Hook rework to address tunneling/camping
This might be an overhaul and change the game in a major way, but I think my idea would address tunneling perfectly without having perks to be changed to counter, what do you think about it? Also of course subject to adjustments, if the general idea works out anyway.
General idea in short:
Dont have every survivor have 3 personal hooks, but make it a trialwide hook count. Meaning, starting with the 9th hook, survivors are getting sacrificed
That might be a bit unfair regarding DS usage and Deliverance, or one guy being hooked 8 times might look strange. And on average the first kill is random-guess around 6th or 7th hook (I started to take stats on hooking order and kills, and so far 6-7 hooks until first death looks fine, but the "tunneling games" pull it down to like 5,8 atm).
So a change might be, start sacrificing on 6th or 7th hook because I think we can agree that killer games are almost lost or super stressfull when every survivor is on deathhook before anyone dies. BUT keep the struggling state requirement. Meaning, no matter how many hooks have been in game, if it is your first hook, you get to first stage and can kobe or use Deliverance for a minute. Every upcoming hook after that will put you into a minute struggling. And starting with the 7th hook in the trial, survivors that are already in struggling state will get sacrificed, also if it is the 2nd hook.
In addition to that, change Moris as well, to trigger on third hook. Still an increase of killing speed (probably) but gives survivors a fair amount of playtime, like the regular non-mori playtime. Moris might even work differently depending on rarity, like mori everyone on third hook (ebony), reduce hook count to 6 to start sacrifice (green) mori everyone after 7th hook (yellow)
What you think?