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Remove suicide on hook - it has no strategic value and punishes teammates

Survivors who DC get punished, but you can just suicide on hook without any consequences, it makes no sense. This game feature has no strategic value in the game, it is just a way to "DC" and it punishes other teammates.

It often causes snowball effect. As soon as someone suicides early in the game, other survivors start suiciding too. There is not a single reason for this game feature to stay in the game, all it creates are problems for other teammates.


  • _VTK__VTK_ Member Posts: 227

    One way to rework the hook suicide: if a survivor doesn't struggle in the second hook state, the entity spikes hit as usual and keeps its spikes in the survivor, but the survivor doesn't die. When saved, "deep wound" or "broken" status effect gets applied to him, so he has to spend more time to get back to the healed status. Or he can even start in the dying state after being saved, which I personally think is too extreme, but still possible.

    Coding time: minimal. Positive impact on game balance: huge.

  • eiredrakeeiredrake Member Posts: 97

    I dunno seems to me if you're not having fun playing in a particular round you should have a way to get out. Hookicide does that just as disconning does and getting dead on the hook does cause things like loss of pips and points so if they're going to jump out of the pool in either case they're still being penalized for it.

  • TragicSolitudeTragicSolitude Member Posts: 5,456

    Late in the game it can absolutely have strategic value to give the final survivor a chance at the hatch. Or if it's the EGC a survivor might suicide so their teammates don't risk their lives trying to save them.

  • _VTK__VTK_ Member Posts: 227

    If you leave, you punish other survivors, you shouldn't be able to just leave. If you still want to leave, you hit the leave button and eat the consequences.

    Yes, hatch is the only strategic value I could think of too, but it's just not worth it in my opinion. First of all, if the killer knows where the hatch is, sacrificial animation takes too long and in most cases the killer makes it to the hatch before the remaining survivor can use it. If the killer doesn't know where the hatch is, it doesn't matter, you either go for save or wait.

    Concerning EGC, this is a very minor issue, I'd rather try to save that survivor and die than play games, where survivor suicide trying to derank or because they are bored and ruin games for me and other survivors.

    If you play SWF, suicide on hook is probably not a bug issue, but if most of your games are solo, it becomes very annoying and needs to be fixed somehow.

  • MastermindMastermind Member Posts: 111

    If a survivor wants to end the game, they will. Even if it would mean waiting by the hook and getting downed and hooked by the killer again.

    Killers don't have a way to get out of a game either. Only with an unfair penalty.

  • BigTimeGamerBigTimeGamer Member Posts: 1,752

    So ill go afk till im dead

    if i see my team are self caring babies who are afraid to touch a gen or who last 15 seconds in a chase, im not wasting my time

  • ZagridZagrid Member Posts: 999

    I think the whole hook system needs to be looked at. Struggling is bad, suiciding on the hook is bad. Some changes need to be done.

    Also killers need a conceed button too. Killers going afk suck so a way for the killer to just say ok you win would be nice.

  • JBWarriorJBWarrior Member Posts: 29

    I think we need to rework the hook system in general

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