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Killer Concept: The Bio-Exorcist

TheGhostofZgorTheGhostofZgor Member Posts: 334

Beetlejuice: The Bio-Exorcist


Weapon: “netherworld swipe”


Power: Ghost with the most.

When your power meter fills, unleash one of three randomized frights.

Locker lurkers: If a survivor attempts to hide in a lock within your terror radius, a ghoul will jump out at them instead, causing them to scream.

Beetlejuice 3: create 3 illusions of yourself that wonder around for a short period of time.

Bugging out: if a survivor fails a skill check they are covered in bugs that they must shake off, while the bugs are on them they are given the exposed status.


Perks:

“We’re simpatico!”

When a gen is completed, the survivors who completed its scratch marks burn much brighter.


“Say it once, say it twice…”

gain a faster missed weapon swing recovery for every successful hit.


“Hex: Deadbeat”

Places two hexed totems on the map. While active, your terror radius shrinks the closer to get to survivors performing an action.

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