All you people saying this means the game is broken... You're wrong. If these guys went against a better, more prepared killer, it woulda been an even match. They ran that about as effectively as possible, but on-point killers can make SWF groups look like beginners. Just because this is one of the better teams out there doesn't mean they can't be beaten
Even the best Killer in the world using the best possible loadout would barely stand a chance against this. This vid doesn´t prove the game is broken, but it shows that there are pretty broken combos still remaining in the game.
Verse a coordinated team - nobody cares about ruin undying. So you’re down 2 perks. BBQ didn’t help you and franklins gave you no value. It sucks. Kind of how survivors feel who aren’t in a swf vs. killers running ruin undying noed etc etc
This killer is a very good player with 4400 hours, he's been playing the game since the release, also he is playing one of the best killers in the game, with 3 meta perks. As you can see he also performed mindgames at every loop, and used his power effectively (snares and tp). Still, 3 gens popped in 70 seconds. Total game length: 2:26. There is no excuse. Just a broken game.
The game won't ever be balanced because of things like this. Why are red addons in the game? Why are you able to bring in a medkit which basically gives you a 5th perk? Why are you able to bring in an exhaustion addon* that nullifies dead hard? Why can you facecamp?
The devs don't want this game to be balanced, they consider it more like Super Smash Bros - it's just a silly party game. Sure enough complaining and they'll change something (moris, keys). But the very nature of the item and addon system makes the game impossible to balance.
@edgarpoop said it best "It's a ranked pvp game with Uno mechanics. Why?"
Like smash, it's up to the community to balance the game, and we're not going to agree on anything.
First off, that’s not an argument. Secondly, as I said, a strong SWF doesn’t give a ######### about ruin, undying and (lol) BBQ. That’s why you hear people say “ruin and undying is ok. How to beat it? Just stick on separate gens.”
a) I don’t think he teleported once
b) he spammed snares for no reason, wasted time
c) total game length was longer than 2:26, clip shown was also clipped
d) Did not rotate. Hit survivor, chase survivor. What could the other 3 survivors with toolboxes possibly be doing?
Get a hit. Assess - are they in a strong or weak area? Do you know the tile and feel you can outplay it quickly or no? Time management. SWF or not, it’s poor time management to stay on one survivor where they can loop for another 30-40 seconds. Win or lose, you have to do that. Then we can talk
I don't see anything wrong in the match. The items they brought and perks were extremely strong, and it makes sense they repaired gens at that speed rate. All I am saying is the math is right and working as intended.
Also, that Claudette in the beginning bought them enough time that on a "normal" match (You know... where you don't have survivors bringing strong items) you could afford to overcommit to a chase. In this case you can't afford to. She easily made you waste 60 seconds ( I counted) without you even attempting to pressure other gens, because you can watch your own stream clip and see that the gens you are continuing to walk by aren't the ones being worked on.
RNG was not on your side for not knowing they had strong items, but at the same time you did see all survivors bringing toolboxes from the lobby, so right there it should have been an indicator that you might have to pressure generators mid-chase. Especially when you have a killer who can literally teleport.
I just think it's a bit silly that you have to post a match where the survivors actually bring strong gen-focused builds, to promote "Gen speeds are bad".... when in reality, had they not brought those toolboxes, they would have probably struggled with your Ruin/Undying combo. A combination that is just as strong, if the survivors aren't gen-focused.
Game over after 2:26 minutes is unacceptable, no matter how you argue against it.
Just imagine killers like Trapper, you wouldn't even have time to setup some traps.
Sorry, but people saying Freddy played badly and they don't see anything wrong with the match, i cannot take seriously.
It's very easy to adjust game balance nowadays. Just slight changes every week and seeing how they will turn out would help a lot instead of balance reworks only every few months.
For example Commodious Toolbox has 32 Charges and is a green item. Just changing it slightly by reducing charges to 28 or just increase rarity to Purple would help the balance of the game.
If something is too strong you don't have to nerf it into oblivion or always make a complete rework to make healthy changes to the balance of the game.
If SWF come out too strong constantly, maybe reduce the number of perks a SWF Team can use by 1. So everyone can only have 3 Perks. See how it plays out and if the change is bad, you can always revert it.
Hooks tell story of the game. They're good indicator for how good the killer is.
Kills tell the results of the game. They're win condition.
I really hope their MMR and Future ranking system for killer is becomes more accurate reflected of this. The story of this game is that the player had no chance to win. The result is that he lost and the survivor's won. 3 hooks is nothing more than formality. its just the number of messes up the survivor is allowed to do before the game says your dead.
As i said, Freddy can't compete at highest level. so the result is not too surprising. makes you wonder why they think killers like Freddy needs negative changes when stuff like that is the game. Killer can be such a unfun experience. who knows if they'll ever balance SWF with their gen speeds.
He was also playing against survivor that ran into him as billy but I guess its rare to have survivors run into the killer (looking At you meg heads out there)
When survivors get killed in a 2 minute 4k that means they were throwing the match. That never happens unless they throw and throw HARD. I'm talking suicidal hooks, and literally jumping in front of the killer is the only way to die that fast. Or the off chance that everyone gets slugged by leatherface without any way to get out of it. Thats it. Outside of those scenarios its just trolling/suicide.
The equivalent would be complaining about an Iri head Huntress with old Ebony mori wiping teams. Powerful items change the tide of the match for both sides
Its mindblowing how many people use a anecdotal situation as if it means anything. The things that can be gathered are that:
1) Ruin Undying won't save you if you're completely braindead. You have to at least have a squishy brain to remember to pressure gens some and remember "Oh yeah I can teleport".
2) It is a bad idea to waste time spamming snares aimlessly. If you're that type of person you need corrupt.
3) BNP is busted. Yes, I don't think anyone disagrees it should be changed or removed.
That's it. The biggest takeaway from this is don't play like that guy. The second is that BNP should be removed or tweaked again.
I´ll add that synergies for fast gens are busted as well and need looking at. They done it to slowdown already with the ruin, pop and thana changes but the other side of the spectrum is just as nuts if not worse.
1 game to try to demonstrate that survivors are OP.
Survivors can also bring 1 game where the killer kills all 4 in less than 5 minutes, it wouldn't prove anything.
You know guys, there are stats, stats made out of hundreds of thousands games, showing that in red rank, there is a 70% kill rate for killers.
It has been like this for 2 years now, all high skilled killer mains that actually know how to be good at the game complain about how ez it is to get 3K permanently.
Eh, I can't agree with this. Why? Because one of the main arguments I've heard on dev streams when survivors make a complaint about something are statements like, "well, then you should have been running X perk." The only way a team of survivors could cover most/all bases with perks would be if they were a team coordinating in chat. The fact that devs' answer to complaints is that someone should have been running x perk tells me they want/expect survivors to be able to coordinate perks before a match.
And a lot of SWF doesn't even go into that level of coordination - a lot of SWF is just four friends playing together, using whatever perks they like.
Its entirely acceptable. He saw 4 survivors in lobby with toolboxes. If you saw that, would you go Trapper or Freddy? That should have been a HUGE clue to this killer that they were SWF and planning to gen-rush, he did not pick up on it. He teleported once and that was only near the final gens being done. And then posts the thread b/c he feels this shouldn't be allowed. The first gen done was at 0:25 mark in the video. No alarms went off in this guy's head. The second gen done came at 0:51 mark in the video. Still laughing, still joking around with his chat, not realizing the situation, still tunneling the injured Claudette. And then people defend him by saying, he's a great killer main and has 4400+ hours in the game, a 2m26 second game is still ridiculous. Yea well that doesn't mean anything when the guy has no situational awareness.
He tunneled 1 survivor for 3 gens, realized too late what happened, lost, and then made a thread about it trying to point fingers and say this is ridiculous. Nah.
So then re-que if you're aware enough and realize 'maybe this killer isn't going to deal with this situation the best' or you just don't want to deal with SWF gen-rushing.
This guy had absolutely no awareness prior to the match, or even during the match. He could have prevented this game from being 2m 26, he played badly and got penalized for it, then decided it couldn't have been his fault and made a thread here.
Comments
All you people saying this means the game is broken... You're wrong. If these guys went against a better, more prepared killer, it woulda been an even match. They ran that about as effectively as possible, but on-point killers can make SWF groups look like beginners. Just because this is one of the better teams out there doesn't mean they can't be beaten
It HaPpEnS rArElY sO iT's NoT a PrObLeM
-The Devs
Even the best Killer in the world using the best possible loadout would barely stand a chance against this. This vid doesn´t prove the game is broken, but it shows that there are pretty broken combos still remaining in the game.
Verse a coordinated team - nobody cares about ruin undying. So you’re down 2 perks. BBQ didn’t help you and franklins gave you no value. It sucks. Kind of how survivors feel who aren’t in a swf vs. killers running ruin undying noed etc etc
This killer is a very good player with 4400 hours, he's been playing the game since the release, also he is playing one of the best killers in the game, with 3 meta perks. As you can see he also performed mindgames at every loop, and used his power effectively (snares and tp). Still, 3 gens popped in 70 seconds. Total game length: 2:26. There is no excuse. Just a broken game.
thats honestly disgusting. :( they had fun with that?
The game won't ever be balanced because of things like this. Why are red addons in the game? Why are you able to bring in a medkit which basically gives you a 5th perk? Why are you able to bring in an exhaustion addon* that nullifies dead hard? Why can you facecamp?
The devs don't want this game to be balanced, they consider it more like Super Smash Bros - it's just a silly party game. Sure enough complaining and they'll change something (moris, keys). But the very nature of the item and addon system makes the game impossible to balance.
@edgarpoop said it best "It's a ranked pvp game with Uno mechanics. Why?"
Like smash, it's up to the community to balance the game, and we're not going to agree on anything.
First off, that’s not an argument. Secondly, as I said, a strong SWF doesn’t give a ######### about ruin, undying and (lol) BBQ. That’s why you hear people say “ruin and undying is ok. How to beat it? Just stick on separate gens.”
a) I don’t think he teleported once
b) he spammed snares for no reason, wasted time
c) total game length was longer than 2:26, clip shown was also clipped
d) Did not rotate. Hit survivor, chase survivor. What could the other 3 survivors with toolboxes possibly be doing?
Get a hit. Assess - are they in a strong or weak area? Do you know the tile and feel you can outplay it quickly or no? Time management. SWF or not, it’s poor time management to stay on one survivor where they can loop for another 30-40 seconds. Win or lose, you have to do that. Then we can talk
I don't see anything wrong in the match. The items they brought and perks were extremely strong, and it makes sense they repaired gens at that speed rate. All I am saying is the math is right and working as intended.
Also, that Claudette in the beginning bought them enough time that on a "normal" match (You know... where you don't have survivors bringing strong items) you could afford to overcommit to a chase. In this case you can't afford to. She easily made you waste 60 seconds ( I counted) without you even attempting to pressure other gens, because you can watch your own stream clip and see that the gens you are continuing to walk by aren't the ones being worked on.
RNG was not on your side for not knowing they had strong items, but at the same time you did see all survivors bringing toolboxes from the lobby, so right there it should have been an indicator that you might have to pressure generators mid-chase. Especially when you have a killer who can literally teleport.
I just think it's a bit silly that you have to post a match where the survivors actually bring strong gen-focused builds, to promote "Gen speeds are bad".... when in reality, had they not brought those toolboxes, they would have probably struggled with your Ruin/Undying combo. A combination that is just as strong, if the survivors aren't gen-focused.
And that's why I run Corrupt, Pop and a slowdown add-on on Freddy 😎
Game over after 2:26 minutes is unacceptable, no matter how you argue against it.
Just imagine killers like Trapper, you wouldn't even have time to setup some traps.
Sorry, but people saying Freddy played badly and they don't see anything wrong with the match, i cannot take seriously.
It's very easy to adjust game balance nowadays. Just slight changes every week and seeing how they will turn out would help a lot instead of balance reworks only every few months.
For example Commodious Toolbox has 32 Charges and is a green item. Just changing it slightly by reducing charges to 28 or just increase rarity to Purple would help the balance of the game.
If something is too strong you don't have to nerf it into oblivion or always make a complete rework to make healthy changes to the balance of the game.
If SWF come out too strong constantly, maybe reduce the number of perks a SWF Team can use by 1. So everyone can only have 3 Perks. See how it plays out and if the change is bad, you can always revert it.
Hooks tell story of the game. They're good indicator for how good the killer is.
Kills tell the results of the game. They're win condition.
I really hope their MMR and Future ranking system for killer is becomes more accurate reflected of this. The story of this game is that the player had no chance to win. The result is that he lost and the survivor's won. 3 hooks is nothing more than formality. its just the number of messes up the survivor is allowed to do before the game says your dead.
As i said, Freddy can't compete at highest level. so the result is not too surprising. makes you wonder why they think killers like Freddy needs negative changes when stuff like that is the game. Killer can be such a unfun experience. who knows if they'll ever balance SWF with their gen speeds.
He was also playing against survivor that ran into him as billy but I guess its rare to have survivors run into the killer (looking At you meg heads out there)
Never seen those
When survivors get killed in a 2 minute 4k that means they were throwing the match. That never happens unless they throw and throw HARD. I'm talking suicidal hooks, and literally jumping in front of the killer is the only way to die that fast. Or the off chance that everyone gets slugged by leatherface without any way to get out of it. Thats it. Outside of those scenarios its just trolling/suicide.
Survivors enjoying their gen repair simulator. And then they complain about long survivor queues, while they don't see a problem.
The equivalent would be complaining about an Iri head Huntress with old Ebony mori wiping teams. Powerful items change the tide of the match for both sides
Moris got nerfed and iri heads are already on the rework list.
Meanwhile, this situation seems acceptable...
Its mindblowing how many people use a anecdotal situation as if it means anything. The things that can be gathered are that:
1) Ruin Undying won't save you if you're completely braindead. You have to at least have a squishy brain to remember to pressure gens some and remember "Oh yeah I can teleport".
2) It is a bad idea to waste time spamming snares aimlessly. If you're that type of person you need corrupt.
3) BNP is busted. Yes, I don't think anyone disagrees it should be changed or removed.
That's it. The biggest takeaway from this is don't play like that guy. The second is that BNP should be removed or tweaked again.
I´ll add that synergies for fast gens are busted as well and need looking at. They done it to slowdown already with the ruin, pop and thana changes but the other side of the spectrum is just as nuts if not worse.
Heres the problem a lot of people dont want to talk about
You can still beat a top tier nurse player.
You can still beat a top tier freddy player.
You can not beat an optimized swf.
You can complain and say *But killers do well, they have broken builds too* but ultimately its line up goes like this.
Bad killers will beat bad survivors.
Great killers can beat average survivors
Amazing killers can beat good survivors.
Top tier killers can beat amazing survivors.
But
Good killers usually lose to good survivors
Great killers usually lose to great survivors
Amazing killers usually lose to amazing survivors.
Top tier/optimized killers will always lose to top tier/optimized survivors
Bet the team will still nerf freddy, still nerf ruin and undying and leave DS alone, I'm not wrong, am I ?
Oh yes, they will and hard.
1 game to try to demonstrate that survivors are OP.
Survivors can also bring 1 game where the killer kills all 4 in less than 5 minutes, it wouldn't prove anything.
You know guys, there are stats, stats made out of hundreds of thousands games, showing that in red rank, there is a 70% kill rate for killers.
It has been like this for 2 years now, all high skilled killer mains that actually know how to be good at the game complain about how ez it is to get 3K permanently.
Period.
It is a game of 2 minutes and 26 seconds
Eh, I can't agree with this. Why? Because one of the main arguments I've heard on dev streams when survivors make a complaint about something are statements like, "well, then you should have been running X perk." The only way a team of survivors could cover most/all bases with perks would be if they were a team coordinating in chat. The fact that devs' answer to complaints is that someone should have been running x perk tells me they want/expect survivors to be able to coordinate perks before a match.
And a lot of SWF doesn't even go into that level of coordination - a lot of SWF is just four friends playing together, using whatever perks they like.
Its entirely acceptable. He saw 4 survivors in lobby with toolboxes. If you saw that, would you go Trapper or Freddy? That should have been a HUGE clue to this killer that they were SWF and planning to gen-rush, he did not pick up on it. He teleported once and that was only near the final gens being done. And then posts the thread b/c he feels this shouldn't be allowed. The first gen done was at 0:25 mark in the video. No alarms went off in this guy's head. The second gen done came at 0:51 mark in the video. Still laughing, still joking around with his chat, not realizing the situation, still tunneling the injured Claudette. And then people defend him by saying, he's a great killer main and has 4400+ hours in the game, a 2m26 second game is still ridiculous. Yea well that doesn't mean anything when the guy has no situational awareness.
He tunneled 1 survivor for 3 gens, realized too late what happened, lost, and then made a thread about it trying to point fingers and say this is ridiculous. Nah.
" If you saw that, would you go Trapper or Freddy?"
You'd go with whatever killer you're locked into because you can't change in the lobby.
I mean you're missing the point, but ok.
So then re-que if you're aware enough and realize 'maybe this killer isn't going to deal with this situation the best' or you just don't want to deal with SWF gen-rushing.
This guy had absolutely no awareness prior to the match, or even during the match. He could have prevented this game from being 2m 26, he played badly and got penalized for it, then decided it couldn't have been his fault and made a thread here.
Yeah, for sure.
He played badly because the game became unwinnable less than a minute in.
As i said, the game wasn´t designed with SWF in mind. With all the power it has.
Otherwise we would already have inbuild voice chat.