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Passive gate opening progress regression

PantlessMyersPantlessMyers Member Posts: 661

The gate's opening progress starts to regress if a survivor isn't interacting with it. Suggested many times.

Yay or nay?

Passive gate opening progress regression 46 votes

Yay
67%
GibberishkodiakyBlueberryWoodywoolTapeKnotDimekMementoMori_MassacreAssassinZodiacsmappdoodaRaptorrotasUnnamed_Freakmusstang62MrPenguinGeneralVGlamourousLeviathanGeordieKillerDawnMadlandromatJay_WhyaskDerZuntor 31 votes
Nay
32%
MandyTalkrhaWhite_OwlTragicSolitudeTaigaSillierHorizon5Critical_Fishcynicalbm33cherryblossomBwstedReverseVelocityDistortedDreamTrickstaaaaaVioletCrimes 15 votes

Comments

  • MementoMori_MassacreMementoMori_Massacre Member Posts: 16
    Yay

    Very nice idea! I’d prefer if the gates functioned that way as well.

  • TrickstaaaaaTrickstaaaaa Member Posts: 246
    Nay

    No survivors would just open the gate regardless. And if you want more downs at the end then it wouldn't help you since the survivors would just leave instead of trying to make the rescue.

  • PantlessMyersPantlessMyers Member Posts: 661
    Yay

    In my experience, survivors don't open the gates until there is nobody to rescue. I'd argue that 3 minutes+ is well enough time to attempt a rescue - most survivors still do rescue when the gate is opened by the killer or if they 100% the gate by accident.

    With the gate regression, there would be a down-side to trading endlessly and body-block escorting the last person out. There would be pressure and a risk to it.

    Recently I started opening gates when I see they're 99'd as killer, when I've got somebody down and there are still multiple survivors waiting around, because there is nothing to gain by keeping them closed. You can scare some survivors with a potential Bloodwarden or be better rewarded by their mistakes.

    You're right that it could shift how altruistic survivors are in the end game. But I think most people want to get their friends out or gain more points at least :) If the regression isn't too fast, this would stay unaffected imo.

  • TrickstaaaaaTrickstaaaaa Member Posts: 246
    Nay

    You would lose any potential extra hooks/downs. Because I'm pretty sure more people would leave since they would rather open the gate, and be limited on time. For example just yesterday, I turned a 1 hook into a 3 downs for me plus 10 hooks. Why because I downed someone and the rest did not open the gate and were all trying to rescue and I would down one and another. till I downed 1 and manage to get 2 down. And I could have gotten the last one but I choose to hook 3 and get 3 downs. So situations like that would not happen as much if the survivors could not 99 the gates. Most would just fully open and not attempt to rescue, or just try switch hook one time.

  • DawnMadDawnMad Member Posts: 772
    Yay

    Opening the gate starts the timer, which gives less time to escape or save people. 99'ing the gate has no real downside while completely countering the timer. If they were to leave instantly it would be in killers favour than coming to help their friend without even starting the timer.

  • TrickstaaaaaTrickstaaaaa Member Posts: 246
    Nay

    That is my point you could potentially get more downs if people go and try to make rescues. If they were to add a regression some people would just open the gate and leave. Or they may try to rescue, but they will see the killer camping and just escape since they won't have much time. So you could potential get 2 or 3, or even rarely 4 when they try to rescue. But if the gates regressed then less people would try to attempt a rescue.

  • landromatlandromat Member Posts: 912
    Yay

    It should regress, but lights should work as checkpoints. So if there is no lights it will drop back to 0

    1 light - 25%

    2 lights - 50%

    3 lights - 75%

    So 99ed gates will drop to 75%, not to 0. So if you want to play around bloodwarden there should be a survivor on the gates keeping it 99d or just open it and take a risk

  • TragicSolitudeTragicSolitude Member Posts: 3,625
    Nay

    The devs tested this out back when they created the EGC. It disproportionately hurt solo survivors; SWF were able to coordinate around it. We're trying to lessen the rift between solo and SWF, not widen it.

  • smappdoodasmappdooda Member Posts: 337
    Yay

    There was a suggestion by someone to put the activation switch for the gates somewhere ELSE and not right next to the gates. That way even if you open it, you still have to get out which i like the idea behind personally.

  • White_OwlWhite_Owl Member Posts: 3,102
    edited May 3
    Nay

    If you really want the match to end, you can open the gate yourself. If you don't do it it's probably because you're busy chasing/camping a survivor, in which case the match is not finished yet and the timer should not start.

  • SOMENINJANAMESOMENINJANAME Member Posts: 168
    Yay

    This fkd up, unfair and a death sentence for so many diehard survivors. I LOVE IT!!!

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