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I play both sides but

I hope devs will take a second look at some of the perks they gonna change.I like all the changes to the survivor perks,not so much to the killer ones.

I dont mind pop getting nerfed even though I dont think it needed one in the first place.The weaker killer perks they tried to buff is simply not enough to make a difference and they probably still not gonna get picked much.

What i'm really hoping the devs will change their mind about is thanatophobia,5% percent slow penalty for each injured survivor,20% from 16% while removing the healing slow effect is more like a nerf that will most probably make the perk get picked much less than it was before.

At least 6% slow penalty for each injured survivor would be more appropiate considering it wont be affecting the healing anymore.


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