Survivors need more physical resources in a match

The last four killers that have been released, have all had a focus on anti-looping and range. The two killers before Twins also have anti-looping and range.
But with each release, the powers are tweaked a little, to give some glitz and glam, but it's copy and paste.
Playing against most of these killers is either frustrating, annoying, or feels disconnected from what DBD is meant to feel like considering that these killers can ignore or overlook what survivors have traditionally as their protection (aka pallets/windows/vaults).
Survivors need some active and in-game counterplay, and no, Boons are not the answer on making the game feel more interactive.
Post edited by Gay Myers (Luzi) on
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Comments
Are you suggesting we give survivors a banana peel to drop when being chased?
No.
This would absolutely ruin the experience of M1 killers even more.
The problem is that we are currently in an arms-race between an increasingly skilled survivor pool that, even at an intermediate level, can loop and pallet a lot of killers to pieces, and new killers almost always having a tool to bypass looping somewhat (the closest to one who can't is Pinhead).
This isn't going to change without a complete shift in the meta, and that shift will have to start with the design of the maps.
Far too many either have pseudo-infinites, endless safe vaults/jungle gyms, a lot of safe pallets or 'free' gens.
EDIT: Yeah. Pinhead is not a true anti-looper, his chains are really easy to break and are nearly useless in any structure or jungle gym. He only excels at dealing with survivors in the open. His strength comes from his addons and his passive pressure (which are getting giant, honestly overly mean nerfs in the next patch).
i was playing m1 killer for the last 2 days and i completely disagree. On some maps, survivors can barely do any wrong because the next pallet or vault is just 10 metres away. I understand that there was some sort of power creep by all the ranged killers but just adding pallets won't solve the problem
So instead allow an array of players to suffer with the increasing amount of killers, some which nearly completely, bypass the only natural defense mechanism the survivor side has?
They've made maps smaller, removed infinites, removed pallets/windows and have continued to add even more anti-loop killers ever since those changes. Not to mention that the new map also in itself has awful loops, with one part of the map nearly being a complete deadzone.
I'm not here to argue about semantics either, Pinhead is anti-loop and a range killer, it does not matter to which extent.
I didn't say to add more pallets, I said that survivors need a new feature in the game to protect themselves specifically against these anti-loop/range killers
maybe, who knows
sounds funky
No...they dont, the whole problem with the game is that most killers can be looped eternally thanks to the unbalanced maps, jungle structures and safe pallets that are all over the place, the anti loop killers are actually a healty addition to the game as they break the mold and force the survivors to get out of their confort zone and play diferently. If anything there should be more killers that hard counter suvivors specific playstyles to keep them on their toes. Just like killers that constantly have to adapt to new perks survivors should be on the same place
This problem goes beyond that, when the devs made this game, they didn't do it with looping in mind, nor did they imagine the game would go from being horror to this killer bully simulator.
With looping (which is currently the right and optimal way of playing) The passing of a trial is messy. Killers couldn't get downs fast enough, they spent years trying to fix this situation and decided that the best way is to make extremely oppressive killers in a chase but have zero map pressure.
Adding more options for survivors would return the game to its previous state, forcing devs to create even more chase-oppressive killers.
Are you playing in 2017 or something?
They've literally made maps smaller, removed several windows and pallets (which contributed to removing several infinites), on top of adding breakable walls which make most existing loops redundant.
All of these changes simultaneously screwed over M1/Stealth killers as their resources against survivors also got taken away - in favour of the anti-loop and range focused killers.
If you're getting looped eternally, then you're bad at chasing to be honest because the game starts to drastically favour the killer in a chase if it lasts for an extended period of time.
But they've gone the wrong way about it because they've hit survivors from both sides - removing their resources via reducing map size, removing pallets/windows and adding breakable walls at a lot of loops, and the growing addition of killers focused on range/anti-loop
as I've said in response to another user, it's not as if survivors are the only ones affected by this either, as stealth killers have suffered tremendously from this too.
uhmm, the last two maps are gigantic, the police station and the crows' nest are a nightmare for a low mobility killer to patrol
And still many maps are hated and loated with a passion, treads about super safe zones and pallets still pop out continiously wich in turn create "killers are sluging/facecamping/tunneling to much do something", just go to youtube and look for a few minutes, even today theres plenty of evidence on how easy its for survivors to loop most killers unless those are exactly the antilopers or speed rushers (spirit, nurse, blight). Walls are hit and miss, some actually hurt the killers if they break them as they give survivors easier ways to escape while others are actually a help to them.
Sorry to break your bubble but many M1 killers are being guted thanks to dumb nerfs from the devs, wraith rings any bells?, some of those thoug are plain out weak because the way they where designed or their addons are simply bad in many cases.
Did i ever said they loop me to dead?, not really. I play pyramid head the most, so i dont get looped as much thanks to the fact hes an anti looper, that still doesnt take away the fact that with courent tools killers can easily be looped by midly competent survivors.
If bhvr adds a spiky blue turtle shell, im not coming back lol
kills the survivor with the least amount of hooks
What's it to do with me that M1 killers are being gutted by BHVR? that's a BHVR issue lol, and i never stated the M1 killers were powerful, so i have no idea why you even went there lmao
Maybe a perk that prevents special abilities from going through walls and windows. Because that's really most of the problem with the hold "w" meta. It's better to run in a straight line from certain killers. You have Nemesis, Pyramid Head, Nurse, Cenobite and the New Killer where they completely ignore loops.
RPD is literally hated by both sides, and strongly favours said killers though because most of the 'vaults' and 'loops' are tiny and you're mostly running through a tight corridor if you're forced to not loop the killer.
Crows' Nest is also awful in terms of loops, and parts of the map being literal deadzones.
I'm not exactly sure as to what would be the right direction with these killers, to be honest, i'm just scared that they keep adding more of them.
I disagree survivors have enough safety if anything survivors need to learn to utilize their resources instead of braindead dropping every pallet they come to, nothing irks me more when I'm playing survivor than a teammate who just stands in every pallet and drops it as soon as the killer comes. Windows need to be utilized more, there are window loops that are crazy strong if you run them correctly
big maps can't have insanely good loops, haddonfield is the perfect example of why
You really think they would make a perk that wouldn't let some of the cast use their powers?
I would like more resources just so the game feels more interactive. At that point they can balance pallets if they want.
Okay, let's go step by step here.
I just can't with the OPs post and responses. When outside maybe 4 killers. This game is a ######### show for 95 % of the killers on roster.
The problem with DBD is map balance first. Gen speeds second. Maps are TOO safe for most killers. And you'll get maybe 4 hooks tops before the game is over... Whoopie
The problem is devs view 2/2 in/out as balance....But does a game feel balanced to you when a killer might get 2 hooks...But 2 kills because of overly alturistic plays at the end..?
Sorry but no. Survivors should be at a disadvantage and should be guaranteed to go down eventually. None of this "run the killer in a circle for 5 gens", instead the chases should buy gen time for the other Survivors. Survivors should be guaranteed to go down eventually to the killer and lose chase, make killers scary and promote stealth plays instead of circles
YES! I WANT THAT!
I would like another resource for survivors, when a gen is between 50-70% done it halts and requires either fuel or a part that have to be found and retrieved from lockers. To pick up whatever is in the locker you just enter it empty handed.
The new killer is definitely a loop killer, I said this when I saw somebody putting birds over a pallet. Then somebody made a video about shack where they was able to put birds out on the two exits and the window. The survivor had no choice but to go in shack, running through the birds and getting first hit. They then had two choices, run out through the birds and get downed or stand there, the killer did not even have to make a swing.
This is a knee jerk reaction to all the killer players that cannot loop or chase, then say it's survivor sided and that's why they camp.
I have played this game daily for 2 months as both killer and survivor equally. Killer I win 90% of my games with a 3K or 4K, even with killers with one perk. Survivor I win 50% of my games with all perks.
Pinhead is a joke to play against, he can take all distance you have made from a killer with his chains, Pyramid head can hit through walls, Trickster can have ricochet and on indoor maps, does not even have to aim at you. They make really bad players have an easier life.
I'm not complaining, the game is the game and you have to just find new ways to beat them, play different depending on the killer, but then you just get every killer type camping.
I think BHVR are listening to all the poor killers on here, who keep saying it survivor sided, trying to cater for the new players, instead of thinking about the core game and the long standing players.
It's a shame because I have some good and enjoyable games, not camping, having chases against good players. I have some very poor chases against bad players, these are normally the ones who drop a pallet, teabag and then get downed seconds later, only to be the first to die.
I also have had some good chases with good killers, and get downed but at least they don't camp and tunnel. These players get my respect and admiration. Then you meet the streamers that blatantly camp, just to get wins. One major one holds the record for the most wins with pig, who every time we meet camp the hook.
Well, as a developer, you kind of paint yourself into a corner when you create Killers who have powers where the best thing you can do against them is run in a straight line. There's no interactivity at all between those killers and players. It's boring game play.
No, survivors don't need a buff just because of strong killers.