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Nemesis Mechanics That Make No Sense

Onyx_BlueOnyx_Blue Member Posts: 1,060
edited November 2021 in Feedback and Suggestions

1) Hoarder doesn't trigger upon interacting with a Supply Chest; only when picking up the Vaccine.

2) Zombies tracking a survivor across the map ignore survivors that are performing rushed actions and running 3m away from them.

3) Hitting a zombie sometimes doesn't destroy them.

4) Zombies get stuck in areas that have zero survivor presence.

5) Zombies should be lured by the sound of gen repairs and pistons activating at any range. (If they already are then it has a very slim chance of happening, gens can go by smoothly with zombies just aimlessly wandering around elsewhere.)

6) There are only 2 zombies...why not give him 3?

7) Zombies have too much of a speed delay between detecting a survivor and pursuing them.

8) Pressing the attack button too early when activating the Tentacle cancels it and just performs a punch; like Dem- wait, can I say that name? - like Demogorgon...

Have I missed anything?

EDIT:

9) Successfully hitting a survivor, that isn't Contaminated, with a Tentacle Strike does not interrupt actions such as Repairs and Unhooks.

Post edited by Onyx_Blue on

Comments

  • SeraphorSeraphor Member Posts: 4,160
    1. Seems like an oversight.
    2. Conflicting priorities, probably should be fixed.
    3. Needs fixing.
    4. Just par for the course, Zombies will always get stuck.
    5. Pretty sure they do, but it might not be with unlimited range.
    6. Performance issues, adding a third Zombie crashes the game apparently. (maybe an add-on that replaces the first eliminated survivor with a Zombie might work though)
    7. Eh... adds to the atmosphere, it's a zombie.
    8. No you can't say that name, but you can say Doggo or Good Boy as Netflix doesn't own the copyright to those.
  • Dino7281Dino7281 Member Posts: 3,294

    survivors that crouch can't be hit with tentacle over any loop or window.

  • IWFreakIWFreak Member Posts: 251

    8. Does the tentacle really cancel if you attack too early? I haven't noticed it myself, and I have been playing Nemesis quite a bit lately. I do still notice it with DemoDoggo... which is still irritating...

  • Onyx_BlueOnyx_Blue Member Posts: 1,060

    Ah yes, the dreaded no.9 XD

    Yeah, it's bizzare, if you press and hold the power button to pull out the Tentacle, and press attack too quickly after that, the Tentacle instantly goes back in and Nemesis punches. I never knew this until recently, that with the other stuff made me feel like posting this list lol

    1. Yeah probably is an oversight. I hope lol

    2. Yeah, it just makes no sense that a survivor can just brush shoulders with a zombie looking in their direction and not be hit lol

    3. Yeah a bug most likely.

    4. Yeah, but stuck on the edge of a map where no one is or had ever been is really triggering lol

    5. Who knows? XD

    6. Would it really crash the game? The ptb had 4 if I remember correctly, right?

    7. They need to be smooth, otherwise what's the point of them being a mechanic they force Nemesis to waste too much time herding the survivor as is XD

    8. Ahhh gotcha, noted lol ;)

  • Falkner09Falkner09 Member Posts: 363

    Zombies getting stuck is especially absurd when you think of how common AI enemies are in gaming. I haven't seen this problem since the days of Banjo Kazooie.

  • AnneBonnyAnneBonny Member Posts: 1,753
    edited November 2021

    i would love that add-on for 6 to replace iri umbrella badge considering how useless it is

  • elpohelpoh Member Posts: 222
    edited November 2021

    im more concerned about the opening chest sound triggering in chest who was opened years ago... you can't use these sounds to track a survivor anymore :/

  • elpohelpoh Member Posts: 222

    weird, every time i press the attack early i just keep charging the tentacle and used it when ready


    i hate when that happens as Dinoflower, but ... as said, never happened to me as Nemesis, it worked as i wish Demoflower also does...

  • Onyx_BlueOnyx_Blue Member Posts: 1,060

    Iri Umbrella Badge works with a loadout made around it. But an extra zombie after someone is killed would be great too, probably worth a purple, and replace the Licker Tongue's function with it and swap add-on rarities around to fit it in.

    Also something I should add to the list. The noise of the Supply Chest opening should also sound like the Resi opening sound instead of the dbd chest unlock noise.

    The only reason I found out about the Tentacle cancel was cause it happened durinb my Nemesis match earlier today. The Yun was kicking my arse with conditioning me at pallets, so I went for a desperate one as she was in the pallet and it cancelled it on me and forced me to Basic attack; I was salty right up until she got stuck immediately after, hugging the wall, and got the down anyway lol

  • R1ch4rd_N1x0nR1ch4rd_N1x0n Member Posts: 1,603

    Chests and supply cases are separate props. It makes sense that Hoarder doesn't activate upon opening it.

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