As it's becoming a hot topic again, it'll be nice to see how people feel.
My answer - Not at all.
I don't mind the idea behind noed but I think the execution is bad.
I think it should last for a certain amount of time, not be totem based.
I don't have a problem with noed, but I also think it can be changed in certain things.
Like someone else in another thread said, if noed is active, as soon as the last gen is finished you should be able to know it's active without having to take a hit.
No, not remotely. I barely ever see the perk and often when I do see it, it does nothing because I just leave the map instead of staying around. I guess it sucks if I am the first one downed and didn't know, but that's so rare as to not be worth thinking about.
No, but I run Detective's most my matches ^^ Hex perks are rarely an issue.
originally it was not hidden, but from a certain point it was changed to not inform except for myers level3 or haunted ground
No. If I get hit by it, meh. If I see it proc, I'm out
I've said this many times before so time to do this again: I only have a problem with it when a face camper uses it and has face camped the first person they caught to death.
If the other three survivors rush gens (Like we're supposed to to "counter" face camping) then there is no time to do totems and the killer usually gets NOED to secure a second kill. This is usually made even worse by end game perks like No Way Out / Bloodwarden etc etc and again, I don't have am issue with the end game play style but the face camping thing just bypasses playing the game and is lazy. The fact that many killers can get 2+ kills with minimal effort like this isn't right.
Outside of that scum, I literally have no issue with NOED tbh.
I actually really like this, make it like Hope. That way it would be guaranteed for a certain amount of time and couldn't be cleansed straight away but once its time is up that's it.
Yes, as a solo, not top tier survivor it is hard to deal with it. (Can't trust your teammates).
And is very bad feeling when you played well the whole game and then get hit by it unexpectedly.
And I commented a lot on it recently.
Some change is necessary.
I don't get bothered by any perks because it's a perk and part of the game so it's whatever to me at this point
I play solo survivor all the time, most of the time I bring in small game or any other totem tracking perk. Look I get the totems out of the way first.
If I forget to do totems no big deal. If noed appears, then it's on me and my teammates for not doing the bones.
I honestly play more killer and I honestly agree that noed is a killer 2nd chance perk. As it is a high risk and high reward perk. I believe it shouldn't be changed
I'm struggling more with my teammates and the map rotation as NOED
Nothing's worse than clearing four totems by yourself and then getting one-hit-killed by NOED.
It needs a rework.
I think in general people wouldn't be bothered by NOED so much if they started to look for it as a team.
It's Just like when a killer has Ruin and it's literally just me looking for the totem before doing any gens.
But since I play solo, you can't expect things to Go as simple as a "look for totem, use BT and DS and things like that"
Don't try to cleanse all totems. Cleanse the hard ones/ the ones near the exit gate and remember where the easy ones are.
Cleansing one totem and remembering 2 of the others already has a 50% chance of finding noed. Without any input from you team and a 14 second cleanse from you
I don’t mind it personally. The killer plays with 3 perks most the match anyway
Yeah, provided you don't get stuck in a chase.
No. Even when I die against it which is so rare to even care about it.
NOED can be annoying sometimes, and I've died plenty of times to it (solo queue, baby), but it's quite manageable by taking note of where the totems are earlier in the trial and going back to cleanse them if NOED pops, and also by identifying in advance whether a killer is likely to have NOED. Do I already know all four of their perks or is there a blank spot, were they relatively weak, were they facecamping or 'afk', are they using the frosty eyes cosmetic... etc.
I have no issues with NOED in its current state.
Not anymore. I can finally say "Do bones" to killers, thanks to Boons.
Honestly yeah, it's really frustrating to be chased for a long ass time, get the first solo team in years that can actually do gens, and as a reward for the killer committing to you for too long and losing due to it you get hit with NOED. It feels cheap, especially when you've played better, and you don't have time to go and search for the totem because you're in chase.
I wouldn't mind it so much if it didn't feel as cheap, and wasn't as much of a solo stomper. Honestly I'd prefer them bring something stronger (because let's face it, against competent survivors NOED gives you one extra kill and that's it) that feels better to face.
It's not overbearingly powerful, it's just annoying and unfun imho. And I'd rather them being something overbearingly powerful that at least feels better to me (a la Nurse) than NOED.
Cant say I've struggled against NOED in a long time. Not since I first started playing and had no clue what it was. Now I do bones anyway just in case I dont get too many good chases in with the killer.
I just dont understand why bones count towards boldness and not survival...
Solos should be able to handle NOED just as well as SWF, but they don't. All they have to do is split up and look for it, instead of trying to save the person on hook while NOED is up and then complaining that the perk is what got the killer 2 extra kills.
It used to be a duration thing. Once all gens were completed it lasted for X amount of time. They made it a hex perk so you could destroy it or prevent it from ever occurring.
I don't mind noed. Most of the time you can already tell a killer has noed. And most totems spawn in general locations, so it's easy to check.
And I do bones anyway for the easy 1k points.
But I can understand the feeling some people have when they get hit with noed though. Sometimes it DOES feel undeserved, but in my experience most of the time gens got slammed and we got what we deserved. And tbh, how many downs does a killer really get with noed? As soon as the notification pops up, the noed is gone in like 30 seconds.
While I do understand where you're coming from, you can't blame killers for running noed to get them a bit of an advantage in the endgame when gens got slammed hard (and because the killer chose the wrong person to chase in your case). I see noed as one last attempt for the killer to save face from that round.
But if you have a competent team, the noed is gone in 30 seconds and you can get saved with BT (and if you run DS you got 2 chances to get away, with DH even 3).
As a solo survivor, I don't struggle with NOED, but I simply don't think the perk is healthy for the game. You could also argue that it could be messing with the kill rates, which could cause BHVR to refuse to buff certain killers that rely on NOED. The perk is reasonably annoying for other solo players, though.
Soooo, here's my idea for a NOED rework (I'll just copy and paste it from another thread I posted it in):
If I had to change it, I'd probably make it so that the survivors are cursed by NOED at the start of the trial, and in order to deactivate it they must destroy every single dull totem on the map. After the 5th gen gets done, each time the killer downs a survivor destroys a dull totem. If at least one dull totem stays on the map, the killer has the opportunity to kill the survivor (which takes time to do). If the killer downs a survivor with only one dull totem on the map the killer no longer gains the ability to kill the survivors because NOED gets deactivated. Survivors have the ability to destroy the NOED totems to remove NOED after the 5th gen is done.
Oh yeah and the killer will have the ability to see how many totems are on the map at any time since it will have a token indicator.
This change would essentially turn the perk into a slowdown perk and a risk-reward (if they don't do bones and instead manage to escape) perk for the survivors. Now that they know that they should do the bones, it'd actually punish survivors for not doing all bones, and still help them if they cleanse a few. I'm not sure if this change would make NOED overpowered, but as a downside to it, the perk would be hindered by other hex perks since hex totems won't count as NOED tokens. Boon totems will also not count as NOED totems.
I like the concept of NOED, a perk to encourage survivors to cleanse dull totems, but the execution just ain't right.
I don’t mind noed at all, I think more killers should run it. everytime someone doesn’t do well while playing killer, I say he should’ve been running it. especially because it would’ve at least got them a kill.
it’s easily counterable by just finding the totem - so not an issue :)
I don't think Dead Hard is healthy for the game and here we are... It got buffed because the validation always is in the survivor their favor. If they change noed, they should change DH as well.
I see NoEd probably once every ten games.
Oh no, I 100% agree. Dead Hard is just as annoying as NOED, in fact I'd argue it's more annoying than NOED. Both perks are second chance perks, so it's a fair trade.