Elegant ideas to balance Solo vs SWF - no funky mechanics

Add more HUD information to existing survivor in-game icons. This will not introduce any new controversial features into the game, since we are already used to a lot of HUD information and it would not be "intrusive" atmosphere-wise.
- Add a chase indicator for ALL survivors, not just the obsession. This is probably the most needed feature. We will see less solo survivors crouching behind rocks, not doing anything, because they are afraid to run into the killer.
- A heartbeat indicator for each survivor (a small beating heart icon). As soon as a survivor hears a heartbeat, a heartbeating icon will appear next to his avatar. A slight time delay can be introduced, to make the indicator less precise.
- If a survivor is working on a gen, we see a wrench/screwdriver icon next to his avatar (gen progress bar under survivor icon during repair could also be useful, similar to the health bar, when someone is bleeding out).
- When someone is opening the gates, we also see an appropriate icon next to his avatar (and maybe also a progress bar)
- A "sprinting" icon: it shows that a survivor is currently sprinting. It could be useful for many situations, but not really necessary
Together with these changes survivors must get a nerf, in a way that affects both solo and SWF to the same degree to compensate for these changes. Or Killers must get a buff. Or both.
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Comments
There's still going to be a large divide between SWF and solos. It's a step in the right direction though.
The nerf could be changing gen time from 80 seconds to 100. That's a 25% gen repair reduction.