Boon Totems need a serious cooldown to be anywhere NEAR balanced
It is well known that the ability to heal and reset yourself without another survivors help is one of the most impactful things a survivor can do in this entire game. That's why medkits are considered so strong, and why Circle of Healing, in my opinion, completely breaks the balance of the game. We have regressed back to the days of old 2017 self-care (there was a reason that perk was meta!), where switching targets in a chase to spread pressure was unthinkable because you knew they'd just be healthy again in 16 seconds and all your time chasing will have been for nothing — something that used to require 2 or 3 perks and a good medkit. Shadow step, while not quite as strong as Circle of Winning, has its own issues, especially in indoors maps like Lerys.
All this OP ######### could be okay, however, if killers could actually counter these perks. "Just do bonez, 4head, while I put my Boon back down on the other side of the map." The only other counter is tunneling that person out of the game, but then you realize there are 3 other people running this perk too. Oops, guess I gotta tunnel the whole team?
No no no no, what this perk needs is a punishment for it getting found. Snuffing totems need to DO something. That's why you're gonna slap a cooldown on this baby.
*When your Boon is snuffed, you may not place another Boon for 200 seconds*
Exhaustion perks have a shared cooldown, most Killer powers have a cooldown now, so something this powerful NEEDS a goddamn cooldown to approach anywhere near balanced. If it were up to me, I'd make that ######### cooldown 5 minutes long.
But anyways yea. Boon Totems are broken AF and need a long-ass cooldown to prevent spamming while also encouraging more strategic placement and usage.