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Make survivors no see the Lament Configuration Unless they are in 24m aways from the Lament...

JAZC_CRJAZC_CR Member Posts: 207
edited September 2021 in Feedback and Suggestions

Tittle, is totally broken for survivors see the lament configutation, if they in the other corner of map they can still see it? this is really bad desing

Post edited by Rizzo on
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Comments

  • TeabaggingGhostfaceTeabaggingGhostface Member Posts: 2,261

    No, my box

  • JAZC_CRJAZC_CR Member Posts: 207
    • counter his primary power (his passive) to slow down.
    • survivors take the box anf stay with the box all the game
    • Is no difficult to dodge chains, include main power.
    • need more?


  • LudicrisLudicris Member Posts: 244
    edited September 2021

    16m and it would be balanced. A pink add-on should not be a requirement to play a Killer comfortably

    Post edited by Ludicris on
  • Alice_pbgAlice_pbg Member Posts: 5,066

    Iridescent add-on. Pink or red (I heard both). Not purple.

  • DustinDustin Member Posts: 1,690

    What's the current range now? Would 24m be too short? I'm all for reducing the range but I feel we should be careful on making the range too short. This is one of those killers whose power function is good but numbers are way off so I feel fine tuning is what we need to do on some values.

    If it's already something like 40m or something then yeah I'm all for 24m I would just like to see the old and suggested values compared admittedly.

  • Tranquil_BlueTranquil_Blue Member Posts: 230
    edited September 2021

    By default, all survivors can see the box aura across the entire map (there is no range -- it's visible mapwide). The only way to change this is to use the Iridescent Lament Configuration add-on, which makes it so "While a Chain Hunt is inactive, Survivors beyond 16 meters of the Lament Configuration cannot see its Aura."

  • Mattie_MayhemOGMattie_MayhemOG Member Posts: 282

    Reduce the range survivors can see the box or shorten the default Chain Hunt timer.


    Also let Pinhead see the box within 16 meters, it is impossible for him to find the box when improbable would be much more balanced

  • KerJuiceKerJuice Member Posts: 1,495

    Apply more pressure to survivors if you do not want to break your current chase for the teleport. I noticed the good Pinheads has everyone multitasking so that there are times we accidentally neglect/forget about the box. It’s not every time mind you, but every so often when survivors cant get to it, the chain hunt becomes a real pain and gives Pinhead momentum.

  • DustinDustin Member Posts: 1,690

    Global? That's pretty dumb but understandable then.

    No wonder the killer is so bad.

  • GrimoireWeissGrimoireWeiss Member Posts: 1,182

    I'm just going to say a survivor running from the corner of the map to another benefits the killer. Not seeing the aura would make survivors stay more on gens and, even when Chain Hunt activates, chances are you'd have lost a couple of gens. It's kind of like when people suggest that Jigsaw Boxes from Pig shouldn't be visible until the trap is active, they don't realize they're shooting themselves on the foot.

  • CakeDutyCakeDuty Member Posts: 908

    This. I was playing Pinhead on Swamp and the box kept spawning at the edge of a map and a Meg always left gens and teammates on hook to go do the box. It was basically a 3 v 1. It's a free slowdown tool that'll keep some survivors from doing the objective. If there was a range people would just do gens until chainhunt started

  • indieeden7indieeden7 Member Posts: 3,116

    If you want survivors to focus on gens more, then sure.

  • GoodBoyKaruGoodBoyKaru Member Posts: 19,913

    What seems like a better deal:

    • You do not get a Chain Hunt in exchange for a near permanent 3v1
    • You get a Chain Hunt but you must deal with 4 survivors, who can finish 3 generators before the Chain Hunt begins and the 3v1 would then begin as 1 survivor is sent off to deal with the box
  • ReinamiReinami Member Posts: 2,465

    This.


    What i think would work better is that the killer can always see the aura of the box (even when a survivor is holding it, maybe even just show their aura as more of a downside) But take away the ability to pick it up before a survivor touches it. This way, you know where it is, but can't mess with it until a survivor does.

  • DbDCasualDbDCasual Member Posts: 90

    Something needs to change because, right now? The box has almost no impact on the game. These people saying "it slows the game down" are crazy. It does almost nothing.

  • Mechanix82Mechanix82 Member Posts: 95

    You are crazy. If you can manage to stop the survivors 3 times or so from solving the box thats 3 hooks and 3 chainhunts activated its a win. The pressure chainhunts put on the group is massive slow down especially if you chain them .

  • unluckycombounluckycombo Member Posts: 582
    • Survivors who take the box and stay with it all game will be constantly effected by chain hunt- making them easier to track thanks to the constant attacks, easier to down due to Chain Hunt, will do all objectives extremely slowly (If they can even do some of them, totems are out of the question), and will need to remain vigilant in order to not get caught off guard by Pinhead.
    • Sure, the chains aren't the hardest thing in the world to juke, but you can't juke chains when you're holding M1 on a gen, and the chains do have the potential to mess you up when you're running a tight loop in chase, and give Pinhead hits. Downing Survivor with the box=you get the box and the full effects of it.
    • Imho Pinhead is in a decent spot at this point and needs more time to get used to before too many huge balance changes are made. HIs power has quite a few components to it, so...
  • DbDCasualDbDCasual Member Posts: 90

    Unless Pinhead takes an iri addon, survivors don't need to hold it all game. They can solve it and be gone before Pinhead teleports there. The box is only worth a crap when used with the iri addon that extends the time it takes to solve it. That is not the sign of a killer who is "in a decent spot". In a chase, the chain hunt is almost worthless. Moving slightly side to side as you run completely avoids any and all chains.

    I think letting Pinhead know where the box is(why wouldn't he know where his own box is?) would help mitigate some of these issues. The box is only one of his problems, however. His power is still too risk heavy for the almost non-existent reward it gives.

  • LordSturmLordSturm Member Posts: 152

    You're living in an alternate reality if you think that actually ever happens.

  • DbDCasualDbDCasual Member Posts: 90

    The problem is, the people defending Pinhead's powers/abilities are clearly only doing it based on how it reads on paper. On paper, it reads really well. In actual practice? They hardly work at all.

  • Mat_SellaMat_Sella Member Posts: 3,098

    I must admit, global range is a bit too much of an advantage. Survivors don't waste less time if they cant see it, good survivors are efficient.

    Chain hunt is 90 seconds, working on a gen is 80 seconds.

    If two work on a gen they can pop it long before 90 seconds are up and then they split up so that one continues gen pressure while the other deactivates the Chain Hunt for everyone else.

    Oh and there's two other survivors in the match, good luck.

  • Mechanix82Mechanix82 Member Posts: 95

    I have it happen regularly. I had 3 games in a row last night with 3 gens remaining.

  • JimboMasonJimboMason Member Posts: 758

    Honestly, I feel like a flat 24 meters is reasonable, due to the fact that pinhead already suffers from the survivors being able to cancel out his power when they find it, adding in a range such as 24 would feel more fair.

  • Mechanix82Mechanix82 Member Posts: 95

    Thats not really true. Either you have not played him yet or you dont understand how to use him yet. I had a very good squad last night it was a 2K but it was close down to the wire. They told me in end game chat that the way i played him should be nerfed because it is too oppressive. Learning to attack the surv with the box and learning the spawning locations is key. You can slow the game down to a crawl.

  • unluckycombounluckycombo Member Posts: 582

    Oh no, don't get me wrong, I don't think that Survivors should hold it all game, nor feel obligated to. (In fact, I've had to actively discouraged some of my newer friends to doing it because they tried to do just that, only to go down in .5 seconds and start Chain Hunt for everyone at the start of the match.) It's not a good strat by any means, I was just addressing the issues brought up in the post before it that brought up the idea of someone stealing the box all game.

    Idk, I just think he's not in a bad spot. I mean, compare him to the release of many of the other killers from the past year (Blight, Twins, Trickster, and Nemesis), and he's in a decent spot. I just think that while he probably will need balance changes (And I won't be the one to say what I think he does or doesn't need, I don't play him nor own him) lots of folks just seem like they're way too quick to call for balance changes for things that could stand to wait a little bit for some more practice, learning and feedback before recieving any major changes either way. (Especially since, again, I just think that compared to the other releases from this past year, I don't think his issues are as glaringly obvious.)

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