Another ScottJund Spirit Challenge - This time from a much better survivor.
Continuing from last discussion but with this survivor lasted over double the time on average per chase. This is mostly due to predropping safe pallets and forcing spirit to phase larger distances. Naturally, this takes longer to get the down. Note that when Spirit is in range to do a small phase where the survivor cannot get distance results in a hit almost certainly because Scott is using sounds correctly. This is what I call constant hit pressure. An issue in dbd where the killer can down survivors quickly regardless of survivor skill.
Point is this survivor played exponentially better than the last survivor and produces similar chase times (when in hit pressure - so besides the time wasted with predropping pallets and god setups). Some techniques that prove this:
- Setting up fast vaults by taking the jungle gym wall wide and sprinting at the correct time running perpendicular to the window.
- Very attentive camera control. Kept camera in LOS of spirit at all times that didn't require looking at terrain to take shortest pathing on tiles/loops.
- Sidestepping when LOS has been broken to gain distance.
There's plenty more that made this survivor good but these were examples that the last challenger did not do which is imperative for high elo play.
Thanks to these content creators for uploading these clips. Very good stuff!