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What do you guys think of the update so far ?

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Comments

  • AndokukyAndokuky Member Posts: 63

    So how does the new OoO work, exactly?

    The killer sees you every 30 seconds, but do you see them only once every 30?

  • ShamelessPigMainShamelessPigMain Member Posts: 1,496

    Shirtless Myers when

  • _NIGHTMARE__NIGHTMARE_ Member Posts: 362

    Had a couple of crashes so far, today (during a two hour play). But moving away from the performance aspects, I think it all looks good.

    I'm just slightly worried that the crashes will affect my ability to grind the new rift.

    But all in all, it looks good so far.

  • stvnhthrstvnhthr Member Posts: 404

    The new map lighting and changes look pretty.

    Couple questions, how many points do you get for the skill checks on hook? To maintain balance what type of skill check or annoying "one more thing to worry about" was added to distract the killers so there would be balance? Imagine how unfair it would be if you got no points for doing more work as a survivor and it was just another thing to make survivor harder without adding something also for the killers to have to deal with.

  • WexlerWendigoWexlerWendigo Member Posts: 129

    I feel like Huntress’ new ultra rare would be better if the increase in speed was based on how many hatchets she had less. For example, if she had 4, she’d move at 111%, if she had 3, it would be 112%, etc. Make it a bit more interactive for the player and slightly more useful.

  • DamarusDamarus Member Posts: 369

    What I didn't understand is if The Trickster changes did not go live. Did they? Cause I don't see them in the patch notes, though they were part of the PTB patch notes.

  • A_Can_Of_AirA_Can_Of_Air Member Posts: 1,086

    They went live on their own a day after the PTB started.

  • DamarusDamarus Member Posts: 369

    Oh, did they? I was hoping to see him change in some way, when the update went live. Turns out I already have played with said changes then, and did not notice much of a difference. Bummer. Thanks for the reply though!

  • DeathByGigglesDeathByGiggles Administrator, Dev, Community Manager Posts: 16

    Heya! Just confirming that this has been bugged on our side. 😊 We'll be sure let you know when this is fixed!

  • edgarpoopedgarpoop Member Posts: 3,081
    edited May 4

    The Freddy nerf was way over the top. 5 snares on a map like Ormond is a meme. I'll be the first to say his slowdown add ons needed to go, but what is he supposed to be good at? He has a teleport on a hefty cooldown and 5 whole snares. He's an incredibly boring killer made slightly less boring for one side and infinitely more boring for the other. His power still doesn't fit the theme of Freddy from the movies. I never feel like I'm Freddy Krueger when I play him. Just a generic killer with his glove.

    The Demo buffs are good. Played him a lot before and I'll play him even more now.

    Iri head, OoO, obsession, BT changes = very good.

    Not sure why anyone would play the Twins now. They were kind of DOA and will probably be extinct now. Even more rare than Plague or Hag. Like...why would anyone want to use a killer power, eat a DS-equivalent, and then waddle halfway across the map just to hook survivor? Much fun. Very engaging gameplay yes.

  • valvarez4valvarez4 Member Posts: 814

    LB could be a meta perk, and now is another trash perk. Why can’t survs have anything useful? Why can’t we change our play style year after year?

  • DustinDustin Member Posts: 1,226

    One thing and this is a minor nitpick but the cowtree walls on the farm maps seem a bit too high just ever so slightly - This is in regards to ranged killers like Huntress / Trickster / Deathslinger. I also noticed the collision seems higher than the actual walls. Only thing specifically I'd bring up so far.

  • Callisto_Callisto_ Member Posts: 46

    This update is pretty good but the last part is a huge no

  • gibblywibblywoogibblywibblywoo Member Posts: 2,978

    I like it. Good changes, new map looks great, they even shrunk rotten fields!

  • bm33bm33 Member Posts: 2,951
  • notstarboardnotstarboard Member Posts: 3,400

    The last part is a huge yes. People just complain too much about things that are comparatively insignificant. The game is in a better state now than it has ever been in.

    Devs: *Make a number of balance changes that had long been asked for: reduce the grind in the rift, remove the need to spam spacebar in struggle phase, nerf iri heads, nerf OoO, nerf Freddy, buff Demogorgon, etc.*

    Several people on the forum: OMFG RAT LIVER IS 1% WORSE WHILE HOLDING SHRED NOW! THIS UPDATE IS HORRIBLE AND THIS GAME IS TRASH!

  • Marc_go_soloMarc_go_solo Member Posts: 862

    It's overall very decent! I like the changes, and the new maps are beautiful.

  • WeenieDogWeenieDog Member Posts: 803
    edited May 4

    Yeah, pretty much. Every 30 seconds you and the killer will be able to see each other for 3 seconds. It'll also go off when the killer has an aura perk, but those seem to be separate from the ones triggered from the 30 s cooldown.

    Like I recently went against a PH with bitter murmur, we could see each other when I finished a gen and every 30 seconds. It's okay. It has more pronounced downsides compared to the original that had like zero if you just tilted your camera away.

    Still really fun if you don't want to sit on gens all game.

  • nowuseeme007nowuseeme007 Member Posts: 2

    Disappointed as usual. The game continues to take more from survivors and give to killers. What else is new?!?!

    However, can we talk about the fact these survivors aren’t playing a game of teamwork at all anymore. Very selfish players lately.

  • LliartLliart Member Posts: 74

    I'm complaining about the twins nerf lol. They play TERRIBLY now and only further promote the camping slugging playstyle that they're known for.

  • DistortedDreamDistortedDream Member Posts: 325

    It's a good update, a lot more good things about it than bad. I really wish they didn't change Lucky Break, though. I really preferred the old Lucky Break than the new one.

  • notstarboardnotstarboard Member Posts: 3,400
    edited May 4

    I haven't had a chance to try out the Twins change myself, but you could be right. I'm definitely not trying to argue the devs are infallible here - they certainly do make some bad changes and some pretty ridiculous bugs often make it into patches. Still, the negative changes in a patch are almost always outweighed by positive changes. I feel the game has been steadily improving over time. Like I know I wouldn't want to go back to even six months ago with stuttery skill checks, old Undying, old OoO, old DS, old Iri Heads, old Moris, much weaker Wraith, weaker Clown, much less progress on the realm reworks, a grindier rift, no hook state counter on the HUD, no colorblind mode, etc.

  • NVerdeNVerde Member Posts: 156

    My counter to that would be that it's called 'Dead BY Daylight' not 'Dead BEFORE Daylight' and I assume it's meant to represent either dawn or dusk.

    Not to mention 'by Daylight' has more than one meaning since it also could be taken in the same way as 'by Moonlight' or 'by Candlelight' as in, they are the lighting conditions during which the death can occur.

    So I think either explanation could still fit the theme.

  • LaluziLaluzi Member Posts: 305

    Glenvale is a map at dusk - you can see stars and the sun is on the horizon. Coldwind is closer to high noon. It's very bright and the sun is high overhead.

    Yes, one meaning of the term still fits, but I just preferred the permanent night of the Realm as a horror backdrop than this and I'm not looking forward to more daylight maps. Both lore-wise and for how hard it is to see auras and scratch marks in them.

  • shaloshalo Member Posts: 629

    if Breakdown is actually fixed (has anyone conmfirmed?) I'm ok with the update.

  • nukemeslowlynukemeslowly Member Posts: 1
    edited May 5

    do infantry belt and iridescent head not work anymore?


    edit: nevermind im dumb and found out

  • spenwpanaspenwpana Member Posts: 2
    edited May 5

    Why am I, a rank 10 killer never matched with anyone below rank 8? I can’t have fun anymore because I don’t stand a chance against these higher ranks. Why even have ranks if you are going to match me against 1 2 3 etc. Is it because you don’t have enough killers? Maybe you don’t have enough killers because you’ve made it impossible for moderately skilled killers to enjoy your game. Seriously, your going to end up killing your game if you keep nerfing killers and leaving survivors how they are. Also experienced a bug where survivor auras were appearing for a sec when gens were complete with no intel perks

    Post edited by spenwpana on
  • MongolPSRMongolPSR Member Posts: 607
  • NoxeriasNoxerias Member Posts: 83

    Playing the Twins feels awful, they feel sluggish when using there power. I understand the whole slugging thing with victor wasn't fun to play against but there were better ways to adjust/fix them than this.

    To add this, the addon changes some were good changes while others were just really bad.

    Freddy's - Just bad all around, I know slow down builds are boring for survivors but the changes they made are terrible replacements especially Black Box. I don't know why this is a addon let alone an Iri.

    Huntress - Good changes besides Soldier's Puttee, this should not be a Iri.

    Demo - Addon changes are better than they previously were, good job.

    Twins - I'm shocked they buff there Iri tbh, but good change here.

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