Welcome to the family! Its always nice to see new people stop by!
Hope you enjoy your stay here!
More good than bad but I still won't be happy about the bad. Nerfed pallet Freddy? Really man? Who the fck complained about pallet Freddy, he was always a meme at best but okay we're nerfing Freddy so we gotta make sure we nerf EVERY part of him. But on the flip side Demo changes and Huntress add on changes are fantastic.
Please pass some Feedback along that this update massacred The Twins.
They feel so awful to play now, and getting punished for using your power successfully is overkill.
There are many ways to nerf the slugging problem, but this was the worst way to do it. Small add on changes do not balance this out.
Maps look nice but are badly balanced.
Welcome. Hope to see you around more.
Great update. There are a few things I'm not a fan of but overall I think it's one of the best updates in a while. Coldwind and Doc look great, Iridescent Head finally nerfed, no more spamming X to struggle, good changes to Small Game, OoO and Open Handed, some major bugs fixed, changes to Demo and Freddy, obsession every match, etc, etc.
My favorite thing is the reduced rift grind. I feel like I'll actually be able to enjoy the rift and not stress about completing challenges and such.
Overall 8/10 patch for me.
The only disappointment I have, is that the devs did the thing again where they come up with 2 good ideas, and instead of choosing 1 of the 2(less traps OR less speed), they did both.
Heya! Thanks for your honest critiques. ❤️
While I myself am not part of the Design or Balancing teams, we do gather a TON of feedback from the forums, Discord, Reddit, content creators and their communities, and our social media channels. As you can imagine, it is a lot of feedback to go through, but we do our best to make sure your concerns are heard by the team - both good and bad.
That said, not all changes can be made instantly. There's always so much going on behind the scenes that it isn't always possible to implement changes as quickly as you all would like. We always have to define priorities and that is up to the team's discretion when taking into account everything from bandwidth, partnership agreements, unforeseen obstacles, and more!
I know that isn't a ton of helpful info, but I do hope that it gives you a little bit of an idea as to why some changes take longer than others.
As for unpopular changes, I'm no expert and won't claim to be, but they are often made with good reason or intent. That said, we will always continue to bring back feedback about how you are all responding to balancing throughout every update. Sometimes that means the team can adjust quickly (like with the Demo add-ons) and other times it means changes will take longer. It's really dealt with on a case by case basis!
Again, I know this isn't super helpful, but I hope it gives at least a tiny bit of context. ❤️
Very dissapointed in the Twins gutting.
i think this is one of the best updates we’ve gotten in a long time, minus the lucky break buff
Absolutely unnecessary Soul Guard change. Wasn't OP at all, was only good for certain uncommon situations. The cooldown is completely unneeded.
LMAO at nerfing Lucky Break like that, now you NEED a healing build to make IW + LB work at all.
Don't think I'm fond of new OoO either, I'm okay with it being gone but needing the Killer to specifically read your aura for the bonus speed seems bad and being the Obsession with this perk gives the Killer free aura reading on you while you can't see them. Doesn't seem very fair for the Survivor. This perk is pretty much deleted, it's C or D tier now.
Only played one match (ps4), was on new Coldwind. Was survivor and it felt super sluggish moving around, hoping it was just that one match and doesn't continue. Also, too bright to see survivors auras when they get hooked. :(
I think it's great they made Rift grind better, hopefully we don't lose out on fragments from challenges to make up for it. Will need to play more to see how the other changes are but if game runs like it did that first match not sure I'll play much to really see the changes in effect.
I’m really disappointed in how lazy and sloppy the new Claudette cosmetic is. Nothing felt original towards the winning design and that’s sad. A lot of pieces are missing (beanie and etc.) and the overall hair work seems bland and messy where the design art was cuter and fluffier. What was the point of having a design contest if you were just going to ruin the design and not commit to it?
I don't think we're reading the same perk- new Object shows you the Killers aura whenever they see yours + your aura is shown to them for 3s every 30s if you're the Obsession. It's like a better version of Distortion, with the speed buff of Spine Chill.
SG will be the same, the 'nerf' only affects a specific spammable issue that only SWFs could do. Lucky Break seems like a harsh nerf though, maybe make it reuseable each time you get injured in exchange for a shorter time (~20s).
You brought back bodyblocking basement entrance in the new coldwind maps @DeathByGiggles
I only played killer and survivors kept seding me to coldwind every game. Coldwind maps are still huge and cornblind seems even worse than before. I won only one game out of five, and only because survivors died like lemmings trying to bodyblock the hook while I had iron grasp.
And I would like to have an option to remove motion blur. I despise this effect and I turn it off in every game if it's enabled. But in this game devs often add new stuff without option to turn it off.
You probably haven't seen videos about SWF abusing Soulguard + WGLF. That cause the change and it actually was necessary.
Hello. I dont see the skill check when killer hook me second time. Because i dont see it, i miss the skill check and lose health.
Edit: my mistake, i see it, No problem.
I understand completely how things are not as simple and are more nuanced than they appear, and I don't blame you guys for taking a long time or stalling on certain changes.
But ever since the fateful moment of meeting the main balance developer of DBD in a match, where my team was subsequently face-camped and tunneled to death, I have doubts about the deep understanding of all the BHVR team.
You say adjusted quickly with the Demo addons, but the same problem remains in that a grey/yellow addon now trumps every rare/ultra rare that Demogorgon has in value combined. I do doubt that the person(s) designing the addons have an intricate understanding of these things.
So much so that I'd say the Demogorgon addon rework was a missed opportunity IMO. If you guys could come back to it that would be great I think but I imagine your hands will be full with the R.E chapter, which I hope succeeds.
As for the Twins change I won't comment any more on it except to say that it just made them frustrating to play and didn't fix the real issue with them.
Anyways GL with the RE chapter and thanks for the response.
Every trial will now start with an obsession, regardless of player loadouts.
Shame this happened so late in the game's life cycle though. With DS dead, Killer's gonna focus You and instapick You after unhooking regardless if there's obsession in the game or not.
Love Small Game and Open Handed changes.
It's ok. Nothing amazing...i'm annoyed Ashy Slashy is still bugged and has been for about 6 months. I noticed I had a weird chaser emblem bug at the end of one game against a Doc too but not sure if that was just random as i escaped and didn't get a emblem when i ran him for the amount of lucky break which he didn't lose track of me, not sure why lucky break buff was nerfed before we even got some proper testing.
The maps kinda suck with how bright they are, still getting frame drops on a series x on some maps too...seem like some of these little bugs in the games are just never going to go away, they may be little but they're annoying when they occur. Plus protection hits are still wobbly
Obsession change great. It removes a bit of the information game (you could generally tell whether you were facing DS or STBFL), but it'll remove the security to tunnel and it'll also make some challenges a lot easier now that they don't rely on perks other people are bringing.
Black box change bad. It's extremely situational whether it will have have an effect on your game at all (depends on too many factors - do you 4k before the gates, is the survivor asleep, is the survivor healthy, does the survivor have exhaustion perks to dodge you, are you close enough that 15s makes a difference, is the gate next to a tile) and I'm not a fan of the design trend where addons focus on a killer's base perks - because players tend not to run base perks once they have other options available. It's situational at best and redundant at worst. This isn't a bad addon in and of itself (unlike the likes of Black Grease) and it has great synergy with Blood Warden, fishing you out a survivor to lock the rest in, but 15s of maybe gate delay is not worth an iridescent. Feels more like a green.
Freddy nerf good. He really needed hindered mobility when placing snares. Pallets probably didn't have to be changed. The alarm clock change is kind of eh, I'd have preferred to see a weakening of his passive sleep rather than an immunity that's unlikely to come into play, but it does save you a bit when he finds you right at a clock, so that's nice.
Twins nerf feels like it goes in the wrong direction. My main issue with Twins is that they're not punished for using their power improperly - Charlotte can spit Victor right back out after a kick, giving survivors no respite for successfully cornering him. Punishing them for successful plays shouldn't be the aim here - the punishment should be for unsuccessful plays. The addon changes are great, though.
Demo buff is glorious. He's got so many more viable addons now and I love that the community was listened to on Rat Liver.
BT change is great - punishes killers that are camping and doesn't affect anyone else.
OoO change turned the perk from a rage-inducer to an actually fun perk to play against. I haven't had a chance to use it myself, but I'm loving it from the killer side. It can hurt the survivor as much as help them, and it can't be controlled to the extent that it was with SWFs.
Not liking the Coldwind rework. It's very bright and cluttered, which makes it hard for me to track survivors. The corn went from tricky to impenetrable. I don't think the daytime feel suits DBD and it's harder to see than in the old map anyway. That said, aesthetically it's very beautiful.
The survivor models all look fantastic, especially Jake! Though I miss Dwight's nervousness. His eyes just look bored now.
Struggle skillchecks are going to save my keyboard (there's already a divot in the finish from where my nail would tap the key), but I miss the struggle timer bloodpoints.
Nervouscited for the rift tomorrow. (I love the cosmetics and the sense of purpose to the grind, but as a Plague main, I'm very afraid the archives are going to give her the Nurse/Legion treatment and turn previously sympathetic motives into outright malice. I liked that some killers were tragic figures where others were psychopaths and I'm dreading the inevitable dissonance that'll come from turning her into a religious inquisitor.)
Not really liking how bright now cold wind farm is now :( the game is called dead BY daylight not dead at daylight :( its too dark and i cant see anything through those corn stalks and where is my scarecrows :(
I guess my main concern with barrowed time is downing a survivor at the end of the game heat the gate. You hook them and with barrowed time they get to walk out the door. This is not a uncommon occurrence. I dont think folks should have a get out of jail free card.
The new Coldwinds are nice, but I would rather play on old ones(I never liked the new rework maps idea). Perks changes are kinda bad tbh. But killer’s buff and nerfs are what we needed, excluding Twins and Demo which are like ???. And I didn’t encountered any major bug yet so gg. Also all new skins are awesome.
its ok, I was hoping for huntress to get her own menu and chase theme though.
it's not a get out of jail card, yeah it sucks when it happens at EGC but Bt is still doing what the perk is designed to do which is to counter camping.
Am I the only one as killer who can't see [BAD WORD] on the new coldwind maps? It's especially awful as Huntress.
But in the egc you kinda have to camp if you want to secure the kill. Short of running noed, and I know how survivors feel about noed.
Wasted opportunity for the Legendary Crypt TV cosmetics. — Dead By Daylight
Heres my thoughts