefits the Survivors. With this change, leaving the hook will instead benefit the Killer, while making the hook rescue more worthwhile for the Survivors. It's a win-win.