A reminder than Decisive Strike makes Killer gameplay atrocious.
Has been said a lot of times, but since no measures have been conducted towards rectifying the Decisive Strike's problem, I will say it again and again and again. Maybe on a daily basis.
Decisive Strike is a
pay to win (btw why probably the strongest perk cannot be obtained other than by paying real money? Shrine of Secrets and its random do not count!) perk that is extremely punishing for Killers, and often for wrong reasons. It does not hurt exclusively tunnelers and campers, but all killer players in general. Down Survivors too fast and brought a Survivor who got unhooked 55 seconds earlier and you managed hooked another one? Get stabbed in you back! Confused one Claudette with another because they both Blendettes? Get what you deserve, [BAD WORD]!
The thing with the Lockers is a completely different story! What, as a generic Killer, should I do when the Meg tea bags and right in my face jumps into the closet? This perk gives way too much of a feeling of safety. It makes Survivors completely fearless when Killers are terrored each time they pick up someone. It significantly impacts the game, dramatically hurts the health of Dead by Daylight and needs to be a high-priority like Hex: Undying. Gladly, Undying and even Pop got fair nerfes, but why Survivor perks get no attention?