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A New Use For Totems

Critical_FishCritical_Fish Member Posts: 514

Now, just to clarify, I'm not even sure of this myself and just want to see what other people think on it. It's just a random idea I had, because yes gen speeds are ridiculous, especially with the odd spawns Survivors can have which is an entirely separate rant I will go off on if anyone cares to listen.

Anyways, what would your opinions be on a pseudo pre-game collapse in a sense, where for each Totem remaining on the map gen speeds were slowed by 10%? Giving Survivors a secondary objective which Totems should've been in the first place (barring Hex Totems).

Just to quell any fears, I don't think this would make Killer OP or anything because of how weak Killer is in the early game anyways, where this would truly come into play. It would also diversify the number of perks in the meta into more Totem defense for Killers, and Totem finding for Survivors.

A New Use For Totems 32 votes

Sounds like a good idea.
43%
Blueberrymusstang62SebaOutbreakGlamourousLeviathanDawnMadDarkMagikMadLordJackSOMENINJANAMEKrungaKirkyladBeelzeboopTrickstaaaaaPureDoctorMainnowthatsalotofcringe 14 votes
Interesting concept, poor execution (explain).
40%
GibberishSeiko300Mat_SellaTapeKnotDimekSurpriseSurpriseCritical_FishChurchofPigRattiusYordsDwightFairfieldQwQwMarioBrosMaster 13 votes
Sounds like a bad idea.
15%
DistortedDreambowoswager21simpforfelixVioletCrimes 5 votes

Comments

  • SurpriseSurpriseSurpriseSurprise Member Posts: 2,174
    Interesting concept, poor execution (explain).

    Pros:

    • Introduces a different game-state instead of just running for the nearest Gen.

    Cons:

    • Significant global effect. It's less of a question if Survivors are going for totems, more a certainty, because they will be with that 50% repair speed penalty.
    • Buffs Totems/Hex totems that you want destroyed (or people nearby for info): (Hex: Retribution, Hex: Haunted Grounds, Hex: Undying, Hex: Thrill of the Hunt, etc.), and nerfs Hex Totems that are better hidden (Devour, Ruin). Essentially throws all current Hex perk balance out the window.


    In this case you'd probably be better off making a random number of gens spawn "broken" with a repair penalty, that you need to find a part to "fix". You could lessen the effects of the Totems, but I think finding parts is a more intuitive mechanic that breaking an eldritch effigy when it comes to fixing generators.

  • Critical_FishCritical_Fish Member Posts: 514
    Interesting concept, poor execution (explain).

    The second con isn't something I really thought of, honestly.

    The parts idea with broken generators is a really good idea though!

  • simpforfelixsimpforfelix Member Posts: 54
    Sounds like a bad idea.

    could nerf noed, also not sure about 10% maybe 5%, also maybe if it only applied to dull totems, but it would also buff perks like small game and detectives hunch. Also kind of no point to doing that, it would just nerf survivors in every way, not sure about it

  • swager21swager21 Member Posts: 1,020
    Sounds like a bad idea.

    solo queue will get butchered due to the fact that teammates rarely touch gens. they would also have to make totem locations easier to find because believe it or not, some totems are hidden in god spots. it would shift the meta (detectives hunch and small game) but its not really fair forcing 2 perks. i think totems should have another reason to be cleansed (currently the only reason to cleanse totems is for noed or inner strength).

  • Seiko300Seiko300 Member Posts: 1,464
    Interesting concept, poor execution (explain).

    I don't think this idea has poor execution specifically, but there was no other middle ground option to pick so. It's an interesting idea, would need further testing, it likely has the possibility to sway in either direction of it being a good idea or not.

    Truly I'm just all for any kind of pre-game collapse Scott Jund's original idea is something that I think still stands in terms of quality and there are a lot of comments under that original video that add even more specific details that flesh out the concept and make it even more thorough.

  • SOMENINJANAMESOMENINJANAME Member Posts: 168
    Sounds like a good idea.

    Good Luck getting more than a few of these whining, entitled Survivor mains to agree to this. I like the idea, but 10% would be a bit too high lol. The name of the game is DEAD by daylight, not, let's escape every match. Lol. Escaping should be rare and thus ACTUALLY impressive.

  • Critical_FishCritical_Fish Member Posts: 514
    edited April 29
    Interesting concept, poor execution (explain).

    Oh I don't want people to just agree, I want to hear peoples thoughts. That's why I put this here in the first place. These "whining, entitled Survivor mains" have a voice and I'd like to hear what that voice has to say as much as I'd like to hear yours, and not just a lukewarm take about how Killer should be overpowered.

    This is a multiplayer game. You're saying Killers should be grossly overpowered so Survivors have next to no chance unless they majorly outplay the Killer, or at least that's what I'm getting.

    Think of it lore wise and not just the name of the game, the Entity can feed off of ANYONES strong emotions, including the Killer. It is in this eldritch being's best interest to make everybody in its realm feel the hope to win the game, just to have that hope crushed in front of them, or to crush the hope of the opposing side.

  • SOMENINJANAMESOMENINJANAME Member Posts: 168
    Sounds like a good idea.

    Fair enough. Think about almost every horror movie that is either broadly beloved or has a loyal follwing. One thing they ALL have in common is that almost nobody escapes except 1 or 2. That is what makes the horror genre unique and interesting. And almost no one would watch a "horror" movie if, as you say "the survivors fought really hard so they ALL got away, isn't that awesome?!?". Games are a bit different, but that's what we're dealing with. People playing survivors with 16 perks against 4 perks with 4 people all communicating and then feeling like they are awesome for escaping. However, i see your point about "fairness". I just don't think horror games should be fair, because then they're not scary.

  • TrickstaaaaaTrickstaaaaa Member Posts: 246
    Sounds like a good idea.

    gets rid of NOED so it could be good.

  • Mat_SellaMat_Sella Member Posts: 2,015
    Interesting concept, poor execution (explain).

    There needs to be a time limit as to how long gens are slowed down by totems, killers only need assistance towards the beginning of the game where gens can be completed before they can even reach a survivor.

    Global changes also make the strongest killers overbearing, so they would probably get nerfed if this were to go live

  • bowobowo Member Posts: 12
    Sounds like a bad idea.

    slowing down action speeds is a boring way to balance the game. smaller map size (promoting more killer - surv interaction) would help with these issues while keeping the game fun for both sides.

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