Badham fence "nerfed" in the new PTB 4.3.0

This wasn't metioned in the PTB notes. I liked it, this loop was ridiculous.
Post edited by MandyTalk on
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This wasn't metioned in the PTB notes. I liked it, this loop was ridiculous.
Comments
I play both sides, but I think I'll enjoy this more for my killer games, since the fence was kind of annoying at times.
I don't see a point in vaulting that window anymore unless you have something like Lithe.
I'm not complaining, yes this window was annoying, but at that point why not just remove it entirely.
I loved this loop as survivor. RIP fence.
My trapper and hag will be very sad with this...
Hallelujah
I just saw this in my last PTB game - bit hilarious when they try looping the car seen in this image then run for this fence and then realizing they vaulted into a literal dead zone and can't make it to the other car no matter what
OH ######### IT'S THE MOST OP TILE IN THE GAME, Z-WALL 2.0
LITERALLY AN INFINITE
Perfect
Now I wouldn't mind them removing the breakable wall or break it myself.
Yeah the window was still too strong before. You could still make it around and into the school which is just a hold W zone with god pallets
They keep having to adjust things in this map so survivors have less and less options. I just feel like if they bit the bullet and reworked some of the buildings completely the map would be better for both sides.
It was a ridiculous loop.
well that is one good thing at least. Still shouldn't take 3 or 4 trips around a loop to catch a person though.
Sure you think dead zones are good
If it's not mentioned, then it is the bug. Report it.
I'm not sure how a tile where the fence was modeled to have an opening could be a bug.
They could have made it, tested it, and decided they didn't like it but didn't remove it from the PTB because it's a PTB.
Fair point.
It's a PTB lol
Pretty sure this is a bug.
Hopefully. Or is a feature? (Yeah, im looking at you WGLF).
I wish it wasn't. There's a lot of changes that wasn't metioned in the ptb notes, I don't believe all of them are bugs.
Good. That was awful as killer.
I really hope it is. What is the point of such a vault? It's literally a death trap.
How, it was already nerfed once and it has an easy counter, this nerf literally makes it a worthless window. There is no benefit to vaulting it.
I think that's a map bug to be honest. The gap between the bush and the fence looks suspiciously narrow and could potentially be an immunity spot against my chainsaw depending on the invisible hitbox of said bushes. I can't test it anyways so I'm just assuming.
At that point, when i see the many unsafe useless loops, and the fact that they remove some safe window/pallets, let's remove everything... They continuously nerf survivors' side. It has been 4 years straight now.
It should stay like this. It's ridiculous how much time you can waste in and around that school by just holding W
The changes to the maps are honestly brain dead. Might as well remove the fence. These developers just have no clue how to balance this game and they've proved over and over they don't know their own creation.
-if- you want to remove these kind of loops and good spots, then you NEED to offer alternatives to it or different spots re-designed in a more balanced way.
What you -can't- do is just remove a fence. Block every window. Block every doorway. Dead ends everywhere. Tiles blocking every fairly strong looping spot. How about you actually do your job well and properly redesign the maps?
This game has been going downhill for the last few months and it's just not fun to play anymore.
good,that loop was way too strong for that map
As I already said earlier in this thread, this is a bug.