The Twins - Enjoy the non gameplay while it lasts.
So far not enjoying versing the twins against rank 1 killers. I wholeheartedly agree the twins aren't overpowered but there are very mundane aspects of the kit that I've felt I need to vent.
Issue 1: Charlotte doesn't have terror radius when swapped to victor. One strategy currently is to leave Charlotte at the hook with a hooked survivor and use victor to pressure survivors off the gens and swap to charlotte as soon as there is indication of survivor save. Swap back and now there is no borrowed time effect and an easy tunnelled hit.
Issue 2: Basement is blockable by Charlotte. Therefore basement hooks are currently unsaveable if the killer decides to block the stairs whilst still being able to use victor to pressure generators. I'm not gonna go into detail with this because basement is meant to be a tile killer can turn/win games easily with. It's your fault for going down in basement etc. Just found this extremely unfair because the twins can keep basement locked down globally and have victor stop generator progress.
Issue 3: Hits are very quick with victor. It plays like legion but with the ability to down. The pressure is insane. Pallets, Windows are unsafe as well as the lunge range being huge. You feel the need to try and weave side to side to at least try and throw the killer off. This is an interaction similar to deathslinger where he baits ADS then gets the free m1 because you didn't run in a straight line.
Now I haven't mentioned with getting all these downs the time it takes to actually hook survivors with charlotte is uncanny. It isn't hard to get to the endgame against this killer. Also, the killers I'm playing against tend not to swap to victor until getting the m1 on a healthy survivor first. I'm guessing this is because the survivors in this rank bracket know to not crush victor on your back.
Solo queue against the twins is also incredibly difficult because it's not uncommon for the twins to get a lot of slugs. However, not be in position to hook them and have victor chasing someone else and nobody gets anyone up. Perhaps allow survivors to hear victors lunge scream global maybe similar to demo?
Overall, I'm not suggesting the killer is overpowered. On the contrary actually quite weak. It's just extremely unfun to go against these players using these strategies which are just not fun and I don't think they were intentional except maybe victors very small charge time, zero lunge cancel time and a very forgiving hitbox cone. It's a mess at rank 1 for this killer. I only manage to do well in the games if I take first chase and run a 115% killer to the best of my ability. Usually they will give in and use victor to get the ball rolling. Is it enough time to win a solo q match? Maybe? Only if everyone is optimal with generators!
tl;dr weak 1v4 killer but the 1v1 seems to not challenge either party - easy free hits and not being able to use environments effectively as survivor. I've found using small unsafe pallet loops quite feasable against victor but I'm sure once killers practice it more they will have no issues getting the hit.
I suggest giving terror radius onto charlotte when swapped out to allow borrowed time - it's only fair... There is nothing you can do to prevent a tunnel except for taking a hit - if the killer allows it or if the hook was on a loopable tile. I don't think it's fair to say that if you get hooked on a deadzone hook it should be game over.
All my analysis was from perspective of survivor. I tried to make sure all my claims were correct to the information on the wiki. Please correct me if I'm wrong on anything. I do play killer and was a huge fan of the blight release. I love high skill cap killer play! It's very healthy for high rank dead by daylight!