Killers always complain about playing against the same 4 perks then they complain when we start using boons. Survivors aren’t gonna play handicap perks so the devs can either release new perks that are strong or buff old perks either way.
In other words, to stop people from using perks like dead hard, devs need to release perk stronger then dead hard or buff old perk to be stronger then dead hard.
That's because the current meta for both sides is so strong that any perk that challenges it is crazy strong.
Dead hard isn’t that strong most dead hards extend a chase by all of 3 seconds
There's a difference between releasing good perks that people want to use. And broken perks that break the game
That's not how you balance a game. Adding stronger and stronger anything is called power creep and ends up ruining everything you need to keep adding stronger and stronger everything to keep up. If something is too strong, you reduce that strength.
Fighting fire with fire often enough causes a bigger fire.
Fun fact, boons don't even fix the issue of survivors running the same few perks, because only one player needs to bring them. You'll end up with 3 survivors running the old meta and one survivor who subs out one of those perks for CoH.
I'd rather go back to all 4 survivors running DH/BT/UB/IW-or-DS than just 3/4 and still be able to use a hit-and-run playstyle. Or be able to win a 3-gen.
In any case, adding to the meta on either side does mean power creep, which generally isn't a good thing. The meta is meta for a reason and to challenge it, a perk has to be better than the current best of the game. All meta survivor perks are based around 'the killer can't do this to me anymore', with the exception of maybe Dead Hard (which is 'I can loop longer and more aggressively.') So at this stage, to be meta, a survivor perk has to be a perk that cuts down killers' options. Is it any wonder that killers are wary of this?
I think you meant by 3 "gens".
That's not true. Dead Hard is probably the second or third worst exhaustion perk if you don't know how to use it, but if you do, it's by far the strongest. You don't use it to dodge a hit in the middle of nowhere, you use it to extend a loop and reach a window or pallet you wouldn't have been able to make otherwise. Done right, you buy yourself however much time you have at the next tile you make it to, which can be 30 seconds, a minute, etc.
It's not the raw distance that makes DH powerful, it's the fact that it can be used on command. No other exhaustion perk works that way.
This is called power creep and it's usually very bad. There are two approaches to balancing when new features/rules are added to games usually. You nerf the top strategies/make them weaker so that they lose strength and if they are very very strong baseline you can add new stuff in that doesn't 'break' the game. The opposite side is you add new things that might be too weak compared to the current meta/add in things that are considerably stronger. The problem with the former path is that it can be very boring/not feel fun to see your favorite strategy get nerfed. The problem with two is that while its fun it is far more volatile/introduces really dumb things. Boon totems fall for sure in the latter one. Can you imagine if we had hex totems that were on boon totem level? "While this hex stands even walking causes scratch marks", "While this hex stands survivor healing is reduced by 100%", etc. Would it be fun? Sure, but it's also extremely extremely strong/broken.
I honestly don’t even think perks have a determination on how games play out. Holding W as a survivor seems to be the meta now regardless of the same perks survivors run. I could run no perks as an experienced survivor and hold W on 75% of these maps and the majority of killers won’t be able to do anything…
I don't think you understand how to use deadhard if it only extends your chase by 3 seconds. Therefor you have no say on this topic :D
On topic though. Sure boons are strong when applied properly. But my main issue with it is that it can be re-booned infinetely. The perk itself can stay, but once snuffed... you should find another totem to bless. and thus up to 5x max.
Survivor ! Don’t use meta perk ! Use no mither
sweaty … this is simple …. Survivor meta perks exist for counter killer meta perk.
so if you want to survivor stop use meta perk and you keep using your meta perk, that’s an 4K every match
I don't think killers want boons to be nerfed as much as they want a better way to deal with it like letting them break the totem would be a good start.
Releasing busted Perks to fix the meta isn't how you balance a game
Or change the way the games feels/plays so that a deadhard isnt a necessity
How is dead hard a necessity exactly?
How is dead hard necessity ?
Is getting one get out of jail free card when you mess up a mindgame or don't reach another loop a necessity ?
Should Coup De Gratze be buffed so that it's a 40s cooldown perk and killer can activate it whenever so they also get rewarded for messing up ?
Are we going to start ignoring the that only way a survivor's game is classified as a win is if THEY get out, not anyone else? Like, it physically does not matter if anyone else makes it out if they're not the ones to be out?
Meaning that those chases are completely detrimental to the survivor?
Yeah and survivors are supposed to work together. Whenever I see someone is on their death hook and I'm not, I do my best to find them asap, get in killers way even if it means to get downed for them just so we as a team don't lose one person.
That's what survivors are supposed to do, even in solo que, work together and have good understanding of the high level play so you aren't supposed to need dead hard if you have intelligent teammates.
Besides, the MMR system is terrible at figuring out skillful gameplay so I wouldn't be relying on this dev established win condition too much. But also if you're a good survivor, dead hard won't save you anyway if you can't last in chase for decent amount of time without it.
Current boons are
DH DS BT UB
DH DS Coh UB
all 4 survivors don't run boons especially in coordinated squads who all use meta
if the survivor is trash yes, if the survivor using is good will extend it potentially for 30 seconds 1 min depending on the loop you can reach.
NOoooooo! They got you too!! These forums , everyone is in jail. Or work release. Lol, hope all is well my friend!!
I was less then nice to some trolls 🤣 You too ! Hope to see you and bean again soon !
We will surely be back!
Or they just can nerf current meta
Do you think the next Boon will just be another version of DS or Dead Hard?
I'm fine with this. The sedentary meta was one of the positives about this game, it kept power creep at bay. With boons and the artist it seems like we're in it now.
Survivor dont need perk to dominate a killer that just how strong survivor are. Ofc that only because survivor are able to 1v1 a killer in a 4v1 game if they could not 1v1 a killer then the powerrole would be in the killer favor
No I mean the in the chapter after this one. I personally expect them to make a Boon where a Survivor's exhaustion will tick down while running so long as its in the Boon radius.
Prob DS but you can just kill the killer no ######### given