A Terror Radius glitch that should become a feature -- that ALSO nerfs SWF
I was playing survivor with some friends the other day, swinging on a hook with the killer hanging out nearby, when I heard something odd--- or rather didn't hear; the terror radius.
While I was on the hook, I could not the terror radius at all. And do you know what happened? I couldn't tell my friends what the killer was doing unless I could see them directly. I could provide almost no intel to them, whether the killer was camping, whether they were near or far or hiding nearby; it was utterly disorienting because I had no idea where the killer was until I was unhooked, and you know what?
I want it to be a feature because it brings swf down a notch closer to solo.
I think it would also be somewhat more realistic as well. Someone hanging from a rusty meathook should be utterly overwhelmed by pain to the point of it consuming nearly all of their mental faculties, and trying to pay attention to anything around them should be almost impossible. We could even have the edges of our vision darkened or have muffled audio with a special music track playing that could mask any sounds the killer is making. The Red Stain could also be disabled. Sure it would be disorienting, but you could get queues from other survivors to try and guess what the killer is doing (and what you should do when getting off of a hook). Seeing other survivor auras should be the exception, but the hooked person should have limited intel on the killer.
I think these changes could have the added effect of being on the hook somewhat more terrifying, since you're not sure where the killer is! Add more sound effects and other scary VFX obscuring your screen so it actually feels like you are battling the Entity during second phase! You could even make it more interactive by getting rid of mashing the space bar, and making the move to a quick-time event or regular old skill-checks.
Tl;dr Survivors on hook should not hear the terror radius. Other things could be done to limit the amount of intel a hooked survivor could potentially provide a swf group while simultaneously providing more interactivity to the hooked person.