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Nerf Dead Hard meta build

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  • ThanksForDailyThanksForDaily Member Posts: 585

    And where is the 4th survivor? Probably got tunneled out with 2k bps.

  • YOURFRIENDYOURFRIEND Member Posts: 947

    I don't mind borrowed time at all, but dead hard is very annoying. Not knowing if you're safe to commit to a hit is just obnoxious. Iron will needs some sort of (very generous) duration timer.

  • PizzamanPizzaman Member Posts: 393

    This topic is only here, because you just opened it, and looking at your comments and topics, you seem to be obsessed with deadhard.

  • SomberNokkSomberNokk Member Posts: 390

    Running multiple second chances is far from skill. So is only being able to loop shack.

  • TheGannManTheGannMan Member Posts: 6,861

    My guy it’s resourced in the game therefore they can be used. I think it’s best we don’t shame others for running them when your side probably does the exact same thing.

  • SomberNokkSomberNokk Member Posts: 390

    16 meta second chance perks will always be more powerful then 4 in which 2 can be taken out of the game real quick.

  • SomberNokkSomberNokk Member Posts: 390

    Im not saying dont run them but dont act like running DS Unbreakable Dead hard and Iron will didnt carry you for a solid amount of the game.

  • TheGannManTheGannMan Member Posts: 6,861

    I’m not saying it doesn’t, but I’m not gonna act like killers’ crutches aren’t as oppressive.

  • SomberNokkSomberNokk Member Posts: 390

    I can agree that Ruin Undying can carry someone as well, these perks arent earned by skill full plays but its undenable that 4 people running second chances in the right hands will most likely be more powerful.

  • Marik13Marik13 Member Posts: 684

    I mean...you're out here saying one set of perks is busted, so I'd be curious to know what perks your running too.

  • dspaceman20dspaceman20 Member Posts: 3,241

    So thats justification for calling people skill less. I have seen killers get carried by meta builds. So why aren't you calling them skill less?

    It's completely hypocritical to say survivors are skilless for running meta perks but killers aren't.

  • SomberNokkSomberNokk Member Posts: 390
    edited September 2021

    Literally just said that Ruin Undying can carry a killer 🤔. Its ok though, we have survivors to critique out builds. My point is that one meta is stronger then the other.

  • dspaceman20dspaceman20 Member Posts: 3,241
  • dspaceman20dspaceman20 Member Posts: 3,241

    There shouldn't be a problem if you agree (which I assume you do) that both sides should be equally criticize.

    Although I would perfer if people didn't call anyone, either killer or survivor, that they have no skill regardless of the perks they run.

  • getuy45u4iugetuy45u4iu Member Posts: 91

    Yes, DH needs a nerf because it’s too strong, giving iframes, unlike other exhaustion perks, and giving distance before hit, so killer can’t do anything if DH is timed properly. Also extremely frustrating, why do survivors fix their mistakes so easily when one killer’s mistake can cost them the entire match? DH takes skill, but less than other exhaustion perks, where you should plan ahead and save it. Survivors would do just fine if DH just got removed from the game.

    Also I don’t understand why you ask the killer to show his perks? Looks like same whataboutism, that some people don’t like when someone brings up survivor perks in a NOED thread. And I don’t think anyone is going to be ashamed of running DH. People running it are probably so used to it they won’t feel comfortable with any other exhaustion perk.

  • danielmaster87danielmaster87 Member Posts: 4,806

    Those perks only even the playing field for killer, allowing them to just play the game. It's the fun chase perks, that people can't run because they're not gen defence, that actually add to a killer's chase strength. If survivors can't even do the gens, then it's their game sense that needs analyzing, not the killer's.

  • NinthPixelNinthPixel Member Posts: 18

    The perk is easy to counter by not attacking at the first moment. But I am only gold rank killer, so maybe I haven't I seen it used that well. To me, the perk just look stupid. You can't animate a forward roll or some more cool evade? I think that is where the frustration lies for killers, you gonna tell me THAT just evaded my attack, really?

  • JagoJago Member Posts: 1,418

    Ruin undying tinkerer is the worse.

    Boooooriiiing. But its meta cause thats what is effective. Same for dh borrowed.

    Complain to devs, not the players using those busted things.

  • IronKnight55IronKnight55 Member Posts: 2,064

    "Also I don't understand why you ask killer to show his perks"- It's pretty obvious why people wanna know what perks they were using... I find it kinda funny that the OP won't say, haha. I'm guessing they were using META perks as well. 😂

  • CashelP14CashelP14 Member Posts: 4,845

    Without showing the full picture this 1 image means nothing.

    90% of the killers I face either have Ruin or Pop. Does that mean they have no skill? Dead hard is meta, so are they. Both help you complete your respective objective.

    The argument people will make is "killers needs to run this because the game is unbalanced". This is where showing your build actually matters. If your playing as Nurse, Spirit or Blight and running a full meta build then you shouldn't be complaining about dead hard.

    I don't mind the idea of an eventual dead hard nerf but the way you've tried to argue your point wasn't great. I also agree with the idea that once dead hard is nerfed, and every starts using Sprint Burst that killers will also complain about nerfing it.

  • realflashbossrealflashboss Member Posts: 209

    DH doesnt need a nerf. It might 'supress damage' but it gives you next to no distance. It has plus and minus it just feels bad to killers cuz you feel cheated from a hit. Its situational, it can be baited, it is used a lot but again so are the meta builds for killers with ruin, pop, undying etc.

    If the question is more of changing the meta then there needs to be better viable perks for both sides to spice it up a bit. Lucky break had the potential for example but when they nerfed it it became a waste of a perk slot so no meta changed.

    Id rather see strong/viable new perks added to both sides at the same time so we can have the chance for more random builds.

    Ideally they should go back to making perks that counter eachother when they make a killer and survivor dlc. Now it feels out of sync a bit so each side is playing catch up.

  • RescultirRescultir Member Posts: 169
    edited September 2021

    The only time DH is effective is if survivors know how to use it correctly. If you swing at a person when they DH out in the open, that's a you problem for not waiting for the DH or for at least checking. If the survivor uses it to go to a pallet or to get to a safer spot, it's up to you to continue the chase or leave him. Only unskilled players will say unskilled survivors use this perk, there is much more to it than just equipping it and pushing E. Every other exhaustion perk sucks other than maybe sprint burst which you will see low-end players use most of the time because they don't know how to use Dead Hard.

    And I can see that you have 2, maybe 3 kills right there so I have no idea what you're complaining about since you clearly got them with DH in play.

  • Rey_512Rey_512 Member Posts: 1,622

    Dead Hard and Borrowed Time are two of the most commonly used survivor perks for good reason - they are VERY STRONG. No one can deny that they can be borderline busted.

    Let’s stick to Dead Hard, the topic of the thread. There are NO KILLER PERKS that give immediate results to ending a chase. Dead Hard DOES give an immediate benefit to extending the chase. What could be a 30 second chase can turn into a much, much longer chase. You can greed a pallet and make a window that you normally wouldn’t. And you pretty much have this perk in your pocket for every chase you start (generously short cooldown of 40 seconds). You don’t need ANY requirements to use this perk besides being injured.

    The only “equivalent” perks for a killer I’d consider are NOED and Devour. NOED only works until endgame, can be cleansed, or even outright prevented. Devour also takes time and hooks to get any benefit, and can also be cleansed.

    Keep in mind you don’t just face one Dead Hard in a match, you’re usually facing AT LEAST 2, and frequently 3, sometimes 4… that’s a lot of potential for wasted time that the killer has to micromanage.

    You can defend Dead Hard all you want, but it’s a very clutch perk that requires zero investment (besides getting injured) to get value from.

    Should it be looked at? Possibly. Maybe at least make the cooldown much longer. You don’t need to be Dead Harding every 40 seconds lol.

  • IlliterateGenocideIlliterateGenocide Member Posts: 2,052

    Still waiting for this dude to show his build.

  • ThanksForDailyThanksForDaily Member Posts: 585

    Too shy show the 4th tunneled out survivor with 2k points and Ruin, Undying, Pop, Tinkerer or Corrupt on S tier killer.

    But ya know, NERF DEAD HARD!

  • apathyincapathyinc Member Posts: 344

    I can't remember the last time I was in a match as either survivor or killer where Dead Hard wasn't used by someone. It's overused because it's so powerful. Hell, even when it was broken people were still choosing to take it anyway, that's how powerful it is. Something should change that.

  • XayrlenXayrlen Member Posts: 330

    Just bait it out

  • JohnWeakJohnWeak Member Posts: 854

    No need to nerf it, lock it down to one survivor only. Some perks should be impossible to be equipped once already used by 1 survivor : DS, DH, Unbreakable.

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