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Devour Hope Needs A Nerf



  • Power_GuyPower_Guy Member Posts: 1,572

    Ah yes, more 'I never want to stop slamming gens, please nerf all perks that require doing bones' threads.

  • ilovedbd123ilovedbd123 Member Posts: 1,961

    Also its only because it's in 2 hook increments (incase you ever get 10 hooks, which has been done). It's more the stacking feature, make it harsher early, but a lot stronger late kinda balance. That means if it stays up the survivors have ######### up, and the killer will get an adequate reward all throughout the game to compensate

  • meowzilla69meowzilla69 Member Posts: 384

    How about? No. Reason is you have some totem perks to find them.

  • ilovedbd123ilovedbd123 Member Posts: 1,961


    It would make it noticeable before it procs, make the totem take longer to get instadowns but also as a balance mechanic makes its late stronger due to how weak early it is.

    That's how balancing works, if you make something weak early (especially a high risk high reward perk like totems that can be destroyed before it comes online) you need to make it strong later, and since your making it harder to get instadowns early and a 32m requirement (as someone else suggested and I think you agreed) then you need to be making its late game hit hard. That's how you balance things, like I wouldn't mind if they buffed hope to 10% movement speed or adrenaline to a higher movement speed as they are late game perks.

    This is how to make it balanced: make it noticeable that the killer has it before they show they have the instadown, make it harder to set up but have a big reward.

    My idea does all of this.

  • MringasaMringasa Member Posts: 980

    Be happy you have all the Perks and Icons that tell you it's in play. Back when the first notification it was up was someone getting OHKO and you had to determine if it was an insta-down Killer power OR DH because we didn't have this Exposed garbage cluttering up the screen.

    It's already been passively nerfed by all the information spoonfed to people not to mention the lighting of active Totems. It's actually in a really comfortable spot right now. Totems were always supposed to be a secondary objective for Survivors, but no one wants to see it that way because it pulls time away from "Do Gens!" Cleanse the totems to prevent an enormous number of nasty effects that can snowball a game fast. DO TOTEMS!

    And for that person who whined at me because I cleansed a lit Totem and "ThEre'S nO rUiN!!!!" Yeah. The fact the Killer was running DH doesn't even enter into your mind I'm sure. There are a dozen other effects you can permanently remove from a Killer just by cleansing. If it's Haunted Ground, I'm sure all these sick juking, 5 gen running Survivors on the Forums can easily outlast that whole 60 seconds.... maybe. As far as I'm concerned, I'll keep cleansing every single Totem I come across, and hope and pray my fellow Survivors do too. Cause I'm really tired of doing 4 Totems and still getting nailed with NOED because GeNzzzzzz!!!! omg!

  • Mister_xDMister_xD Member Posts: 7,655

    Devour rHope is what i call the "perfect Hex".

    it involves a huge risk for the Killer, but when it works it really hits like a truck.

    more Hex Perks should be like Devour.

  • spirit72spirit72 Member Posts: 178
    edited July 2021

    That's also my experience, exactly. When I run it as a Killer, it's rare for me to get more than 1 or 2 one-shots, and a Mori is only occasional. But most of the time, it gets broken early.

    As a Survivor, as soon as I see 'Exposed' pop up on my screen, and I know it's not Mikey popping into EW3, and I know it's not Ghost Face drawing a bead on me, etc, I will drop whatever I happen to be doing to hunt down totems---because usually, no one else did..

  • HoodiedHoodied Member Posts: 12,964

    Use the abundance of totem perks we have

  • Nathan13Nathan13 Member Posts: 6,382

    yeah let's a nerf a perk that can literally be deactivated 2 seconds into the game.

  • xEmoGirlxAlexisxxEmoGirlxAlexisx Member Posts: 454

    I hv try to use Devour Hope for like 5 Games whitout Undying and yeah every time it got destroyed before 3 Hooks.

    If u want to see Devour Hope nerfed than Totem spawns need to be much better so it doesnt say " Hey Survivor Totem Perk here plz cleanse me " and even then it isnt OP

    Totem Perks are trash whitout undying because of the bad Totem Spawns

  • ObscurityDragonObscurityDragon Member Posts: 710

    Its like one of the most fair perks in the game

    You counter it at any time by finding thé totem

    With it killer cannot camp or they dont get stacks

    If they tunnel 2 survivor down they wont reach thé 5th stack until thé 3rd survivor

    You. Can. Still. Lose. The. Totem. In. The. First. Seconds. Of. The. Match.

  • Power_GuyPower_Guy Member Posts: 1,572

    TBF; Survivors won't be happy until Curses are self-cleansing. They hate anything that makes them drop gens. 😁

  • CrowmanCrowman Member Posts: 5,968

    DH can be denied stacks with self unhooks and unhooking while the killer is close to the hook.

    Also you can cleanse the totem.

  • DwarvenTavernDwarvenTavern Member Posts: 2,495

    Hex: Devour Hope is the biggest double edge sword in DBD's existence. It's powerful, yeah. But, it's super counterable.

    Now, I'm extremely close to red ranks, I'm going up against some people who purposely go into custom matches or do regular matches to learn where all the totem spots are at just so they can counter the killer instantly and force them to only run three or two perks a match. Some killers absolutely need a hex just to apply more pressure since doing gens is stupid easy.

    Hexes are supposed to be strong, yes. That's the point. It gets survivors a secondary objective to do. But, that's kinda null when you deal with a swf squad who purposely studies totem spawns.

    But, Devour in on itself still isn't OP.

    One.) When you know they have it and the map wide exposed status is up, don't heal. That's a complete waste of time.

    Two.) Adopt a more stealthy playstyle. This certainly makes it harder for the killer to gain more benefits from their hex when they absolutely can't find anyone.

    Those are the two big ones.

  • FreddoFreddo Member Posts: 139

    Thought this was a Sluzzy post.

  • BananaBlooD95BananaBlooD95 Member Posts: 555

    True and since you gain token on unhooks then by 7 token you stop hooking survivor and kill them right away.

    If you wanna change the perk to 32m range and add 1 token then the speed boost should be permanent.

    1: +1-2-3% speed

    2: +3-4-5%

    3: +5-6-7%

    4: Exposed Status Effect

    5: +7-8-9%

    6: Mori

    Gain a token if you're 32m away from a unhook (unhooking yourself would now give a token too)

    The effect persist until the hex is broken.

    either that or

    1: +1-2-3% speed & all actions

    2: +3-4-5%

    3: Exposed

    4: 5-6-7%

    5: Mori

    A survivor who know the game should be able to identify the speed increase and thus know that Hex: Devour Hope is in the game so the bone hunting start sooner.

  • MringasaMringasa Member Posts: 980

    The bone hunting should start at the beginning of the match, regardless of what Perks are being run by the Killer. If you don't want to cleanse Totems, then you get to suffer the effects of them. DO THE BONES.

    imo, most of the newer Hexes aren't powerful enough. They are nice Perks, but they seem to fall powerwise in between regular Perks and Hexes. They need more teeth to them, because if it isn't Ruin, nobody is going to cleanse.

  • BananaBlooD95BananaBlooD95 Member Posts: 555

    Survivor have the option to cleanse or not, when ever they want during the game.

    But IMO hex should be change to something like what's in this video:


  • MringasaMringasa Member Posts: 980

    Yes, but that's the problem. If you refuse to cleanse Totems, that's on the Survivors. No Hex Perk needs nerfed because a Survivor chooses to do something other than cleanse Totems. If you want the Hex gone, cleanse Totems. If you want the Hex to stay in the game because doing generators is more important to you, then you suffer the consequences.

    I just don't understand how people can say "Survivors can choose to do what they want" then complain about how Hexes need changed. If you choose to leave the Hex in the game, that is your choice. Don't complain about it later and say it needs changed because you don't want to spend 20 seconds cleansing a Totem that's lit up, crackles quite loudly, and is visible from halfway across the map.

  • BananaBlooD95BananaBlooD95 Member Posts: 555
    edited July 2021

    One of the problem of Hex is they are either not strong enough for the chance of losing 1 perk or their power reflect the fact that survivor can render the perk useless. Combined with heavy RNG that can either make you hex last only few second in the match or is almost impossible to find make things worst. Go try to look on totems on the Swamp map or some indoor map. The time spend on looking for them alone can make you lose so much time & you can easily miss them. That is just not fun for the survivor. On the contrary on some maps the totem spawn are so bad that survivor can find them easily and that's not fun for killer.

    The totem spawn in the House of Pain is one of the many example of a really bad totem spawn. It's close to a gen and if you run next to it might as well take a look at it.

    The video I link in my previous post would not only make bones a core mechanic but also solve gen speed at the same time and imo that's what the game should aim for. By making all bones hex totem the RNG on totem spawn doesn't matter as much, it add a secondary objective and make even the worst hex worth picking up.

  • ObscurityDragonObscurityDragon Member Posts: 710

    And i fear that someday it will become true or that they wont have any reason to let à gen go tbh :(

    Besiee then if we unequip our DH, it means we are back at tinkerer/ruin/undying righr? Lol

  • humanbeing1704humanbeing1704 Member Posts: 7,583

    Not really if you ask me it's the the most perfect and powerful hex perk in the game

  • Starr43Starr43 Member Posts: 866

    I’m only going to focus on your first statement because it’s specifically regarding devour hope and I completely agree with you. Devour Hope is a wonderful perk.. sometimes it pays off and sometimes it doesn’t. Playing against it as a survivor or using it as a Killer.. I think it’s a fantastic perk.

  • WavyWavy Member Posts: 162

    Devour Hope Is one of the most OP killer perks out there.

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