Why do you think The Cenobite is overperforming

In my opinion the only addon wich needed a nerf was the fang. the rest is completely fine.
what do you think about the changes
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In my opinion the only addon wich needed a nerf was the fang. the rest is completely fine.
what do you think about the changes
Comments
Because he's a unique killer that has existed all of 2 months and it takes time for people to learn how to face a killer. Stats from the first two months are worthless but I'm not shocked behavior is interpreting statistics at face value. They love statistics but refuse to hire anyone who has actually earned a degree in statistics.
Because his passive is the worst thing ever for SoloQ.
As usual SoloQ gets shafted good and deep while SWF eat steak and lobster.
Because solos. That's literally why, it's because of solos.
It's is Add-ons which got nerfed. Mainly the ones which were used with Franklin's and Hoarder to make solving the LC as hard as possible.
His balance pass will probably come next Mid Chapter.
I don't think he is. I think BHVR is flat out lying and just doing whatever they want. I hardly ever see anyone playing Pinhead. When I do it's almost always a 4k escape. There is no chance that he is "over performing".
He is?
It's rubbish.
This is yet another massive nerf for the sake of low level play without any consideration for intermediate/high level viability. Cenobite was already mid-tier at best.
That said, I can't think of any occasion where BHVR has changed an impending nerf based on forum feedback, so...yeah. I guess Cenobite is about to become another one of those killers that basically nobody plays.
Because people see him and instantly stop trying. I know some people like that, they hate him and give or dc sometimes.
I have an intensive job and I haven't read on this. Is he getting a nerf? Direction to where I can read on it would be appreciated.
people do that to me when i play non-campy bubba, does that mean bubba should be a 105 killer with insidious basekit?
I believe he outperforms at low ranks due to his passive pressure, new players can't handle him and experienced players will obliterate him. IMO his power is terrible. Bhvr had to design a killer that would have pressure despite the horrendous huge maps and came with this poor design, instead of fixing said problems and creating a good killer. They probably made that useless chain skill and though "you know what? It's just not strong enough, he needs some kind of slowdown!". Thus, Cenobite was born.
You would think that they would have learned something about huge maps by now (I'm looking at you, red forest), but they outdone themselves with yet another huge map! Now they have to compensate this by tweaking killer's powers instead of maps.
BHVR would have no need to lie, they can just do changes if they want to. They can also make him 4.4m/s without any reason.
His Power literally gives the Survivors a "fail" condition if they don't go and pick up the box.
Unlike The Pig, who puts something on, how do I get it off. There's just an Aura in the match for the box, not quite as easy to connect the dots for new players.
I honestly laughed out loud when I read the patch notes. I have said multiple times Hoarder/Franklin Cenobite was terible for Solo but nerfing his add-ons make me laugh. let's keep helping the bots while shitting on your long-term players with skill.
Your average killer player, aka face camping Bubba, cant play Pinhead so that's why pinheads kill rate is 70%. Only people who put in serious practice and persevered through the humiliation still play him.
this game loses killer players every chapter
Overperforming and fun to play against aren't the same thing, but both are taken into consideration when it comes to making changes. Freddy wasn't reworked because he was strong. Many players don't enjoy playing against Pinhead. Solving the box and dealing with the chain hunt at the same time is extremely annoying, as is the Hoarder/Franklin's box chaser build.
Not even remotely true. It has been datamined that there are generally far more killers in queue at high MMR than survivors.
Its because survivors cannot handle a secondary objective, so once you apply any second objective pressure at all they mostly crumble apart through the mismanagement of time.
This. SoloQ is just so bad right now.
Add on nerfs
https://forum.deadbydaylight.com/en/kb/articles/304-5-4-0-ptb
All BHVRs fault and they dont care.
They could implement opt in voice chat or develop a ping system but nah.
Its baffling because this greatly hampers killer design. We could have awesome and more complex killers if the game was designed with SWF in mind.
Let me tell you, I read a post, which told how the box spawns in the beginning of the match and how it'll spawn everytime. Far away from my and about 16m away from survivors.
I tried running the build Lethal Pursuer, Ruin, Undying and BBQ with the two slowdown solve add ons. At the beginning I'd use Lethal to see survivors and use that information to see where the box will spawn. Solve it and they won't be able to do gens/totems due to chainhunt. If someone tries to solve it, I use my power to stop them. If I hook someone while chainhunt is active, then I can use BBQ information to figure out where the box spawned, due to survivor placement. Endless chainhunt + ruin and undying, makes it tough to progress the game.
On small maps, this setup is horrible to play against. Think I've only lost once using this built and it was on RPD.
Because survivors are bad.
I find him really fun to face, and I usually escape against him. Even in solos.
Thank god he's getting nerfed, less people paying for NFT head the better.
Also, with his box duration add ons being nerfed, he's easily one of the worst now, and due to his noobstomping ability he seems "good" in the statistics.
Just à nerf to 3 of his most used/best add ons
And à buff to 2 of his worst ones
So because randoms are having a hard time the cenobite must never be viable against a swf? (Which he isnt anyway)
I take offense to calling Chatterer bad.
It's simply an overshadowed Alternate Playstyle addon. Think of it like Vanity /ScratchMirror or something.
Now that the good stuff is nerfed you might see it more.
His passive should be nerfed and he shouldn't be able to break his own chains. Without his passive he is the worst Killer in the game
To be honest
12 sec of undetectable for loosing all the chain hunt building isnt that strong
Its situationnaly good like infinite T1 Myers but it wasnt that strong (and i played it)
im confused. You said without his passive he's the worst killer in the game but his passive needs to be nerfed? Did i read that wrong?
I do agree he shouldnt break his own chains.