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Some Tome Challenges Are Not Well Thought Out

Blood Debt in level 2 of the current Tome, for example. Safely unhook a survivor that unhooked you earlier in the trial 3 time(s).

Does anyone see the lack of thought in this? The game is requiring you to perform a detrimental action for you and the team in order to progress the Challenge. This would be like Apex Legends, in one of their weekly challenges, asking a player to be respawned 3 times. In a game where dying may mean your team loses the match, you need to do this to progress the Challenge. It really isn't well thought out at all. These need to change and be way more creative in the future.


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