Why does every Nemesis tunnel?

I'm sure this is probably an exaggeration, but literally every single Nemesis I have played against tunnels. I get that tunneling is efficient, but I feel like in this case it's out of a burning hatred for the speed boost survivors get from being infected.
4
Comments
Because he's very time inefficient. If Survivors do gens while he's trying to tier up, it's really hard to come back without killing someone immediately
Depends on the map I guess. I dont feel the need to tunnel on midwich, the game or RCPD.
one
Nemesis has the same problem as Myers, with more rng favorability and no snowball pressure potential. Trading snowball potential for anti loop in the form of efficient pallet destruction isn’t time efficient for gen defense.
Dunno why but 95% of nemesis players hard tunnel first survivor they down every match I play.
I actually got used to it at this point, and sometimes if you get non tunneling one, you will be pleasantly surprised
My friend gave a pretty good explanation. A lot of nemesis mains are people that came from the Resident Evil chapter. They haven't been here for the dawn of the Rulebook™ back when the game first formed, or the repeated additions from both sides over the years. They haven't been here long enough for the complaints to really settle in, and a lot of RE is all about repeatability and finding the most time and resource efficient strategies.
Tunneling is, sadly, that strategy.
Makes sense. Every new killer knows that killing is their objective. And what is the fastest way to do it?
Its not really new players fault, but the game design itself because tunneling is the most logical option to finish your objective fast.
It sucks for the survivor experience though.
But not only new nemesis players tunnel but most of them even old players who just happen to play nemesis that day tunnel like there's no tomorrow. So there's probably something more to this
Oh there probably is something more, that's just a good explanation I remember hearing and thinking it was solid
With ruin undying it's better to just camp the first down. The zombies do provide pressure in the meantime barring maps like mother's dwelling. You can also get contamination off rescue attempts and force early consumption of the vaccines. This has been the meta Nemesis in EU since after a couple of months he was released.
I think I literally saw only two Nemesis not playing the hardcore camp since then. One was a guy with two low tier perks and the other one was using a full endgame build.
@Kaitsja
Do you play as Jill or Leon against Nemesis?
Some players may simply put lore side tension to a whole different level.
Most of them started playing the game when the RE chapter released and are probably kinda new to the game
Then why Leon when Nemesis and Leon have absolutely no canonical interaction.
I play nemesis and don't tunnel
They do need to buff his tiering up
Agreed, or better yet, rework him entirely and make him more unique and accurate *wink wink https://docs.google.com/document/d/12JPH3f09esWgqiSLgWUNlyaGscv1gjXQmbVWqdZ2f70/edit?usp=drivesdk*
It's really good his power bit. Did you write all of that up or is it someone else's idea.
Because 8 free health states a game is unreasonable. It's smarter(no matter how much you don't like it) to tunnel the person ready infected. Then it is to go and find someone else and infect them then down them.
I've been saying it since the PTB and it remains true. The speed boost from infection is stupid and overkill. Why is it Nemesis infection is deamed as too much if it doesn't give a speed boost. But plague pukes on you until you're broken and it's no problem.
@GoodBoyKaru
I'm not sure about that.
Maybe Nemesis player just prefer any character from Resident Evil?
Canonical interactions are really just few, as we don't have Brad Vickers (who got really close with Nemesis at the end of his life), as far as I remember.
The characters are from the RE 2make/3make so
|SPOILERS|
Brad actually dies by zombie bite (and goes on to infect Marvin for 2make) in the opening sequences so we never actually see them interact (though he did know about the Nemesis so it's possible that he escape and it then switched targets to Jill).
I wrote it on my own, tho some ideas were added and changed due to feedback on a previous Nemesis concept
That RE-makes are messing with my memory and the days of old. Sorry, guess I remember events from another (or old) timeline.
1. Low pressure killers (who don't have mobility, ranged or trap powers) are more likely to tunnel, as eliminating a survivor early us almost essential to winning. You need to make sure you don't leave more than one survivor on gens at any time.
2. Nemesis's power promotes tunneling, you need to hit survivors 3 times instead of 2, and they can undo your progress in two ways, heal or vaccine, so you can't let them do that.
It seens you fight against a experimented player, maybe he knows what posibilities have vs high swf... Idk.
Nemesis probably tunnels people because he thinks that one specific human being in the trial is a S.T.A.R.S member.
It's not just Nemesis.
Basically every killer who wants to win will attempt to remove one survivor ASAP.
I don't facecamp, I only engage in very tactical, incidental slugging but if it's between going for the guy with 0 hooks and the guy with 2 hooks, unless there are still 4 gens up I'm probably going for the 2.
Once I've established some control over the game, I may ease up and 2 hook everyone else. I'll also tunnel anyone who is BM, selfish, sandbaggy etc.
Because it's just like the game. When i played RE3 nemesis was tunnelling me for like 6 hours
Yeah, Nemesis' infection should have a lot more benefits for what they risk going for it over an m1 hit.