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Lighting inconsistencies on Gideon meat plant, among other issues.

These two screen shots are taken on Gideon, same build. this has only been an issue post ptb for the map, during the ptb the lighting quality in every room was very good and realistic and nice to look at. Now in the version released after the ptb it seems to be an "earlier version" of the map, ""before ptb"" lacking key details and having a ton of flaws not present in the ptb, like plenty of clipping issues, weird shadows, and of course the lighting, please find a way to revert it back to the ptb's excellent visuals.



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