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Thrill of the Hunt is being slept on

SonzaishinaiSonzaishinai Member Posts: 6,188
edited November 2021 in General Discussions

Thrill recently got a nerf that removed the sound notification and especially with how people feel about boons made people instantly disregard the perk as useless.

So a lot of people missed that the other numbers of the perk were buffed to 50% survivor slowdown. This is a much bigger deal then people think.

Normal blessing/cleansing speed is 14 seconds. Doing it half as fast means it takes 28 seconds

Blessing a hex in theory takes 24 seconds so it would take 48 seconds to use their boon totems on a hex

Now a very helpfull forum user @Onyx_Blue tested it in KYF and what he found is that boons have either been shadow nerfed or they are bugged.

As it actually takes 28 seconds to bless a hex normally and a whopping 58 seconds to bless a hex at full Thrill power.

Uninturrupted might i add. If during that entire minute you walk by or they get doctor shocked or they scream from effects like clown gas or infectious fright they have to start over

Run a full hex build with Thrill and boons will either never exist or the insane amount of slowdown you get from them being set up should make them completly irrelevant. Hell even thrill on it's own is a serious thorn in the side of boon happy survivors

Comments

  • jesterkindjesterkind Member Posts: 3,004

    Hard agree- I made a post about this myself a little while ago, Thrill is actually surprisingly useful against boon totems.

    I'm looking forward to trying out some kind of build involving Thrill, Plaything, and Pentimento to see if I can get some actual stacks on that last one.

  • ShinobuSKShinobuSK Member Posts: 3,663

    Doesnt 50% from 14s mean 7? So the blessing or cleansing with Thrill active its 21s not 28s

    And blessing hex totem takes 36s instead of 48?

    Its still pretty effective totem slowdown but those numbers of yours sound not believable to be true.

  • GwintyGwinty Member Posts: 807

    I like Hex: Thrill of the Hunt and use it on a regular base on my Cenobite with Hex: Plaything. A friend of mine likes to run it on Blight without any other Hex perks, just to screw over people who think that is a relevant Hex.

    50% is huge and if you have any Killer that can interrupt this it gets even better. On Cenobite this gets pretty mean because once you have a Plaything applied you get this rolling: Either way the survivor deals with the status effect or they search their totem. This means one survivor is out of the equasion for some time. Another has to go for the box with one more usualy getting chased by me. This is pretty nice.

    Sure it is not Ruin/Undying but I like that it applies a different kind of pressure and that I can use those two perks. Fun for sure and Thrill helps a lot against Boons.

  • SonzaishinaiSonzaishinai Member Posts: 6,188

    It doesn't add time it makes survivors slower.

    14/0.5= 28

    24/0.5= 48

    And 28/0.5=56

    Test it if you don't believe it

  • PepsidotPepsidot Member Posts: 1,293
    edited November 2021

    Imagine the new killer using a full hex build with TOTH. Such as TOTH, Ruin, DH and Undying as a backup. Whilst in a chase they are also periodically firing crows at their hexes to stop them from being cleansed/blessed.

    It'd be an interesting build to try out when she is released. Only problem is that not all hexes are at ground level, which would hurt this build. It'd be like doctor with the long range zap addon except much much better.

  • Onyx_BlueOnyx_Blue Member Posts: 1,060

    It actually surprised me so much to see that it took 4 seconds short of a minute to bless a Hex with TOTH in play XD logically looking at the perk description, blessing a Hex with 5 totems in play should take 42 seconds: 14 added onto 28. This is a logical assumption because going through the increments of blessing time from 1 TOTH totem increasing time by 3 seconds - 31 seconds, 2 TOTH totems increases time by 6 seconds - 34 seconds; 3 TOTH increases time by 8 seconds - 36 seconds; 4 TOTH totems increases time by 11 seconds - 39 seconds; 5 TOTH totems increases time by 14 seconds - 42 seconds.

    The time should stop at 42 judging by the logic of the increment increase. I honestly feel like it's a bug that causes cleanse and bless speed to be 100% slower at full strength. But I am not complaining at all, the fact TOTH works this way means Hex: Pentimento can actually be used vs Boon perks. And if you never get value out of Pentimento then survivors never get value out of Boons. Taking 28 seconds to bless a Dull is not worth it at all; let alone 56 seconds to bless a Hex lol considering most of the time, Boons are in regularly patrolled/chase areas. 2.6 seconds to snuff a 28 second action, Killer version of gen tapping lol

  • MylaMyla Member Posts: 1,551

    It's great until you realize it's a hex perk itself so its susceptible to RNG elements in the game be it map size, totem locations, survivor spawn,etc . Maybe it's good on killers with powers to interrupt it but for majority of killers it's very high risk.

  • anarchy753anarchy753 Member Posts: 3,819
    edited November 2021

    The issue is that people don't want to run a perk that doesn't have tangible effects.

    Ok you hear a boon destroy your hex. You don't go "well gee, I sure am glad they spent 48 seconds on that totem!" You still lost your hex, you still have to deal with a boon, and you had no way to counterpay it because you only know your perk did something after the fact.

    It's still counterable by doing dull totems to drastically reduce the slow. It's also counterable by just cleansing a hex instead of booning it. It's also counterable by the fact that IT IS A HEX and may itself be the first hex removed, leading its grand total time wasted to be 14 seconds all match.

  • SonzaishinaiSonzaishinai Member Posts: 6,188

    If survivors spend 24 seconds to get rid of 1 totem they reduce the slowdown to 23.33 seconds for cleansing/ blessing a dull or 46.66 seconds for blessing a hex

    Spending 24 seconds to save 4.66 seconds on cleansing or 9.33 seconds on blessing a hex doesn't like making the total time wasted 14 seconds. Seems like pretty good slowdown to me

  • TAGTAG Member Posts: 12,029

    48 seconds is a LONG time, to be fair. That essentially means that the Survivor is spending more than half a gen's worth of time blessing one totem.

  • chargernick85chargernick85 Member Posts: 3,171

    Yes. I believe you and truly feel it's easy value as no one cleanses totems so you will most of the game have high percent debuff. I run plaything a lot and I do get half the lobby at least destroy them but that's it. I will try plaything with that rekindled totem perk but I think scourge will be my new fav of the bunch.

  • chargernick85chargernick85 Member Posts: 3,171

    Reminds me Gift of pain needs buffed......Weak numbers for the new boon age.

  • HectorBrandoHectorBrando Member Posts: 2,055
    edited November 2021

    People also dont realize that pairing old Thrill with Pentimento would make a combo almost as broken as old Undying+Ruin, especially on Killers who have a lot of map pressure.

    You try to get rid of old Thrill without cleansing dulls?, Killer gets a notification and stops you, you get rid of a dull to lessen the cleansing timer?, Killer revives it as a Hex, gives Thrill the charge you got rid off AND since the cleansed totem is now a hex it also gives a notification if you try to cleanse it, pair this with Blight, Spirit, Hillbilly, Demogorgon etc and you have pretty much uncleansable hexes that just keep getting worse and worse.

    Imagine pairing Pentimento, Old Thrill, Ruin and Thanatophobia/Tinkerer together on Blight...

  • IamFranIamFran Member Posts: 1,041
    edited November 2021

    Considering how bad is the perk now it shouldn't stay as a Hex and becoming a normal perk, the good thing of the perk was the sound notificacion. Also, I don't know why they nerfed that perk, it wasn't an overused meta perk at all.

  • FFirebranddFFirebrandd Member Posts: 2,000

    Thrill of the Hunt is not being slept on.

    Which is more, 28 seconds or 40 seconds?

    Let me explain. Cleansing a Hex with full strength Thrill on it now takes 28 seconds. Cleansing a Hex with old full strength Thrill on it took 20 seconds, but you're Blight or Sniper Doc or some other Killer who is good at defending totems and you interrupt the cleanse twice when its halfway done before they finally break it because the perk told you that it was getting cleansed.

    If you intend to actually defend your totems and keep them up, old Thrill is 1000% better because of the noise notification. Full stop. If you want to make your totems last longer, Undying is better. If you want to make Survivors waste time with totems, Plaything is better. New Thrill's only purpose is to make using Boons not as efficient but no Killer is going to run a whole perk just to make using Boons slower for some of the match. Even though odds are we will face boons, it's still not a great bet because if you happen to get a lobby where they don't boon or only boon late... Thrill probably did very little if not nothing and you just can't afford to have a dead perk on as Killer.

    At this point, Thrill is basically a dead perk. Sure it would be good if you could consistently interrupt Survivors doing totems... but... YOU DON'T KNOW WHEN THEY ARE DOING THEM. For sure you don't have time to patrol your totems.

  • SeraphorSeraphor Member Posts: 3,000

    Thrill, Undying, Haunted, Retribution. Total meme build but it wastes so much survivor time.

  • SonzaishinaiSonzaishinai Member Posts: 6,188

    It would be worse in most cases as a non-hex

    Thrill and one hex together

    With thrill as a hex it'a 50% chance it takes 28 seconds if they cleanse ruin first and leave thrill be or 50% chance it takes 42 seconds to get rid of ruin if thrill was first

    As a non hex it's always the worst case scenario of 28 seconds

    Thrill with 2 other hex perks

    As a hex if thrill is cleansed first it takes 56 seconds

    If thrill is cleansed second it takes 28+23.33+14= 65.33 seconds

    If thrill is cleansed last and ignored it's 28+23.33=51.33 seconds

    With thrill as a non hex it's 51.33 seconds all the time so again worst case scenario

    With 3 other hexes

    Thrill first: 28+ 3×14= 70 seconds

    Thrill second: 28+23.33 + 2×14= 79.33 seconds total

    Thrill third: 28+23.33+20+14= 85.33

    Thrill last and ignored: 28+23.33+20= 71.33

    Thrill ass non hex: 71.33. 1.33 seconds from the worst result

    Your suggested buff is a nerf

    You know for a community that keeps bashing the devs for not knowing their game. They are pretty clueless as well

  • FFirebranddFFirebrandd Member Posts: 2,000
    edited November 2021

    Ruin, Old Thrill, Haunted, Undying.

    Even before Boons came out, the above loadout wasn't half bad. It wasn't meta but you could get some good mileage out of the build. It also would have been super effective against Boon totems. Before we found out that Thrill of the Hunt was getting butchered, I was 100% planning on running the above build when Boons came out. With that build, you as the Killer are already occupying all 5 totems on the map when you load in. The Survivors attempting to claim a spot for themselves will take 34s and notify you, so you have all the time in the world to show up and stop them. The odds of them successfully getting up a Boon against this build is vanishingly small and even if they did, you'd know exactly where it was.

    BHVR couldn't have Killers purposely making the new shiny Boons impossible to use so they butchered Thrill of the Hunt ahead of time. Now that it doesn't notify you, that all out Hex Defense loadout does not function because the lynch pin of the plan (the notification) no longer exists.

  • MichiMichi Member Posts: 99

    I think they butchered this perk completely.

    They buffed its numbers just by a few seconds but removed the part why people used it. It already was a very underused perk. It isnt protecting totems anymore and it is in no way a counter to boons.

    After many games of using undying or thrill it turned out that undying is actually kind of a boon counter since it shows surv auras on dulls, while with thrill it is cleansed before I see the first surv (in all my games) and it did basically nothing.

    Thrill is now a perk slot that gives you a tiny amount of time but this counts only for one surv.


    The worst thing about this is that hex perks are all about synergy. If you look carefully at hexes you might find out that they work best as group. If you combine them you get so amazing and effective builds. They took this away from thrill.

    Just a tiny example what could have been : New retribution with old thrill - > silently sneak up on a surv doing a hex. Effective and an thrilling experience for the surv. Same would be with plaything and thrill. Old thrill would also combo amazingly with Pentimento.

    Old thrill was also amazing in a undying devour build and it was also counterable. They took all fun, combo potential and effectiveness out of this perk.

    Old thrill did not inform you about dulls so a counter would have been to just bless dulls, it takes longer but is much safer.

    I am really sad that they basically removed an already mediocre perk and I wish devs would bring it back

  • FFirebranddFFirebrandd Member Posts: 2,000
    edited November 2021

    I see that and raise you this. Non hex Thrill with Plaything and Pentimento

    Current Thrill if it goes first, it buys you 28 seconds in this situation. The Survivors cleanse one extra thing and that thing takes twice as long.

    Now imagine you get all 4 Playthings, they get cleansed then you relight them with Pentimento and then they cleanse all of those and the whole time Non Hex Thrill of the Hunt is making those cleanses longer. So... we're looking at two rounds of Thrill's maximum slowdown. Without interrupting a single cleanse and assuming all cleanses are sequential, all 8 cleanses they kind of have to do will take the Survivors an additional 68.78 seconds because of non Hex Thrill's presence.

    In that situation, non Hex Thrill is significantly better and it is ridiculously easy to set up this situation. Or at least will be if you have Plaything.

  • dugmandugman Member Posts: 5,966
    edited November 2021

    Was going to say Undying shows auras near totems, but forgot it’s only dull totems. Never mind.

  • throwaway79465468797throwaway79465468797 Member Posts: 682
    edited November 2021

    I think the reason people dont use it more is because it is a hex. So theres no benefit after its cleansed

  • FFirebranddFFirebrandd Member Posts: 2,000

    That doesn't really work for 3 reasons.

    1. Its easy to miss an aura if you're actively chasing someone else or otherwise busy.
    2. Aura reading is only for Dulls so Undying can't defend itself.
    3. If you do run other Hexes as well, Undying is guaranteed to be the first perk you lose every time.
  • HealsBadManHealsBadMan Member Posts: 1,120

    TOTH+Plaything+Pentimento+4th Perk (I'd use Thana for extra cleansing time). I'm hopping on the PTB today to try this after work.

  • dugmandugman Member Posts: 5,966

    Yeah, right after I typed that I realized my mistake and corrected it.

  • BlueberryBlueberry Member Posts: 9,710

    It still feels underwhelming given it's a hex itself. It should either not be a hex itself or give the notifications back. In an ideal world where ToTH never gets found and they're forced to do all their boons slower it looks nice, but that's just very rarely what actually happens.

    That said, it's basically the only counter play we have for boons, so it is what it is. It helps some.

  • BlueberryBlueberry Member Posts: 9,710

    ^ This is the biggest one. It's not worthy of being a hex.

  • crowbarmancrowbarman Member Posts: 462

    I think this isn't as good as it looks, because the survivors already know where the totems are if they cleanse a Plaything totem. How long will your revived totem be up?

  • True! It would be a nice base perk, but the hex itself is unnecessary

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