Two Changes That Need To Happen Asap
This is gonna be a relatively short and simple one, as I made a long one about the state of the game before. One change for survivor and one change for killer that would be a great step forward for this game.
Killer - After each succesful Injury or Down on a freshly chased Survivor, all generators are blocked for 8 seconds.
Survivor - All Repair buff related Perks and Items are changed. Ie Toolboxes and add-ons no longer increase speed of Repair actions. Instead, in addition to unlocking the Sabotage action, they increase speed of Cleansing. Perks that have Repair speed buffs applied to them among other actions have that particular aspect removed; and Perks that are soley related to Repair speed are changed altogether, to be skill-check related, generator aura related or buff an action elsewhere.
With these two changes implemented as quickly as possible the game will feel much more refreshing to play. Atm every match is an escape speedrun. Gens flying by because survivors are not punished for being hit, and killers not being rewarded for actively pressuring the team and successfully making progress towards their objective. Killers should not feel making progress towards sacrificing a survivor is worth letting a few generators pop in the process of downing, picking up and hooking them. They should be awarded a reprieve from the other role pumping out their objective, making the game feel more like a tug-of-war and a close series of narrow squeaks and outplay dependant. Mistakes from both roles should be punished equally. That would be the first step towards making the game feel fresher but still in-keeping with what the game is.