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Self-Care - is it 'anti-teamwork'?

NVerdeNVerde Member Posts: 264

I seem to find a lot of the time when I have Self-Care I have team mates who are REALLY insistent on healing me, one-on-one, which I find puzzling - I usually try to pull away a couple of times so they get the hint, but they waste SO much time attempting, pointing, circling - and then sometimes deliberately pallet surfing, I assume in annoyance, that I prefer to heal myself.

I get that it's slower than a team mate healing you - but to me, if I don't actually use it, it's a wasted perk slot and I think it's better for the team mate to go off and do other objectives and leave me to heal. Is it actually more efficient to just let them heal me, compared to me healing for longer and freeing them up for other objectives? Am I actually having a negative overall impact on the team by using it?



  • AsherFrostAsherFrost Member Posts: 2,340

    They are probably upset at the points they feel you are denying them so they can pip, but your logic makes a certain amount of sense.

  • KolossoniKolossoni Member Posts: 371

    I really think it's unnecessary.

    Empathy/Bond is much better for map awareness and team healing than self care. More people should realize this.

    I HAVE to run it since my teammates will most likely run Self Care so I don't end up wasting my time.

    If people started to use better more efficient perks, they'll realize Self Care is trash.

  • brokedownpalacebrokedownpalace Member Posts: 8,025

    It's much more likely these people are trying to get a challenge or ritual done. But that's really their own problem.

    If someone pulls away from me once after I try to heal them I walk away, I'm not going to harass them about it. I wish others would extend the same curtesy to me when I'm trying to deplete a medkit or running Resilience.

    Someone calling running Self Care selfish is really silly and shows they take this game way too seriously. There's plenty of ways to get more BP or emblems. If you're so starved for them go get chased by the killer, work on a gen, do totems, etc.

  • pigsaagpigsaag Member Posts: 206

    not really. what if there is no one near. what if one do the gen while i heal. that's teamwork. why he should waste time healing me when he can done the gen while i heal.

  • VolczVolcz Member Posts: 691
    edited March 2021

    You're like those people who get hook saved and run away instantly when its safe to heal.

    & you answered your own question, yes of course you're hurting your team. I mean, you shouldn't even be using Self Care at high ranks (if thats what you are doing), its a needless perk because with actually good teammates, its a waste of a slot and you'd be better off bringing something else to the match. Its a selfish perk like someone else said, I get it at low ranks but when you start climbing, all it conveys is that you aren't confident without it and you'd rather slow yourself down to heal yourself rather than let a teammate do it faster and get some points while at it.

    You do you though.

  • TheMadCatTheMadCat Member Posts: 2,203

    I'm not here to tell anyone how to play, but what about finishing the generator and getting the heal after by the teammate?

  • sulaimansulaiman Member Posts: 2,521

    Ok, i want to learn from you. How do you prevent your teammates from not healing you? I had that more than once, that i wasnt healed, instead a gen was fixed (that hasnt been worked on) and once it was fixed they still run away without healing me.

    The first time it happend i was puzzled, but when the killer came, he went for the easy target - the injured one. Maybe its because of my region, i play with lots of russians, but it happens very often, including bodyblocking me so the killer wont chase the others (not injured ones).

    So what perks do i have to take to prevent that situation? Until you bring up a reliable answer, i keep running self care.

  • notstarboardnotstarboard Member Posts: 3,702
    edited March 2021

    Inner Strength is fine, but super overrated imo. It works great in a locker build (e.g. Q&Q, DS, IS, HO), but otherwise it has some major downsides, namely travel time to and from totems and lockers, the necessity of cleansing totems in games where it might not make sense in order to get your perk to work, teammates doing bones, well-hidden totems, the killer running Haunted Grounds, the potential of being caught out by Undying while cleansing, etc.

    Sometimes it'll work out great - like, you'll be mid chase with the build I mentioned above, you break LOS and hop into a locker. You are 100% set. If they lose you due to Q&Q, you're safe. If they pull you out of the locker, you're safe due to DS. If they try to wait out the DS, you're safe due to HO and healed due to IS. That sort of thing is nuts and can waste a ton of time for the killer.

    Other times you're injured, can't find a totem, and the killer is a stealth killer and you don't feel safe cruising around for a totem or just getting on a gen. Or, maybe you find a totem in 10 seconds, take 14 seconds to cleanse it, take 10 seconds to run to the nearest locker, take 10 more seconds to heal and exit quietly, and take 10 more seconds to get back to the gen you were on, and that's if the killer never detects and interrupts you... In these situations you'd be dreaming of Self Care.

    In four-man SWF it's definitely a more reliable perk though. You can have your buddies not cleanse totems and let you know where they are, for example, and in most situations you can pretty easily find someone to heal you if using IS isn't feasible.

    TL;DR Self Care is better in solo queue, while IS is probably better in four-man SWF. Self Care is always more reliable and consistent, though, while IS is more luck dependent.

  • NVerdeNVerde Member Posts: 264

    Thanks for all your opinions - I've only been playing this game for a few weeks at this point, so I'm still working on levelling up my survivors and experimenting with different builds. I'm rank 11 at the moment. I think based on what people have said that it's one I might not use for now - though bear in mind I haven't unlocked all survivor perks (just David, Claudette, Jake and the first of Nea) so I am still limited in what I can use. I'm working on Meg at the moment and have been using Quick & Quiet, Balanced Landing, Empathy and Self-Care.

  • edgarpoopedgarpoop Member Posts: 5,622
    edited March 2021

    Self-Care is 100% hurting the team if you're straight up healing yourself with it all the time on its own. It's almost singlehandedly throwing the game if you're using it when the killer has Sloppy Butcher or Dying Light.

    All the time you are spending on Self-Care is time you're not spending saving a teammate, doing a gen, finding a totem, etc. You're having to Self-Care because the gens aren't done, and the gens often aren't done because people are using Self-Care in a corner.

    Inner Strength, Pharmacy, Second Wind are all much more efficient. If you have to run SC, pair it with Botany Knowledge.

  • Northener1907Northener1907 Member Posts: 3,012

    Self-Care is trash perk and make teams lose usually. If i have not challange i never using that perk.

    When killer uses perks to make people slow heal and while this time i see someone doing self-care i really wanna kill myself. Waste of time, giving advantage to killer.

  • edgarpoopedgarpoop Member Posts: 5,622

    Just to throw some numbers out there:

    Teammate heal= 16 seconds

    Self-Care= 32 seconds

    Self-Care+Botany Knowledge= 24 seconds

    Two injured teammates can heal each other in the time it takes one survivor to Self-Care.

  • RaccoonRaccoon Member Posts: 6,600

    SC+BK is pretty solid regardless of rank.

    SC on its own is almost half a gen's worth of time standing still.

  • ShamelessPigMainShamelessPigMain Member Posts: 1,843

    Sometimes, it can provide actual value.

    Unfortunately, most people use it awfully and go self care in the corner, even with sloppy butcher. The correct time to use it is when you are stretched for resources. You're in a chase and you have the opportunity to start self-caring at a strong loop. There's three survivors left, one's hooked, and someone needs to go for the rescue quickly. There's two survivors left, you're injured, and you need to heal yourself before you can go for the kill.

    The point is, there are some times where teammates need to assume different responsibilities but you still need a heal. In those specific cases, it will be useful. In most regular situations, it's better to wait for a teammate to finish the heal for you, but it can still be useful at certain times.

    I usually prefer to run inner strength, though. Not only is it much quicker, but I rarely need more than five heals per game.

  • KolossoniKolossoni Member Posts: 371

    I can't answer that question simply because it's too subjective.

    "Why won't they heal me?"

    "Why won't they unhook me?"

    "Why don't they open the gates?"

    It's a series of question that depend solely on the players themselves.

    What you could do is send subconscious signals to the players that you are in need of help.

    Kindred is a great perk for this.

    On top of this, instead of running Self Care, run smth like Bond or Empathy that vastly expands your map awareness (not to mention your team mates). If at least 2 survivors run this, you wouldn't waste so much time spending precious minutes healing thyselves.

  • Jyn_MojitoJyn_Mojito Member Posts: 515
    edited March 2021

    Teammates running SC is the bane of my solo q experience. I run Kindred pretty regularly, and the number of teammates I see using self-care in map corners is atrocious. It has it's time and place, but not at the expense of gen progression or saving a teammate. It's like some players are terrified to do anything unless they're at full health.

    Personally, I'd rather go down setting off the last gen then being a SC potato the whole match.

  • NVerdeNVerde Member Posts: 264

    I just got Inner Strength from the Shrine but I don't have Pharmacy or Second Wind so can't use them - I do have Botany but I think based on what people have said I should just ditch Self-Care completely.

  • BrokenbonesBrokenbones Member Posts: 3,891

    Not healing is one of the strongest things survivors can do against most killers

  • AsherFrostAsherFrost Member Posts: 2,340

    I would remove self care and take kindred instead. It shows the survivors whenever one is hooked, so in solo groups you can figure out who is going for the save, and shows the killer if he's close to the hook so you know if it's worth going for the save.

  • FrenziedRoachFrenziedRoach Member Posts: 2,598
    edited March 2021

    SC encourages you to stand in a single spot for 32 seconds instead of 16. If the killer is running Nurses Calling, that's more opportunity to get discovered. That alone in my book is a good reason to not run it.

    That being said, SC does not actually translate to more lost gen time, SC only slows down the healing by 50%. Sure, you'll get healed in half the time, but that means your teammate isn't doing a gen either. So the same amount of gen time or more is lost when somebody else heals you. Remember, somebody healing you means TWO people are not doing gens for 16 seconds. That translates to 32 seconds of lost time on a generator

    So SC healing or healing with a Teammate translates to roughly the same amount of generator time lost.

  • NVerdeNVerde Member Posts: 264

    Sorry, I realised it's actually Kindred that I have been using, not Empathy - so I need to consider what to swap out SC for. Still Tier 2 perks at this point on Meg. Perhaps swap the SC out for Inner Strength - I always try to cleanse totems anyway so would suit how I play, plus can bounce into a locker with Q&Q.

  • Dwight_FairfieldDwight_Fairfield Member Posts: 5,854

    Med kits and Bond are my healing strategy. Infinitely better than Self Care.

  • AsherFrostAsherFrost Member Posts: 2,340

    No worries, lots of perks to learn and keep track of as you are starting out :)

    Inner strength is one of my favorites, it has utility and it helps teach totem spawns by making sure you always have a reason to keep an eye out for them.

  • KiwiCoattailsKiwiCoattails Member Posts: 566

    Self-Care + Botany Knowledge = 💛

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