I don't mind it too much, but then I already knew the layout well from watching some let's plays of Res 2 Remake when it released. I feel like it's harder for survivor than killer, can be very annoying to find a gen to work on once you get down to just 3 or 4 gens left on the map, or to find a hex totem. I think every killer match I've played on it since I came back to the game after a 1 year break about a month ago has been at least a 2 sacrifice match for me.
That's the only loop that really works, so no, not unless the map is reworked to have more loops.
1:1 maps can work in DBD, but they need to be very carefully balanced when transitioning to DBD. RPD could be good now if they were willing to add more holes in walls for vaults, and change some things in the map to allow for stealth. Add more lockers, changing the courtyard where one of the exit gates are to be better for looping, etc.
It's like how characters from other games should be adjusted accordingly when being put into Smash Ultimate. If the character is too faithful, it can come off as bad. There is typically artistic liberties taken to make the character work, and it's almost always worth it.
Saloon is surprisingly okay for Survivor if you know how to run the main building and the other tiles. You don't need any breakable walls open to run that map as Survivor.
As far as maps goes, yes RPD is the worst thing to ever be implemented, I cant believe im saying this but that thing is even worse than Midwich, I tought it was physically impossible, as in the laws of the universe could not allow for a map worse than Midwich, but alas same as science, brave and inquisitve people manage to break the barriers of what we take for granted and released a new bane upon the game.
As for all content, including perks, mechanics, maps, etc, Twins is by far the worst atrocity to ever walk the fog, I fear the day they actually manage to surpass the "experience" of playing as and against Twins, if I had to chose to delete either Twins or RPD from the game I would pick the first any day of the week.
I like RPD but only because I think the map looks cool. Does it suck? As killer sure but I've had a decent jason game on there. It seems certain killers work better on that map then others. Mostly the two who take advantage of cover.
I always disconnect whenever I see an offering to this RCPD. If randomly I get there I try to play the best I can and learn a little... But it´s not a funny experience... Since I play to have fun this map is a trash and such an unwelcome thing to me.
Really hope BHVR notice the big amount of discs in this map and rip it off or change it.
Without any shame, I'll AFK out RPD offerings. If I get it by (bad) luck, I'll chalk it up as a bad bounce and play the game out, but...well, it takes a lot to make me miss Haddonfield. I'll say that much.
The real reason I dread RPD is that there is at least 1 pseudo-infinite (the office room near the main hub) that is both really easy to reach and impossible to deal with if your killer doesn't have anti-loop.
You still didn't answer my question in the other thread where you were defending RPD.
How do you deal with the office pseudo infinite as someone without an anti-loop?
And no, there is a reason why Badham/Haddonfield/RPD are considered miserable maps to play killer on. SWFs are SWFs, but there shouldn't be maps that hard-counter specific killers this hard.
If I'm playing an M1 killer without an anti-loop ability, a survivor abusing this is the one and only time I'll suffer spontaneous internet connections. There is literally nothing you can do about a player that just runs here, and even at BL3 you simply won't catch them.
Well I do just fine on the map with a variety of killers. Not saying that in a bragging way. It's just the truth. I've spent so much time with it. I just know how to play it. It's fun.
Playing any ranged killer on that map is a miserable experience, exponentially more so than the other indoor maps. You're basically forced to play M1 barring a few killers.
You cannot play an M1 killer on that map unless you have an anti-loop. Nemesis and PH do pretty okay there and Doctor/Hag can be okay if you prepare for the infinite. Wraith, Pig and co. get shattered the second survivors realize that all they need to do is make a beeline for the hub, run into the office and if they make it, there is literally no way to catch them even at BL3. It's as bad as the fence loop on Badham or the basement house on Haddonfield, but without any opportunity for counterplay or mindgames.
You've got a vault into a small room and a vault out, without an entrance on one side. These vaults are separated by a barrier and lead to another vault, meaning that if you don't mess up, it's an infinite.
The office close to the main hub. I'd have to play it again to be more specific. I think someone earlier mentioned it as the 'interrogation room'. It's been a while since I played the RE2-make.
Essentially, it relies on a closed 'cubicle' with two vaults separated by a long barrier of desks, into a potential pallet and another vault. You vault into the room then to the cubicle. Whichever way the killer comes, you vault onto the other side watch the killer. If he goes around the barrier, you vault out of the cubicle and leave the room through the door. If he climbs back in, leave via the second vault.
Then you wait for the killer to pursue again, reenter the room via either door or window and start the cycle again.
It's not a 'true' infinite, as eventually stuff will probably start getting blocked (although smart survivors will postpone this until you've hit a silly level of bloodlust, or more likely just walked away).
I play at what is probably a high-intermediate MMR (it's really impossible to tell) and I see it pretty frequently. If I'm up against a RPD offering, I sort of expect it.
It's also why I'm avoiding playing Wraith, Pig and Ghosty right now (although Demo also struggles with this loop). Hag, Doctor, Nemesis, PH and even Pinhead (to a degree) can counter it. I'm not sure about ranged killers, but honestly, RPD counters them hard as is.
The Interrogation room is the room with the giant glass. Probably not the right one. I think you mean the one right below the library correct? The 1 looong desk with "Welcome Leon" above it?
I still think it's a million miles nicer to play on than Badham. Every single thing about Badham is gross. At minimum for the peple who don't like RPD for it's gameplay have some really cool graphics and fans of RE will jut have some fun on the iconic map.
Comments
Oh I hope there will be a Sluzzy special with Wraith only reading Sluzzy threads.
also a Tony one.
I don't mind it too much, but then I already knew the layout well from watching some let's plays of Res 2 Remake when it released. I feel like it's harder for survivor than killer, can be very annoying to find a gen to work on once you get down to just 3 or 4 gens left on the map, or to find a hex totem. I think every killer match I've played on it since I came back to the game after a 1 year break about a month ago has been at least a 2 sacrifice match for me.
all indoor maps + dead saloon sucks and I who mostly play survivor says this.
That's the only loop that really works, so no, not unless the map is reworked to have more loops.
1:1 maps can work in DBD, but they need to be very carefully balanced when transitioning to DBD. RPD could be good now if they were willing to add more holes in walls for vaults, and change some things in the map to allow for stealth. Add more lockers, changing the courtyard where one of the exit gates are to be better for looping, etc.
It's like how characters from other games should be adjusted accordingly when being put into Smash Ultimate. If the character is too faithful, it can come off as bad. There is typically artistic liberties taken to make the character work, and it's almost always worth it.
Saloon is surprisingly okay for Survivor if you know how to run the main building and the other tiles. You don't need any breakable walls open to run that map as Survivor.
As far as maps goes, yes RPD is the worst thing to ever be implemented, I cant believe im saying this but that thing is even worse than Midwich, I tought it was physically impossible, as in the laws of the universe could not allow for a map worse than Midwich, but alas same as science, brave and inquisitve people manage to break the barriers of what we take for granted and released a new bane upon the game.
As for all content, including perks, mechanics, maps, etc, Twins is by far the worst atrocity to ever walk the fog, I fear the day they actually manage to surpass the "experience" of playing as and against Twins, if I had to chose to delete either Twins or RPD from the game I would pick the first any day of the week.
I like RPD but only because I think the map looks cool. Does it suck? As killer sure but I've had a decent jason game on there. It seems certain killers work better on that map then others. Mostly the two who take advantage of cover.
Killers like billy/blight /wraith/nurse on indoor maps is an absolute nightmare, vs facing them outdoors where its far more easier to loop em.
I always disconnect whenever I see an offering to this RCPD. If randomly I get there I try to play the best I can and learn a little... But it´s not a funny experience... Since I play to have fun this map is a trash and such an unwelcome thing to me.
Really hope BHVR notice the big amount of discs in this map and rip it off or change it.
I wish we would've gotten Spencer Mansion instead. I feel like RE 1 is constantly ignored and overlooked.
RPD is a nightmare for any killer that relies on ranged.
I would want this one:
Please.. just watch this video and stop with the complaining, jesus…
https://youtu.be/azcAuVqQ_Zc
Without any shame, I'll AFK out RPD offerings. If I get it by (bad) luck, I'll chalk it up as a bad bounce and play the game out, but...well, it takes a lot to make me miss Haddonfield. I'll say that much.
The real reason I dread RPD is that there is at least 1 pseudo-infinite (the office room near the main hub) that is both really easy to reach and impossible to deal with if your killer doesn't have anti-loop.
That and yes, all the freebie gens.
You still didn't answer my question in the other thread where you were defending RPD.
How do you deal with the office pseudo infinite as someone without an anti-loop?
And no, there is a reason why Badham/Haddonfield/RPD are considered miserable maps to play killer on. SWFs are SWFs, but there shouldn't be maps that hard-counter specific killers this hard.
Even the best killers out there despise this map.
Sluzzy seems to have switched to an alt account now. You'll spot it around.
I sort of miss him. Either a top-tier troll or a gloriously insane person, and either way he made me laugh a lot.
This.
If I'm playing an M1 killer without an anti-loop ability, a survivor abusing this is the one and only time I'll suffer spontaneous internet connections. There is literally nothing you can do about a player that just runs here, and even at BL3 you simply won't catch them.
Well I do just fine on the map with a variety of killers. Not saying that in a bragging way. It's just the truth. I've spent so much time with it. I just know how to play it. It's fun.
Playing any ranged killer on that map is a miserable experience, exponentially more so than the other indoor maps. You're basically forced to play M1 barring a few killers.
You didn't answer my question.
Again.
How do you handle the office infinite on an M1 killer? Be as specific as you can.
You cannot play an M1 killer on that map unless you have an anti-loop. Nemesis and PH do pretty okay there and Doctor/Hag can be okay if you prepare for the infinite. Wraith, Pig and co. get shattered the second survivors realize that all they need to do is make a beeline for the hub, run into the office and if they make it, there is literally no way to catch them even at BL3. It's as bad as the fence loop on Badham or the basement house on Haddonfield, but without any opportunity for counterplay or mindgames.
You've got a vault into a small room and a vault out, without an entrance on one side. These vaults are separated by a barrier and lead to another vault, meaning that if you don't mess up, it's an infinite.
Which office? There is a bunch.
I was not aware there was an infinite on that map. I've never seen anyone run it while playing either role, but good to know. Thanks for the heads up!
The office close to the main hub. I'd have to play it again to be more specific. I think someone earlier mentioned it as the 'interrogation room'. It's been a while since I played the RE2-make.
Essentially, it relies on a closed 'cubicle' with two vaults separated by a long barrier of desks, into a potential pallet and another vault. You vault into the room then to the cubicle. Whichever way the killer comes, you vault onto the other side watch the killer. If he goes around the barrier, you vault out of the cubicle and leave the room through the door. If he climbs back in, leave via the second vault.
Then you wait for the killer to pursue again, reenter the room via either door or window and start the cycle again.
Hence, pseudo-infinite.
I JUST GOT RPD AGAIN AS SPIRIT.
I’m definitely not going insane :D
It's not a 'true' infinite, as eventually stuff will probably start getting blocked (although smart survivors will postpone this until you've hit a silly level of bloodlust, or more likely just walked away).
I play at what is probably a high-intermediate MMR (it's really impossible to tell) and I see it pretty frequently. If I'm up against a RPD offering, I sort of expect it.
It's also why I'm avoiding playing Wraith, Pig and Ghosty right now (although Demo also struggles with this loop). Hag, Doctor, Nemesis, PH and even Pinhead (to a degree) can counter it. I'm not sure about ranged killers, but honestly, RPD counters them hard as is.
In regards to characters/maps/perks.
Yes. RPD is by far the worst.
Badly designed, frustrating crap.
The Interrogation room is the room with the giant glass. Probably not the right one. I think you mean the one right below the library correct? The 1 looong desk with "Welcome Leon" above it?
I still think it's a million miles nicer to play on than Badham. Every single thing about Badham is gross. At minimum for the peple who don't like RPD for it's gameplay have some really cool graphics and fans of RE will jut have some fun on the iconic map.
RCPD is the best map in Dead By Daylight, or at least tied with Sandwich Elementary.
The same could be said of the 2010 Elm Street film (if there are any).
The Badhsm map is also authentic, the exterior of the school at least.
That's the one.
I want to agree with you.
Truly, I do.
But with the addition of Boon Totems, I just can't agree, no matter how much I want to...
RPD does look good, which is honestly the only thing I like about it.
Again, with the right build and killer it's...manageable. I certainly wouldn't say fun.
With the wrong killer, and survivors who abuse the aforementioned loop, it's abysmal.
Don't look at the new survivor perks. Trust me, you'll want to eat a kitten.