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A reminder than Decisive Strike makes Killer gameplay atrocious.

Aztreonam78Aztreonam78 Member Posts: 961
edited January 11 in Feedback and Suggestions

Has been said a lot of times, but since no measures have been conducted towards rectifying the Decisive Strike's problem, I will say it again and again and again. Maybe on a daily basis.

Decisive Strike is a pay to win (btw why probably the strongest perk cannot be obtained other than by paying real money? Shrine of Secrets and its random do not count!) perk that is extremely punishing for Killers, and often for wrong reasons. It does not hurt exclusively tunnelers and campers, but all killer players in general. Down Survivors too fast and brought a Survivor who got unhooked 55 seconds earlier and you managed hooked another one? Get stabbed in you back! Confused one Claudette with another because they both Blendettes? Get what you deserve, [BAD WORD]!

The thing with the Lockers is a completely different story! What, as a generic Killer, should I do when the Meg tea bags and right in my face jumps into the closet? This perk gives way too much of a feeling of safety. It makes Survivors completely fearless when Killers are terrored each time they pick up someone. It significantly impacts the game, dramatically hurts the health of Dead by Daylight and needs to be a high-priority like Hex: Undying. Gladly, Undying and even Pop got fair nerfes, but why Survivor perks get no attention?

Post edited by MandyTalk on
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Comments

  • QwQwQwQw Member Posts: 1,375

    Yeah pretty much.

  • jayrujayru Member Posts: 64
    edited January 11

    Keys and ds being unadressed is why I'm taking a break. I'm so sick of them ignoring glaring issues and continuously nerfing killers


    at least we have a pretty map /s


    p.s they say they are trying to avoid p2w-- but DS is the strongest perk in the game and has been for several years?? do they think we are brain dead?

  • ihartTrapperihartTrapper Member Posts: 8

    I'm new to the game so I don't know what causes DS to happen but I managed to catch a teebagger but then they DS me and got away but on the other hand people have used DR and it didn't really bother me, kinda like borrow time but I don't mind borrow time

  • TheClownIsKingTheClownIsKing Member Posts: 3,753

    Which means a killer only has to deal with DS 4 times at the most.

    It’s very feasible to have every single DS wasted around mid game. The survivors are screwed after that. Same goes for Unbreakable. Slug early. Make them waste it.

  • TheClownIsKingTheClownIsKing Member Posts: 3,753

    Well... I really don’t envy any killers that feel so crippled by DS (or Unbreakable).

    I just keep focused on the fact that each survivor can only use each once (if they even have them equipped at all), and I feel pretty confident (most of the time) eliminating those perks pretty early so that by the middle of the game (or shortly afterward) they are no longer a problem, and heavily restrict the remaining survivors strategy.

  • JPAJPA Member Posts: 795

    To eat all DSs by "midgame" (let's say 7 minutes to be generous) you basically have to hook someone and immediately go for them again on the un-hook, 4x.

    DS counters tunnelling, but the DS counter is... Tunnelling?

    If you are playing without "camping" and just leaving the hook each time then it's not very likely you will be able to eat all DS's by the end game.

    (not to mention DS from a locker, or DS from survivors with identical skins...)

    Edit: typo

  • RydogRydog Member Posts: 3,162

    I would definitely like to see Decisive Strike deactivate when a survivor jumps in a locker -- the whole "I dare you" game that it creates is more than a little bit lame, not to mention counterintuitive to how a survivor should be acting with the killer right on top of them.

    It's good that it is an anti-tunneling perk -- it is really important for the game to have strong anti-tunneling and anti-camping tools, because things that prevent players from actively engaging in the game for long stretches at a time are awful -- but it lasts way longer than it needs to. It needs to last just long enough to let a survivor make a clean getaway from (or stun) a killer that is tunneling them off the hook, but not long enough to make the survivor go "cool, free invincibility."

    Borrowed Time is what, 15 seconds? Why don't they make Decisive Strike last the same amount of time?

  • Grandpa_Crack_PipeGrandpa_Crack_Pipe Member Posts: 515

    Watch out my guy, you're gonna lose another legendary killer's vaunted respect with opinions like this.

  • EvanSnowWolfEvanSnowWolf Member Posts: 1,178

    Why does the Shrine not count, exactly?

  • carnage4ucarnage4u Member Posts: 338

    DC is the best tool against tunneling. This is critical to the game.

    DC is needed, but it should not work if he survivor does something like jump into a locker, or once all 5 Gens are done.

    DC window to trigger should even be easier, as it shouldn't be that hard to miss.

    Tunneling is Toxic and needs a counter. you don't Tunnel, you don't need to worry about DC (however at end game collapse, I strongly feel it should turn off, as its all chaos at this point anyway)

  • TheClownIsKingTheClownIsKing Member Posts: 3,753

    I’m not here for popularity points. I’m not here to intentionally upset anyone either.

    If I can cope fine at red ranks, against red ranks, not letting DS or Unbreakable bother me, I simply want to help others understand that there are ways to play whereby those perks don’t become a problem.

    I truly believe the devs won’t change these perks because survivors can only use them once.

  • Grandpa_Crack_PipeGrandpa_Crack_Pipe Member Posts: 515

    But why do that when you could mentally condition yourself to believe there's nothing you can do and that a loss isn't your fault if someone has DS?

  • TheClownIsKingTheClownIsKing Member Posts: 3,753

    Lol, my goodness you’re right.

    I’ve missed out on so much angst.

    What a waste 🤣

  • JPAJPA Member Posts: 795

    There are lots of killers with plenty of hours in this game who believe DS is OP or at least overtuned. Or I guess you believe they are all mentally conditioning themselves.

    Myself I can take a loss, and I've been playing this game for 2 months so don't expect to be winning every game with a 4k. I can see that DS clearly has design issues.

  • Grandpa_Crack_PipeGrandpa_Crack_Pipe Member Posts: 515

    You can believe something's OP/Overtuned and not let it get to you.

    I think it should at least be made so it doesn't trigger on a grab, or something a little less invincibility bubble and actually anti-tunnel.

    But i'm talking about seeing someone with DS and just being like "Ooh nothing I can do, DS gamer, 0k incoming". I see so many people who mentally defeat themselves as soon as they get a whiff of it and only press on so they can feel justified looking at the end result perk screen and saying "See, look, what was I supposed to do?"

    There's a bucket of mistakes you made during the match, and a bucket of things DS prevented.

    And a loooot of people would rather shove it all into the latter bucket no matter the spread.

  • VolczVolcz Member Posts: 243
    edited January 11

    I've played 80+ hours in the last 2 weeks, all at red rank. Most games, survivors were NOT rocking DS or UB.

    Versus every other killer I've ran into that is playing around Undying/Ruin.

    No complaints. I'll win and rank up w/o DS/UB like a lot of others. Talk when you killers can do well w/o your Undying. Its hella rare, and to those killer mains, great job. The others? Yea you're all big babies who want to complain and have temper tantrums.

  • TheClownIsKingTheClownIsKing Member Posts: 3,753

    You’re damn right it has design issues. It can only be used once, and so I fully exploit that as early in the match as possible.

  • JPAJPA Member Posts: 795

    The fact it can only be used once is not a design issue, that's good design. Obviously it would be broken if it never turned off.

    Like I said in my previous post, this becomes an issue when multiple people run it, especially when they're running the same skins. It's just another mental burden on an already preoccupied killer.

    The design issue for me is the fact the perk does not deactivate if you repair, heal etc or another survivor is hooked (i.e. you are not being tunnelled and are participating in the match).

  • JPAJPA Member Posts: 795

    Yes yes but plenty of people who are well aware of their own mistakes and also like to discuss the balancing of the game they partake in may want to do so, so I don't think your first 2 comments in the thread are helpful. Especially considering you actually agree the perk is overtuned.

  • EvanSnowWolfEvanSnowWolf Member Posts: 1,178


    Utter garbage statement right here:


    "you don't Tunnel, you don't need to worry about DC"


    If I hit you, down you, hook you, leave you alone, and let you get unhooked... and then I go and chase two other survivors, hook one, and then you save him, and I down you after the save... you can still Decisive Strike me despite the fact I went out of my way not to tunnel.


    60 seconds can be a long, LONG time.

  • Grandpa_Crack_PipeGrandpa_Crack_Pipe Member Posts: 515

    The second was a comment on the mentality killers have when it comes to DS so it's on topic, and the first was a joke.

    Spare me one.

  • TheClownIsKingTheClownIsKing Member Posts: 3,753

    I was making a joke. I don’t really think it has design issues. It was just a segue into the fact it can only be used once.

  • Komodo16Komodo16 Member Posts: 1,488

    Eat the ds then or leave and quit crying. If its at the end game ok wait in the locker but at beginning just eat the damn perk I can assure you you wont lose unless you suck them you'll lose no matter what. But if you wait 60 seconds beginning of game you also lose.

  • Komodo16Komodo16 Member Posts: 1,488

    God I love you, someone who literally mains a killer that isnt always viable and STILL doesn't have to worry bout DS. I swear you are a smart man. DS is rarely a issue eat it early and now you can freely tunnel that person if you need pressure. Like 4 ds dont matter if 2 are wasted because you can just get the others out of the game and if 3 gens are left and there is 1 death you are guaranteed a win

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