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Why Tunnel?

KaitsjaKaitsja Member Posts: 507
edited September 2021 in General Discussions

I understood tunneling with the old matchmaking, efficiency and all that jazz, but now with the new matchmaking all you're doing is bum-rushing to high mmr and it makes me wonder why you would want to be in a hurry to get there?

Is being looped for 5 gens and making minimal points really that much fun? Because from what I understand, high mmr is just super-efficient survivors that smash gens, know every loop and can run a killer of lesser skill for 5 gens.

I just don't understand why you'd want to tunnel in lower mmr. I just want to understand the logic.

Post edited by Kaitsja on
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Comments

  • BranBran Member Posts: 1,025

    well when surv know how to loop, it doesn't matter who you chase so why not?

  • UnknownKillerUnknownKiller Member Posts: 1,398

    Why rushing gens ? Existencialism questions

  • SchardonSchardon Member Posts: 177

    Look, I know being tunneled is aggravating and boring. I've been there too but instead of blaming killers, blame the devs for their game design.

    It's not the killers fault that killers heavily struggle with the timer (gen progression) and that getting one survivor out of the game ASAP is almost a necessity in higher MMR games. It's also not the fault of the killer that the most efficient way of winning the game is to tunnel survivors.

    Imagine playing survivor and after completing 33% of a gen, you stop and go to another gen, repair it to 33%, stop and go to the next gen.

    That's basically the same thing as a killer spreading out their hook pressure on purpose.


    At this point it's the devs job to incentivize killers to focus on juggling survivors instead of focusing on one. VHS (a new asym. game coming out soon) for example, has a mechanic which makes the killer/monster want to hit different survivors instead of just one.

  • C3ToothC3Tooth Member Posts: 4,306

    I use a single 2nd chance (Lithe), was doing well enough to gain my sbmm. And lord, that one day I played 4 matches and all 4 were hard core tunneling the first guy out. The funny thing that me & other 2 super-efficient survivors that smash gens (not even good at loops) and 3 escape.

    All I think is Im not even feel like to escape those tunneling match because the sweat increased so high.

  • KaitsjaKaitsja Member Posts: 507

    I'm not saying killers shouldn't try to kill survivors, I'm saying I don't understand why you would want to be in a hurry to reach high mmr for games that are simply not fun.

  • R2kR2k Member Posts: 1,069

    Even if u play chill u eventually reach high mmr, cause some survivors just suicide on u. So what do u suggest them to do, intentionally loosing is not an option.

  • HippieHippie Member Posts: 1,003

    I mean, why not? If that's their desired playstyle then let 'em go. And in the meantime, use the tunnelling as looping practice and then move on to the next game!

  • BranBran Member Posts: 1,025
    edited September 2021

    whether on purpose or by coincidence you'll reach high mmr if you perform positive in games.

    even if you were to purposely lose games you'll eventually get back to that level.

    i tell you, i am in no rush to play in high mmr games. i'm already against survivors who are slamming me and it's already frustrating.

  • PanicSquidPanicSquid Member Posts: 655

    You can intentionally lose, just unequip your slowdown perks, equip some meme perks and add-ons and just play normally.


    For extra flavor go out of your way to "play fair". Don't slug, camp, or tunnel. Then when 4 survivors escape, you still "lose", but you could still play the game to have fun.

  • C3ToothC3Tooth Member Posts: 4,306

    @Schardon Imagine playing survivor and after completing 33% of a gen, you stop and go to another gen, repair it to 33%, stop and go to the next gen.

    I understand the meaning when Killers saying this. Its about "complete" progressing of a Gen as Killers complete hook count of a survivor.

    Except 33% Gen can regressed to 0. Survivor's hook count cant be decreased.

  • SchardonSchardon Member Posts: 177

    Absolutely true and it's not an entirely fair comparison, I've gotta admit that. I just wanted to make it more clear to OP how inefficient it is for a killer to spread out his hooks.

    Spreading hooks for a killer is the "nice" thing to do but it's also the most dumb and inefficient thing to do.

  • KaitsjaKaitsja Member Posts: 507

    I understand the necessity of it at high MMR; you simply don't have the luxury of entertaining a 4v1. But at lower MMR, I fail to see the logic.

    --

    There's nothing wrong with playing like that.

  • R2kR2k Member Posts: 1,069

    You know your suggestion is bad? U basically asking killer to stay afk until survivors do their job. What's the point to play killer then?

    And where fun comes from if u intentionally let everyone away? If u think starting a game with mindset *Ok, this one i will loose* is good option, then u don't understand what are u asking for.

  • ClowningClowning Member Posts: 886

    I think that now, more than ever, many Killers feel they do not have any control over the game and camping is the only way for them to take that control back.

    And I'm not gonna lie to you, often times when I'm playing a C or D tier Killer against an efficient group of Survivors, I know that by leaving the hooked person to go chase looper69420 I'm lowering my chances to "win", while ensuring Survivors have more fun. The only thing that genuinely sucks about that, is the fact they often have zero appreciation for this and they're more than happy to let you know how much better they are than you in every way, to the point it no longer surprises me some Killers play the way they do.

  • R2kR2k Member Posts: 1,069

    This exactly. Those who play only one side, don't care about why another does it. Survivor mains just ask anything to stop killer from doing his job.

  • KaitsjaKaitsja Member Posts: 507

    See, efficiency is only necessary at high mmr. It's not really necessary at lower mmr where the survivors aren't as skilled. The intention of my post is to understand why tunneling seems to be the norm now when rank no longer matters, and your hidden mmr is based on how well you performed in regards to your objective.

  • PanicSquidPanicSquid Member Posts: 655

    I am not suggesting being AFK nor letting the survivors live, I am suggesting you run non-meta perks and bad add-ons, and mix that with non-optimal strategies to allow you to play the game, at a significant disadvantage, which will increase the odds that you lose the match and naturally decreasing your mmr.


    Tl;dr bring bad perks and bad add-ons, "play fair" and be more likely to lose the game.

  • SchardonSchardon Member Posts: 177

    That's a good question and you're right on that. I think that most killers in low MMR just don't know what to do and just play the game like..whatever. I don't even think they really keep track of who they've hooked already.

    In the end I just think people play games to win no matter how high their MMR is. If they see an easy way to win, they'll go for it.

    I also assume low MMR survivors don't often run BT and DS, thus there is nothing discouraging the killer from tunneling.


    People are playing to win, it again boils down to the devs having to entice killers to spread their hooks.

    I could also ask you - why should low MMR killers not tunnel? What do they get from playing inefficient on purpose? They'll stay in lower MMR regions for longer and that's far more chill and fun, sure but I'm not really sure if low MMR killers are really aware of how hellish high MMR gets for killers.

  • R2kR2k Member Posts: 1,069

    Your answer is simple. When u launch a game u expect yourself win, not standing afk while someone else plays the game and not being a toy in other players hands. And to win killers need to pressure survivors. Since survivors can 3 gen u in less than 80sec, u need to kill someone early cause it very very frustrating to play on 1-2 gens left with 4 man alive.

    And about efficiency. More u play, better u become, so eventually u will get better and game will face u against better players. If u expect everyone to stuck at baby level, then it's not how it works. I don't think u enjoy playing against baby killers too.

  • R2kR2k Member Posts: 1,069

    Force every single survivor to stop playing in SWF, don't pick DS, DH, unbreakable and other meta perks and we can talk again.

  • MistakesweremadeMistakesweremade Member Posts: 229

    Maybe because I want to play that way? I mean, I don't start pissing my pants when I get an extremely fast match with gens flying left and right because I know that is how survivors want to play, they payed to play that way, I payed to play my way.

  • justbecausejustbecause Member Posts: 1,521

    I think everyone here knows my opinion about tunneling it ain't nice definitely however I need to point this out

    This matchmaking is supposed to match u with same skill players right? Which means 4 exact same skilled players against you 1 with same or around similar skills before u could get matched with less skillful ppl or much skillful than you which is either win or lose situation so I'm not really surprised about tunneling now nor before but my opinion about tunneling is clear for me it's bs move but I do understand this

  • PanicSquidPanicSquid Member Posts: 655

    You said intentionally losing isn't an option, I presented you with a way to make you more likely to lose the game, and to thus make sure you don't reach high mmr.

    If the survivors use meta perks and play in a SWF it should help you lose and avoid reaching high MMR.

    I'm a killer main, my dude, I know the struggle of wanting to win, but not wanting to face death squads.

    I originally swapped my gen regression perks so the devs can get data about what gameplay looks like when there are no regression perks in play, and maybe make some base changes to make things better for killers.

    It morphed into this strategy which should make me a better killer by not relying on perks or add-ons to carry me, while also by nature of the beast, losing more and preventing my MMR from going to the no-fun zone

  • TheArbiterTheArbiter Member Posts: 875

    Because people play games to win and tunneling is a very effective way to win.

  • R2kR2k Member Posts: 1,069

    So u offer me a loose-loose scenario while u keep your win-win? Nice try. I don't use perks like ruin undying too, but if u are killer player, then u should understand that at some point u have to kill. And between 0 hook and 2 hook survivor I'm choosing second one cause otherwise game ends too fast.

  • SirGandoSirGando Member Posts: 374

    why genrush?


    because its your objective.


    so then why tunnel?


    because its their objective.


    Solution?

    Borrowed Time and Decisive Strike. Your Welcome.

  • KaitsjaKaitsja Member Posts: 507

    You don't seem to really grasp the spirit of the question. I'm not trying to attack anyone for tunneling; it's their choice to do so. I'm trying to understand why they would want to get to high mmr as fast as possible.

    I play both sides, so I do understand the need to be efficient when the chips are down. Baby Survivors and Baby Killers aren't at all what I expect, and I don't expect them to stay at low skill forever. However, there are survivors and killers of average to above average skill in between baby and high mmr.

  • R2kR2k Member Posts: 1,069
    edited September 2021

    It's in human nature to compete. Even if u destined to loose, u want to try out and fight for win. And since killer goal is to kill, player search for most optimal way for their playstyle/perk choice to do it. It same goes for survivors.

  • humanbeing1704humanbeing1704 Member Posts: 6,619

    honestly I don't even do it intentionally usually if it's an immersed team and one guy isn't stealth I kinda have no one else to immediately go after

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