I'm working my way to getting spirit and I'm looking for good builds
Perk, Perk, Perk, Perk
(optional) Reasons why you chose the add on's and/or perks
If your new to the game and don't have a lot of perks you should level up Nurse first. A very good early build for Spirit is.
Once you get better perks you can change them. I'll name good perks for her now.
Any combination of these I'd say are good. You want slowdown and as a new player you probably want to use Stridor to hear people better.
As for add-ons use speed and charge activation add-ons first. Duration is also pretty decent.
This is good but i have problem with stridor, they may sound closer than they are and I may overshoot my calling.
As a Spirit main, you will need perks that help slow down the game and perks to find people.
Stridor is obviously the best choice because it counters Iron Will, but once you get better with her you can definitely learn to play without it.
I would also recommend BBQ and Chili or Thrilling Tremors. Spirit is all about offense and creating map pressure as these perks will help you do that after hooking a survivor.
Spirit can also struggle with finding survivors and traversing the map, so I'd also invest in Whispers if finding survivors is something you struggle with.
Game slowdown perks like Sloppy Butcher, Surge, Pop Goes the Weasel, and Thanatophobia are good choices as well.
Perks you should NOT be investing in are things like Enduring, Spirit Fury, Brutal Strength, and Bamboozle. These perks help you with ending chases faster as this is just wasted perk slots for Spirit because her 1v1 is already insane and the only reason she's top tier.
Another perk I wouldn't recommend is Predator. This perk will hurt you more than it helps you. You need to learn how scratch marks appear naturally anyway.
Now for her add ons, I would invest in activation charge and speed add ons the most. Reason why these two are the most important is because they enhance what Spirit does to such a degree, which is catching survivors off-guard and giving them no reaction time. Duration and recovery add ons are helpful too, but always prioritize activation charge and speed add ons more. Don't bother with the passive phasing add ons as passive phasing isn't something you should be relying on.
I sort of disagree using M&A on spirit because while it does reduce her terror radius to 16m it doesn't change the whisp noise range when she phases (24m), no perk can do that.
It's meant to get you closer to the survivor for the early hit. I secondly believe it can be quite good for hiding your phase from any nearby survivors, so you can maybe good a gen grab or something.
For a beginner (tracking)
For a more advanced player
(Generically good addons)
(Mediocre learner addons)
(I'm already good enough at tracking addons)
Stridor, devour hope, thrill of hunt, bbq
I would consider myself a good spirit (not that its that hard to be good with her lul) and i basically have the same build every game
Save The Best For Last - Spirit does best against injured survivors, so being able to injure someone and then be able to use your power/swing again faster is very good. plus, if survivors try bodyblock or otherwise swarming tactics, you can injure one person, then just phase and hit them easy.
Stridor - like i've said, good vs injured survivors and also counters iron will. can mess you up if you take it on/off so i recommend either using it all the time or not using at all to get used to how close survivors are via noise
BBQ and Chili - hee hee bloodpont. also being able to see a survivor across the map sometimes isnt that useful since most of the time you should use your power once you reach them and not for movement, consider swapping for Infectious Fright if you like slugging.
Ruin - the best slowdown perk, and spirit can actually defend it decently well. if you find it being cleansed you can use more solid slowdowns like Pop or Corrupt.
Addons: The Increased Power Charge and Increased Post Phase Lunge/Speed addons, which let you start phasing quickly and then lunge really far to an injured survivor. this is good for the "curb stomp" style of spirit where you want to chase and down as fast as possible, with the highest level of those two addons, any injured survivor close to you is basically dead.
Next is the Speed/Duration ones. Very solid and simple, can use for travel and chase, plus the duration addons have the effect of increasing the recharge rate as well. these are useful for chasing healthy survivors as well because you have more time to predict them.
course, the best way to play spirit is with a pair if headphones and the ability to not care about what survivors think, so just work on those as well.
Try this one....have been experimenting and have had a Surprising amount of success. I'm by no means a Spirit main, but I'll say the results have been eye opening.
Add-on ~ Yakuyoke amulet/mother daughter ring
BBQ and chilli - post hook tracking
Discordance - gen rushing prevention, enough said. Key against spirit is to get gens done asap. No more than one or you'll know.
Hex Devour Hope - hook the survivor then get outta there. Obv, don't camp because....campers effing suck....but get 24 meters away (phase walk) which even if a srv Is close by you can get enough distance to gain the token from the Hex. This quickly snowballs, 3 = exposed, 5 = Mori.
Especially with combined add ons, spirit can cover incredible distance quickly.
Hex Haunted Grounds ~ like clockwork, upon that 3rd token natural reaction is to get rid of the token. Cleanse totem, even if it's the "Right (devour) one. They're still exposed.
Fairly new with this build but even in green/red ranks, it's been crazy effective.
Try it out. Lmk.