Killers should be stronger. Survivors should be scared.

Escaping should be a challenge and rewarding. The killers should be stronger and scary and you should have to be carful how you play as a survivor to avoid and escape. You shouldn’t have time or the confidence to troll the killer. I’m convinced this is why killers are being tryhards, tunneling and camping so much. There’s been a dynamic shift.
(yes I just had a string of REALLY bad troll games)
ps: I know I’m gonna get some serious crap for this.
Post edited by TheGhostofZgor on
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The "overpowered" part must be looked at with caution, but the idea is not wrong.
That is the game's premise, after all.
To be fair this can apply for both sides. Escaping should be a challenge but so should killing survivors. And in a way I believe it is. A competent team of survivors vs a competent killer is a fun challenge for both sides.
yeah pretty much this. Killers should be powerful but overpowered is a bit much.
The game is simply too old and the gameplay doesnt emphasize on the horror aspect.
It doesn't have the atmosphere of a resident evil 7, outlast or dead space, but those would also become not scary on the third or fourth play through.
And to the point of killer strength in that respect, the game would loose tons of player when the killer would have the respective strength of the father from resident evil 7 or the real nemesis from part 3, where pur running for their life without the build in safety lines would make the game insufferable and even impossible.
If survivors lost a rank or 2 pips if they lost a match, that would make them scared 👌
Often times, killers lose because of their own mistakes.
Kill rates are sitting at almost 70% on a game that hatch exists. Escaping on solo queue is already challenging as it is, especially with how matchmaking is.
Killers shouldn't be overpowered, both sides should have a chance to win. This is a multiplayer game and survivors aren't playing to satisfy your god complex. If you want to feel OP go play Doom Eternal or something like that.
Good point. It shouldn’t be impossible to escape and, of course, it’s also up to how someone plays the killer but it should be killer sided, at least more so than survivor.
We agree on this one, my friend.
The problem I feel is how the developers see the term of "balance" in their game. In their eyes, an average of 2 survivors should be able to escape the match. I disagree with that philosophy.
Yeah, overpower was the wrong word. I’ll change it to stronger has that’s more so what I mean.
DbD is not the horror game it wishes it was. When you first start, the game is pretty scary and intimidating. I remember my first game as a Survivor hiding behind a rock that was miles away from the Pale Rose where Bubba was patrolling (back before they reduced the size of the map as well and before Bubba was buffed). Once you get into the routine of the trials, there are very few scares left. Undetectable and stealth Killers are the main scare elements. I've watched back a few of my Pinhead games recently and his new perk that makes Survivors oblivious makes for some pretty funny jump scare moments.
If you make Killers too strong, this will be abused by further strengthening camping and tunnelling. The current balance state of the game is fragile, and tipping the scales too far will result in a very quick backpedal. Changes to balance have to be made in small amount over a period of time when it comes to an asymmetrical game. Symmetrical games like Overwatch are much more simple to make balancing changes for compared to a game like this.
Each side wants what's best for balance but all we can do is hope that BHVR knows what it's doing...
The scare factor in this game is short lived, and any scares you can get nowadays are from accidentally running into the Killer or being made oblivious/facing stealth Killers. Or if you have a fear of Clowns or gore and gross things like puke and conjoined Twins.
No i disagree. Both sides should be on equal terms. in other words 4 survivors should be on the same level as one killer. one side should not be completely dominating the other side that just makes the other side unfun.
I'm concerned by what you mean by challenging because i feel currently escaping is already challenging and rewarding. what do you mean by challenging? the killer completely dominating making it nearly impossible to escape?
Where do you acquire this data?
I agree with you a bit. I mean, that is the reason I enjoyed F13. Yah you can mess with Jason... but it was risky. It made the game very creepy and suspenseful ^^
I do think there are a few killers in this game that are a real threat but we have way too many weak killers. I have been playing a lot of twins lately and I feel they are in not so good place right now. I mean, I am not the best with them but I also never see them being played which I think speaks volumes for where they are at right now :<
Official DBD data from last year.
They just need to rework tiles to actually have mindgames.
For example shack. Remove the boarded up windows and all the gaps in the palings so the survivor can't see anything inside.
Mozzie, right now killers kill well above 2 survivors on average. If you're not managing that yourself that's you bud. How easy do they have to make killer for you personally to get more than 2 kills on average?
Well, you can make the game scarier for survivors without touching the balance aspect, but I suppose that is not exactly this thread's topic.
The whole make the game scarier has never made sense to me. But I personally don't like the horror genre. But I love the asymmetrical hunter/prey dynamic that DBD has.
In your mind the 68% kill rate should be increased to what? If it wasn’t feasible for players of all skill to escape & kill, the game would be less satisfying and harder to learn.
There are already strong killers in the game, and yes many need buffs, but if you are seeking an experience of purely trying to attain dominance, then nurse, blight, spirit, Hag all exist. You shouldn’t instantly be able to dominate as killer, it requires time and effort to learn them to the highest level, which is how it should be. Ultimately, we all care way too much about kills, escaping, pipe, etc.
I’m sorry you’ve had to deal with trolling, but this isn’t mutual to one side. Solo players have to deal with their teammates dying instantly, god pallet being dropped at 5 gens, people refusing to save their team, facecamping killers, etc.
Lol. Killer is far from balanced. And having 2 kills for "balance" is so subjective it's not funny.
Do you feel like a match where you got 4 hooks all game and got gen rushed in 5 minutes is balance ? Because a match like that can still lead to a 2k. Just because of trying to get everyone out. That's not balance at all.
Balance would be 10 hooks and 2 kills. And maps being weak enough and not survivor sided enough. Gen speeds not being so fast. That killers can actually have chases and not feel like they need to camp/tunnel/slug to stand a chance.
They need to rework maps in general. But the trend goes the other way lately. Cold winds got MAJOR buffs for example.
I cbf when its a coldwind map.. its so boring and braindead but survivors think they are doing something amazing.
Balance is not determined by one match. And what a strange example of balance. I've had more games where I've killed the survivor at 4 gens left than the extremely niche example that you provided. Again, I have to go back to what I said before. If you're not performing well as killer that's on you.
Edit: changed from 5 gens to 4 gens as that's a bit more realistic. Holding that first generator is actually pretty hard.
Except at the higher levels. Maps and gen speeds don't lend themselves to you "performing well"
You get gen rushed. You get maybe 3-4 hooks. And t bagged at the gate
That's with a lot of maps tbf. I can lost WAY more ######### unbalanced maps then I can balanced or even slightly killer sided
Cold winds
Badhams
Groaning Storehouse
The Game
Blood Lodge.
Seriously...That's 13 maps right there that are totally miserable. And I can name more. Maps don't lend themselves for you to create pressure if the survivors are smart and spread out and don't do dumb #########. Not being able to get pressure because of maps leads to gen rushing then. Because you can't give them reasons to be off gens
I agree and disagree
Yes because it's sad how many times survivors can be "safe" against extremely dangerous killers
No because if killer was easy, it would get boring. That's why i believe jason in friday the 13th the game is a random chance. If you are confident in the result of a match it stops being engaging. Perks and add-ons would stop being fun because you know they wouldn't make a difference.
I'm rank 1 been rank 1 for as long as I can remember, average 3 kills per match. Usually have just 1 game out of 5 where survivors will have 2 or more escapes. Even during MMR that average went down only slightly. But during MMR I had about the most fun I've had in this game that I can remember.
This is pvp. Nobody is getting scared anymore after 10 hours tops. The horror aspect is just a theme for a multiplayer game.
Achieving the respective objective should be challenging and rewarding regardless of side.
The game should be balanced and fair. Nobody should be op. This is not a place for power fantasies.
If you prefer to take on an op character, I suggest you try playing Deathgarden. Oh, wait...