Whats the change that you want on Spirit?
 Standing still mind game: (No clue for survivors #1)
Spirit brights really hard telling she's starting to phase, so if she's standing without brightening, you know she's not phasing.
[2 There is nothing to tell you where she is while phasing: (No clue for survivors #2)
Give back the sound bug where you can hear her crying sound distance.
 She's phasing too frequently:
When she's out of phasing, her power bar is always depleted. So you dont have any clue when/where she's phasing, at least you know she cant phase for the exact of 15sec.
 She has no fatigue:
She gets fatigue like Nurse after phasing.
 Its too easy to down an injured survivor:
Because when you're injured, you make noise and she can hear, you have to run for distance so she cant hear you. Except you leave scratch mark for her to track anyway. Make both decision useless against her.
Her starting to phase time increased from 1.5 to 3sec. Her phasing time from 5sec decreased to 2.5sec. Her speed from 176% to 352%.
. 3sec startup: this will give injured survivors have a window time to notice that she's about to phase, and to walk on an unexpected direction
. 2.5 sec phasing is to punish her if she's hesitant about her decision
. 352% speed is to make up with what she lost from taking half of phasing time.
Any more problems that you think she has?