Yeah it's great the Corn isn't as bad and I can see. Which is all I need. But what about you?
I think it's pretty nice
I think they are visually stunning, but are too survivor sided when it comes to loops
It's bright as the sun. The corn is worse in terms of corn blindness. Some of the tile walls are longer, making the loops worse for killers.
I've only played on two corns maps so far, so I don't have experience with most of the different structures. I did play Rancid Abattoir, and the Slaughterhouse feels awful, but maybe that's just because I'm not used to it yet.
Kind of. I just really hate how bright they are.
From a gameplay standpoint, they seem alright for the most part. My main issues are that they didn’t get rid of the bloody corn and also, the map is actually so bright that I genuinely have a hard time seeing auras. Really irritating. Map looks cool though.
The corn is worse and it messes up with the auras. The layouts are ok, though. And the rework of Thompson House main building is neat as well.
I hate it, it's SO bright. They could've made the necessary changes without making the whole map feel like you're under a spotlight.
Maybe it's just me but I haven't really felt a difference gameplaywise. There are still loops after loops and the corn is as obstructive as always.
Only played it from the survivor side so far, when i will play killer i'll come back and edit my post :)
Love it a lot design wise ! Was my second least favorite realm (Haddonfield being first) and now is my third favorite one (after Glenvale and Ormont)
I like visuals. It shows my favorite time of day, evening before sun goes down. It looks so chill.
But map sizes are ridiculous and cornblind become even worse than before.
i honestly love the daylight aesthetic. its just so nice to look at and it helps my mood. something about old coldwind was just really unsatisfying to look at
Love the maps
Still not a fan of rotten fields but at least it doesn’t look as bad as it feels to play on now
My only real issue is Cowshed and the chase-ending breakable wall god windows that every map has to have now.
The only issue I have is totem spots. They still suck.
Imagine if they could balance the darkness of the ruined Autohaven with the blinding brightness of Coldwin.IMAGINE
I love it, it's beautiful. Like Autohaven's GREEEEEEN, it has the YELLOWWW that made it iconic. (Devs please add more blue to Macmillan I beg of you) Tbh all it needs is the auras adjusted to work in the map, and a bit more balancing, and it'll be awesome!
I actually like having a bright map of two, just for a change of scenery.