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Would love if perks were disabled for a weekend like bloodlust

PipefishPipefish Member Posts: 331
edited November 2020 in Feedback and Suggestions

I'd be interested to see how perks effect the dead by daylight meta. Both killers and survivors tend to use strong perks that help carry them through the match so it'd be interesting to see how everyone does without them. What you all think ?

Post edited by Gay Myers (Luzi) on


  • Warcrafter4Warcrafter4 Member Posts: 2,917

    I'd prefer a buffed perk weekend next with one perk buff applied to both sides and if its a teachable its temp given to all players at level 3.

    How about it uses the unused Spectral(Blue) rarity to show its a temp perk and so hopefully it won't cause issues when its removed(as they can just remove all spectral rarity perks instead of normal ones).

    Lets not make these strictly negative or else people will just begin avoid the weekends and prevent any reliable results from being obtained.

  • MadLordJackMadLordJack Member Posts: 8,815
    edited November 2020

    I would prefer random number buffs and nerfs every week. DS now only lasts 10 seconds, but Second Wind activates after 1 taps worth of healing and heals you in 2 seconds! Let's see what's balanced and what's not in the realm of absolute chaos!

    No, but seriously, that really would be a good way of testing balance.

  • RaSavage42RaSavage42 Member Posts: 3,391

    There's a lot they can do if they continue the experiments

  • GoodBoyKaruGoodBoyKaru Member Posts: 19,930

    I'd like that but games with no ds in tend to be tunnel central and games with no regression perks tend to be genrush central unless other snowball perks like infectious fright are used. Spirit's "counter" is Iron Will so without perks im expecting a weekend of nothing but spirit and toolboxes. I'd rather there be a 2 perk weekend than a no perk weekend.

  • JawsIsTheNextKillerJawsIsTheNextKiller Member Posts: 3,139
    edited November 2020

    I'd like meta perks to be nerfed rather than removed, but do it in balanced pairs so it isn't just a "punish killer mains like JawsIsTheNextKiller who are a bit rubbish" weekend. e.g. :

    • Make DS last 30 seconds
    • Make Hex Undying only regenerate Ruin once.
  • KlakkyKlakky Member Posts: 444

    Would be good and might finally open the devs eyes and see how much better survivor perks are.

  • PipefishPipefish Member Posts: 331

    Perks are bandaid fixes though. You shouldn't have to grind for DS to not get tunneled or shouldn't have to grind for regression perks not to get gen rushed. Disabling these perks would make people see if any of these are needed as base and if so they shouldn't require a perk slot.

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