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What do you guys think of the update so far ?



  • JimboMasonJimboMason Member Posts: 501

    Welcome to the family! Its always nice to see new people stop by!

    Hope you enjoy your stay here!

  • HollowsGriefHollowsGrief Member Posts: 1,178

    More good than bad but I still won't be happy about the bad. Nerfed pallet Freddy? Really man? Who the fck complained about pallet Freddy, he was always a meme at best but okay we're nerfing Freddy so we gotta make sure we nerf EVERY part of him. But on the flip side Demo changes and Huntress add on changes are fantastic.

  • MoxieMoxie Member Posts: 431

    Please pass some Feedback along that this update massacred The Twins.

    They feel so awful to play now, and getting punished for using your power successfully is overkill.

    There are many ways to nerf the slugging problem, but this was the worst way to do it. Small add on changes do not balance this out.

  • ZozzyZozzy Member Posts: 1,977

    Maps look nice but are badly balanced.

  • brokedownpalacebrokedownpalace Member Posts: 6,503

    Great update. There are a few things I'm not a fan of but overall I think it's one of the best updates in a while. Coldwind and Doc look great, Iridescent Head finally nerfed, no more spamming X to struggle, good changes to Small Game, OoO and Open Handed, some major bugs fixed, changes to Demo and Freddy, obsession every match, etc, etc.

    My favorite thing is the reduced rift grind. I feel like I'll actually be able to enjoy the rift and not stress about completing challenges and such.

    Overall 8/10 patch for me.

  • PredatedPredated Member Posts: 1,151

    The only disappointment I have, is that the devs did the thing again where they come up with 2 good ideas, and instead of choosing 1 of the 2(less traps OR less speed), they did both.

  • BlueberryBlueberry Member Posts: 8,701

    Very dissapointed in the Twins gutting.

  • MewMew Member Posts: 1,417

    i think this is one of the best updates we’ve gotten in a long time, minus the lucky break buff

  • OopsAllHexesOopsAllHexes Member Posts: 197
    edited May 4

    Absolutely unnecessary Soul Guard change. Wasn't OP at all, was only good for certain uncommon situations. The cooldown is completely unneeded.

    LMAO at nerfing Lucky Break like that, now you NEED a healing build to make IW + LB work at all.

    Don't think I'm fond of new OoO either, I'm okay with it being gone but needing the Killer to specifically read your aura for the bonus speed seems bad and being the Obsession with this perk gives the Killer free aura reading on you while you can't see them. Doesn't seem very fair for the Survivor. This perk is pretty much deleted, it's C or D tier now.

  • bm33bm33 Member Posts: 2,951

    Only played one match (ps4), was on new Coldwind. Was survivor and it felt super sluggish moving around, hoping it was just that one match and doesn't continue. Also, too bright to see survivors auras when they get hooked. :(

    I think it's great they made Rift grind better, hopefully we don't lose out on fragments from challenges to make up for it. Will need to play more to see how the other changes are but if game runs like it did that first match not sure I'll play much to really see the changes in effect.

  • bearycubezbearycubez Member Posts: 1

    I’m really disappointed in how lazy and sloppy the new Claudette cosmetic is. Nothing felt original towards the winning design and that’s sad. A lot of pieces are missing (beanie and etc.) and the overall hair work seems bland and messy where the design art was cuter and fluffier. What was the point of having a design contest if you were just going to ruin the design and not commit to it?

  • HealsBadManHealsBadMan Member Posts: 713

    I don't think we're reading the same perk- new Object shows you the Killers aura whenever they see yours + your aura is shown to them for 3s every 30s if you're the Obsession. It's like a better version of Distortion, with the speed buff of Spine Chill.

    SG will be the same, the 'nerf' only affects a specific spammable issue that only SWFs could do. Lucky Break seems like a harsh nerf though, maybe make it reuseable each time you get injured in exchange for a shorter time (~20s).

  • Freddy96Freddy96 Member Posts: 366

    You brought back bodyblocking basement entrance in the new coldwind maps @DeathByGiggles

  • kaerukaeru Member Posts: 1,123

    I only played killer and survivors kept seding me to coldwind every game. Coldwind maps are still huge and cornblind seems even worse than before. I won only one game out of five, and only because survivors died like lemmings trying to bodyblock the hook while I had iron grasp.

    And I would like to have an option to remove motion blur. I despise this effect and I turn it off in every game if it's enabled. But in this game devs often add new stuff without option to turn it off.

  • kaerukaeru Member Posts: 1,123
    edited May 4

    You probably haven't seen videos about SWF abusing Soulguard + WGLF. That cause the change and it actually was necessary.

  • PharmacandyPharmacandy Member Posts: 1
    edited May 4

    Hello. I dont see the skill check when killer hook me second time. Because i dont see it, i miss the skill check and lose health.

    Edit: my mistake, i see it, No problem.

    Post edited by Pharmacandy on
  • Ferrari334Ferrari334 Member Posts: 131
    edited May 4

    I understand completely how things are not as simple and are more nuanced than they appear, and I don't blame you guys for taking a long time or stalling on certain changes.

    But ever since the fateful moment of meeting the main balance developer of DBD in a match, where my team was subsequently face-camped and tunneled to death, I have doubts about the deep understanding of all the BHVR team.

    You say adjusted quickly with the Demo addons, but the same problem remains in that a grey/yellow addon now trumps every rare/ultra rare that Demogorgon has in value combined. I do doubt that the person(s) designing the addons have an intricate understanding of these things.

    So much so that I'd say the Demogorgon addon rework was a missed opportunity IMO. If you guys could come back to it that would be great I think but I imagine your hands will be full with the R.E chapter, which I hope succeeds.

    As for the Twins change I won't comment any more on it except to say that it just made them frustrating to play and didn't fix the real issue with them.

    Anyways GL with the RE chapter and thanks for the response.

  • KaraageKaraage Member Posts: 309

    Best change:

    Every trial will now start with an obsession, regardless of player loadouts.

    Shame this happened so late in the game's life cycle though. With DS dead, Killer's gonna focus You and instapick You after unhooking regardless if there's obsession in the game or not.

    Love Small Game and Open Handed changes.

  • ItzPixelYTItzPixelYT Member Posts: 527

    It's ok. Nothing amazing...i'm annoyed Ashy Slashy is still bugged and has been for about 6 months. I noticed I had a weird chaser emblem bug at the end of one game against a Doc too but not sure if that was just random as i escaped and didn't get a emblem when i ran him for the amount of lucky break which he didn't lose track of me, not sure why lucky break buff was nerfed before we even got some proper testing.

    The maps kinda suck with how bright they are, still getting frame drops on a series x on some maps too...seem like some of these little bugs in the games are just never going to go away, they may be little but they're annoying when they occur. Plus protection hits are still wobbly

  • LaluziLaluzi Member Posts: 305
    edited May 4

    My thoughts:

    Obsession change great. It removes a bit of the information game (you could generally tell whether you were facing DS or STBFL), but it'll remove the security to tunnel and it'll also make some challenges a lot easier now that they don't rely on perks other people are bringing.

    Black box change bad. It's extremely situational whether it will have have an effect on your game at all (depends on too many factors - do you 4k before the gates, is the survivor asleep, is the survivor healthy, does the survivor have exhaustion perks to dodge you, are you close enough that 15s makes a difference, is the gate next to a tile) and I'm not a fan of the design trend where addons focus on a killer's base perks - because players tend not to run base perks once they have other options available. It's situational at best and redundant at worst. This isn't a bad addon in and of itself (unlike the likes of Black Grease) and it has great synergy with Blood Warden, fishing you out a survivor to lock the rest in, but 15s of maybe gate delay is not worth an iridescent. Feels more like a green.

    Freddy nerf good. He really needed hindered mobility when placing snares. Pallets probably didn't have to be changed. The alarm clock change is kind of eh, I'd have preferred to see a weakening of his passive sleep rather than an immunity that's unlikely to come into play, but it does save you a bit when he finds you right at a clock, so that's nice.

    Twins nerf feels like it goes in the wrong direction. My main issue with Twins is that they're not punished for using their power improperly - Charlotte can spit Victor right back out after a kick, giving survivors no respite for successfully cornering him. Punishing them for successful plays shouldn't be the aim here - the punishment should be for unsuccessful plays. The addon changes are great, though.

    Demo buff is glorious. He's got so many more viable addons now and I love that the community was listened to on Rat Liver.

    BT change is great - punishes killers that are camping and doesn't affect anyone else.

    OoO change turned the perk from a rage-inducer to an actually fun perk to play against. I haven't had a chance to use it myself, but I'm loving it from the killer side. It can hurt the survivor as much as help them, and it can't be controlled to the extent that it was with SWFs.

    Not liking the Coldwind rework. It's very bright and cluttered, which makes it hard for me to track survivors. The corn went from tricky to impenetrable. I don't think the daytime feel suits DBD and it's harder to see than in the old map anyway. That said, aesthetically it's very beautiful.

    The survivor models all look fantastic, especially Jake! Though I miss Dwight's nervousness. His eyes just look bored now.

    Struggle skillchecks are going to save my keyboard (there's already a divot in the finish from where my nail would tap the key), but I miss the struggle timer bloodpoints.

    Nervouscited for the rift tomorrow. (I love the cosmetics and the sense of purpose to the grind, but as a Plague main, I'm very afraid the archives are going to give her the Nurse/Legion treatment and turn previously sympathetic motives into outright malice. I liked that some killers were tragic figures where others were psychopaths and I'm dreading the inevitable dissonance that'll come from turning her into a religious inquisitor.)

  • MushwinMushwin Member Posts: 3,722

    Not really liking how bright now cold wind farm is now :( the game is called dead BY daylight not dead at daylight :( its too dark and i cant see anything through those corn stalks and where is my scarecrows :(

  • FondaDixFondaDix Member Posts: 169
    edited May 4

    I guess my main concern with barrowed time is downing a survivor at the end of the game heat the gate. You hook them and with barrowed time they get to walk out the door. This is not a uncommon occurrence. I dont think folks should have a get out of jail free card.

  • FlorinFlorin Member Posts: 48

    The new Coldwinds are nice, but I would rather play on old ones(I never liked the new rework maps idea). Perks changes are kinda bad tbh. But killer’s buff and nerfs are what we needed, excluding Twins and Demo which are like ???. And I didn’t encountered any major bug yet so gg. Also all new skins are awesome.

  • LiunUKLiunUK Member Posts: 662

    its ok, I was hoping for huntress to get her own menu and chase theme though.

  • Nathan13Nathan13 Member Posts: 632

    it's not a get out of jail card, yeah it sucks when it happens at EGC but Bt is still doing what the perk is designed to do which is to counter camping.

  • FondaDixFondaDix Member Posts: 169

    But in the egc you kinda have to camp if you want to secure the kill. Short of running noed, and I know how survivors feel about noed.

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