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Full Character Concept

BitingSeaBitingSea Member Posts: 332
edited March 2021 in General Discussions

Why not share my idea of Springtrap in DBD. Before anyone freaks out don't worry it's not OP, hell it's probably weak but it's a fun killer power to play with and a scary one to go against. It's like Doc's madness, but on crack.

The Attraction | Name: William Afton | Gender: Male | Realm: Freddy Fazbear's Pizza | Power: Phantom Mind | Weapon: Kitchen Knife | Movement Speed: 115%/4.6m/s | Terror Radius: 32 Meters | Height: Tall

Power: Phantom Mind

"The Hallucinations in the establishment turned into his eternal presence" The Attraction uses his power to deceive survivors to either halt their progress or locate them. His Terror status can throw off the unaware and interfere with the status of a survivor, isolating one while disturbing others. The terror radius has become more than a threat, it has become The Attraction's weapon. Any surivors within the Attraction's terror radius will passively gain "Terror" based on their distance to him. Depending on how close he is the gain rate will vary. For every 8m between the survivor and The Attraction within the terror radius, they will gain 1 less Terror point, the least being only 2 per second, the maximum being 5 per second. Depending on a survivor's Terror points, they will experience different effects, tiers of the effect being signified through the survivor's Status Icon. A survivor may remove 4 terror points a second by keeping The Attraction within their camera view within 32m, being in direct eye contact with The Attraction will remove 8 terror points a second, being in chase will remove 1 per second and healing or unhooking another survivor will remove 2 points per second. Being hooked with remove 15 terror points and remaining hooked will remove 1 terror point a second. The maximum Terror Points a survivor can have at once is 100


Terror 1 | 15 Terror Points | Survivor Icon: Slight distortion | Effect: Fake terror radius from The Attraction that comes and goes. | Fake skill checks that don't explode a gen but regresses 2% if it is not a great skill check. | Terror Point reduction is slowed by 50%.

Terror 2 | 30 Terror Points | Survivor Icon: Moderate Distortion, very feint blinking red lights every so often | Effect: Fake terror radius from The Attraction that comes, lingers then leaves. | Fake skill checks that cause 4% regression but are discernable from slight check alert distortion | Distant visions of The Attraction beyond 32m. | Terror Point reduction is slowed by 25%

Terror 3 | 45 Terror Points | Survivor Icon: Heavy Distortion, dim red blinking lights visible | Effect: Fake terror radius that makes it sound like The Attraction is heading right to you then all the sudden disappears, starts at 32m. | Fake skill checks that cause 5% regression with check alerts being slightly distorted. | Fake Attractions appearing in the distance at 24m to 16m with their own terror radius. | The Attraction's real terror radius is reduced by 4m but the terror build distance remains the same. | All terror radius music is distorted slightly

Terror 4 | 60 Terror Points | Survivor Icon: Phasing in and out of Injured and Healthy with Intense Distortion, blaring red lights blinking frantically | Effect: Fake terror radius that makes it sound like The Attraction is heading right to you, at 8m it forms a red stain that once it makes contact with you removes the stain and fake terror radius. | Fake skill checks that cause 6% regression, alerts are distorted. | Fake Attractions appear from 16m to 8m with their own terror radius. | The Attraction's real terror radius reduced by 8m, terror build distance remains the same. | Fake survivors may appear to be running to you only to disappear within 5 seconds of being within 8m of you, if they make direct contact with you, you will scream, screaming adds 10 Terror Points. | All terror radius music is distorted. | Peripheral vision will constantly fade in and out of being darkened

Terror 5 | 75 Terror Points | Survivor Icon: Jolting in and out of Healthy, Injured and Dying with Intense Distortion, blaring red lights blinking frantically, Attraction's eyes visible. If there is an obsession the entity arms will phase and glitch in and out of that survivor and hop to and from Terror 5 survivors | Effect: Fake Terror Radius that heads right to you, red stain forms at 16m, Fake Attraction forms at 8m and disappears until it makes a fake hit on you, causing you to scream, or it remains within eye contact for 2 seconds, screaming will add 15 Terror points. | Fake skill checks with 7% regression, alerts are distorted with alarms blaring over each fake one. | Fake Attractions appear at 16m to 8m with their own terror radius, red stain and terror build. | The Attraction's real terror radius is reduced by 10m, terror build distance remains the same. | Fake survivors will run toward you and will only stop chasing you after 5 seconds of being within 8m or direct contact, upon contact you will scream, screaming will add 15 Terror points. | Obsession based perks will not function. | Within chase The Attraction's red stain will flicker in and out. All terror radius music is distorted and has alarms blaring over it. | Peripheral vision is constantly blacked out with red lights blinking over the black during chase

Perks

Audio Devices Failure Upon hooking a survivor, survivors lose all sound queues for 20/30/40 Seconds

Has a cooldown of 100/80/60 seconds

Hallucinations After a generator is completed, your terror radius is transferred to an area near a generator that is not being worked on and you gain Undetectable status for 10/20/30 seconds

The terror radius is 24/32/40m big

Rely on your senses Your obsession cannot read your aura and hears your terror radius 4/5/6m less



Leave your thoughts and opinions below, I hope you enjoyed the idea

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