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Why play Deathslinger over Huntress?

Wasn't the entire point that he can sneak up on survivors and take pot shots?

If he has a full-size terror Radius, that just makes him a dollar store Huntress with an 18-meter, delayed hatchet


I had a feeling the "No fun pls nerf" plebs would eventually get their way

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Comments

  • ShroompyShroompy Member Posts: 2,477

    People play games to have fun, if something is in the game where the majority of people who play against it don't have fun. Whats the point of it staying in the game.

    Also he takes just ever so slightly longer to ADS than Trickster (0.05 second difference) and without a sound queue since he inhales only when its ready to fire as opposed to Trickster who has a noise the moment he pulls out his knives.

    Something that is .4 seconds when considering latency and input delay is still going to be unreactable to the majority of players. His 1v1 will stay relatively the same.

  • CrowmanCrowman Member Posts: 3,633

    Stealth is unfun for survivors and we can't have killers have unique gameplay styles that survivors find unfun.

  • HoodiedHoodied Member Posts: 12,399

    Gun

  • ShroompyShroompy Member Posts: 2,477

    Yeah, you're right. Those should be changed. 1 thing at a time ok bb? <3

  • ShroompyShroompy Member Posts: 2,477

    What is the point of keeping something in a game if its unfun to go against? Seriously where's your logic in that?

    And don't act like its purely a survivor thing, Soul Guard. ######### Soul Guard was nerfed because it was unfun to go against.

    And not too long ago DS was nerfed, hell the hatch and keys were finally nerfed but no y'all are crying about a killer thats barely gonna be affected by his changes.

  • LabracLabrac Applicant Posts: 1,225

    I love how they increased Deathslinger's TR with the justification of "every ranged killer should have a bigger warning" when literally everybody gave feedback that Trickster should not have a lullaby. A 24m lullaby on him would have been enough. Now you can hold W for 14m against Slinger (110% killer btw) before he's even able to do anything to you.

  • CrowmanCrowman Member Posts: 3,633

    Soul Guard wasn't nerfed for being unfun to play against. It was given a cooldown, because SWF squads were using Soul Guard and WGLF to keep reviving teammates up in the killers face leaving them in a lose-lose situation where they either try to down one of the 3 injured survivors in front of them as the other 2 keep picking them with the protection of Soul Guard's endurance while the last survivor does gens or leaves 3 injured survivors right in front of him so they can heal up since he literally can't down them. Now Save the Best for Last or a killer with a multi-hit power could deal with it, but it was basically an unintentional side-effect of the WGLF buff. The nerf Soul Guard got really doesn't effect it in a normal use case scenario.

  • MistakesweremadeMistakesweremade Member Posts: 230

    "I don't care about your idea of fun, I care about my idea of fun."

    Uh, then why should I care about your idea of fun? lmao you are acting just like the evil entitled survivor mains you are crying about.

  • ShroompyShroompy Member Posts: 2,477

    Your examples are all terrible

    I don't know if you've realized the more common complaints people have against some killers

    Spirit

    Slinger

    Silent Bell Wraith

    Rusty Shackles Hag

    These all have something in common. They lack feedback, and as a survivor you don't feel like you have much input while playing

    Clown, Plague and Pyramid Head all give feedback that their using their power, and you don't see many complaints of these killers

    Also, I don't care about your idea of fun either. I care about what makes a game fun for every one because thats what people buy games for, fun, not a chore, fun.

  • ShroompyShroompy Member Posts: 2,477

    Yeah, honestly there are a few survivor perks that needs change imo, mainly DH, Spine Chill and Iron Will mainly. Outdatted af they need to go

  • adirgeforthedeadadirgeforthedead Member Posts: 290

    Also because Streamers started show casting how effectively broken the combination of those two and For The People could lead to ridiculously long chases. As you said, in most situations you won't feel the cooldown for Soul Guard because it was not intended to be abused like that.

  • IlliterateGenocideIlliterateGenocide Member Posts: 2,074

    As much as I a absolutely hate playing against deathslinger. This nerf was unnecessary

  • danielmaster87danielmaster87 Member Posts: 4,806

    Yes. Deathslinger with M&A was apparently OP but Doctor can do the same when using some of his add-ons. It's picking and choosing.

  • BadMrFrostyBadMrFrosty Member Posts: 1,100
    edited September 2021

    I agree that Deathslinger and Spirit needed changes, HOWEVER, AND I MUST BOLD THIS PART:

    • THIS IS NOT THE RIGHT TIME TO CHANGE THESE KILLERS WITH MAPS/RNG BEING THE WAY IT IS.

    Maps need to be adjusted before we start nerfing killers, especially those in the mid/upper mid tier. But hey, why do something difficult when you can just slap some nerfs on a killer, not examine your broken map design/RNG system, and call it a day.

  • ShroompyShroompy Member Posts: 2,477

    Yeah, everything youve said in this post confirms everything I was thinking, the screenshot and the first line was truly just the cherry on top

    Good day, and have fun tomorrow ;)

  • HaunterofShadowsHaunterofShadows Member Posts: 3,067

    A gun

  • feruisferuis Member Posts: 183

    You can say whatever you want, but at the current state of the game he needed buff if anything.

    Should we all now jump on how survivors are beyond strong because of Oracle? Where so called uncountable free win Spirit got only one hook in the match? How gens flied whenever killer got in a chase? Or how killer loses the game because of the smallest mistake, where survivors make dozens and still win easily?

    And what if you encounter survivors of that level? Where is the killers fun? Where is the counterplay for million second chances? Or how do you counter splitting up with let's say Clown or now Slinger? You don't. That is automatic lose for the killer, but i guess only survivors are allowed to have fun, keep balancing the game around the potatoes on this forum, and let's see how long q will be.

  • BadMrFrostyBadMrFrosty Member Posts: 1,100
    edited September 2021

    Listen, BVHR just didn't want to program killer AI. Now be a good killer, walk in a straight line, and get hit by palette. :)

    Post edited by BadMrFrosty on
  • OrcLuckOrcLuck Member Posts: 11

    I know that this will impact me, but I'm hoping that its the start of a path where deathslinger diverges a little from huntress. I think the harpoon reeling speed might be where we see future buffs, but I don't know I don't know exactly what design space the devs see the wiggle room in for this killer.

  • DelsKibaraDelsKibara Member Posts: 3,127

    ScottJund again?

    Urgh... I genuinely dislike him and his clique.

  • ocafghanistanocafghanistan Member Posts: 5,771

    at this point for fun I guess? I'll still always like playing him for the gun factor

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