Last gen PS4 and last gen Xbox are not weak systems by any means, most PC players still don't have systems that strong.....so I don't understand what gives in this situation....
PS4 fans are still ridiculously loud in menus/lobbies/archives so whatever that overheat fix was it didn't help the fan situation.
Today had a match as survivor on that map. Sloppy freezes are bad but that map is one where they feel even worse. Following match on Hawkins the Sloppy freezes weren't as hard as they were on RCPD. On Hawkins the freeze happened when I was hit, on RCPD the freeze started before I was even hit and felt like it lasted longer.
I just searched for it and it seems to be something related to the internet, but it would be nice for a mod to confirm.
So nothing really fixed in this update?
I was really hyped when they improved dead hard and was hoping they will follow in next updates like they said they will. We had like two already (right?) with nothing impactful.
I'm guessing fixes like those will be saved for the chapter/mid-chapter patches.
It looks like IIS means "splash screen" https://games-guides.com/dead-by-daylight-patch-notes-1-74-update-3-2-2/
Which is really weird that this note is included in today's patch because the splash screen seemed to stop overheating the PS4 with its red-hued update in the Cenobite Chapter release.
Maybe they forgot to include it on the chapter release patchnotes? Or does IIS stand for something else and in the 3.2.2 patch it was whatever IIS is for the splash screen which is why they specified? Like if they specified fixing something with UI in your lobby v UI in game, they could say HUD (lobby).
Maybe it's the "searching for a match" screen? I remember that one really hurting the PS4 fans.
That one still has my fans going crazy. Main menu, the survivor/killer lobbies when you search for a match, pre-game lobby, and archives all are still the worst for ps4 fans. If the fix was for one of those I don't think it worked.
Welp, @MandyTalk can you help us on what this IIS means?
We have a fog whisperer tweeting about experiencing performance issues on PC. I know they've said they're working on fixing performance issues but here's hoping they're moved up further on priority if it's hurting fog whisperer experience.
Iirc, they also made light of Console issues in one of their boycott discussion videos, but I could be mistaken. Even if I'm not, people are allowed to change their opinions.
Regardless, it's unfortunate they are having issues and it further lends credence to the theory that this isn't a hardware issue.
She made two videos on it but the first one wasn't well received because of the way she reacted to it.
I watched both of them at the time and just rewatched. Nothing about console in first. In second she says how game feels bad on pc and on console is terrible, while no personal experience on console she's heard from her community how it was on console. During this she did mention that apparently in comments of first video there was a disconnect she didn't know where it came from so maybe that is where you heard she belittled console?
Rewatching her second video she mentions that she has brought up stutters/freezes to bhvr. Now she's tweeting about performance issues it will hit larger audience with that especially since it takes 2 seconds to read the tweet over waiting 25 minutes of a 38 minute video to hear her talk about performance issues. Also with direct link to bhvr as fog whisperer as she mentions in the video it's interesting she's reaching out on Twitter for help now for any fixes people may have.
BHVR doesn't have a great record of listening to Fog Whisperers
I'm worried the Spirit changes are going to hurt performance. The dust makes me think of how the fog already hits performance. The new add-on where she explodes to block vaults I feel like it will cause freezes. 😬
Just a random thought, but why are there no Fog Whisperers from console? I know some console streamers like One_Stalky_Boi get way more viewers than some Fog Whisperers out there and they'd help a ton on exposing console problems. Idk if the program is exclusive to PC, never bothered to read it.
I think it was originally because the codes they gave out were steam only and when they had events like Into the Fog there was no crossplay for console and pc fog whisperers to play together. Now they have redeem codes and crossplay there's really no reason to not have some console fog whisperers.
Can you imagine them doing an Into the Fog stream on console with how the performance is?
I think they avoid like the plague, anything that might show the game in a bad light.
I only hope that when they fix these new PC problems, it has a knock on effect and improves console too; though I feel even if not, that these issues will take priority over the ones we’ve been facing all this time.
I watched the first group on a Fog Whisperers stream instead of DBD stream and they were commenting on some of the performance issues they were running into during the match. Don't think you would hear it if watching DBD stream because of the commentators.
Performance issues are probably a big reason for not having console in the program at this point and that's really unfortunate.
I’ve always said I think there would be huge benefit to the dev team having at least 1 person playing on console who could bring some simple QoL changes that would massively improve our experience.
Any sort of controller options would be great, dead zones, acceleration etc.
The fact the PS4 fans actually spin DOWN once a match has loaded, from the insane noise while waiting in lobby.
Being able to unequip perks/items with a button press rather than the clunky virtual mouse pointer we currently have.
There’s a lot of small easy changes that would have a massive impact on the console gameplay experience imo.
Totally agree. Having some console fog whisperers would not only be good for the reasons you listed but also it would lessen the feeling of a PC bias from only having PC fog whisperers. Console needs representation to help hold devs accountable and adding fog whisperers from console is a great way to do it. The current fog whisperers can only do so much when they aren't personally experiencing the console issues, they can only say "I've heard from console players in my community..."
I remember reading somewhere their method to give out codes & auric cells (to show off new cosmetics) to the Fog Whisperers can only be done through Steam atm.
I remember seeing that back before they introduced the redeem codes in the store. Now they have the redeem codes for all platforms that's just an old excuse that is no longer acceptable.
I don't disagree and I'd love to see console represented this way. I suspect they'd rather not advertise their game performance on any console, especially the prior gen ones, but even with problems cropping up on the new hard to get ones as well. My opinion though.
Yeah, I said before that performance is probably big reason why they won't add console to the Fog Whisperers program and they definitely wouldn't say that out loud. It's really unfortunate console misses out on representation because they've ignored performance issues for such a long time.
Two part dev update, nothing on any performance fixes they have planned for mid-chapter. Based on amount of changes I'm a bit worried about the impact to performance. The Mindbreaker change adding additional status effects concerns me quite a bit.