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Would it hurt if Killers could see hook states per person too?

Tunnelling is the easier option than spreading it out. Especially when everyone decides to look the same.
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Why would this make killers not tunnel? If anything I would think it would encourage it even more.
It would promote more camping and tunneling when you can still keep a mental note of those survivors instead
Would have no negative effect with camping or tunneling. If your camped or tunneled then the killer isn't switching targets anyway.
It would help killers that actually go for chases and against teams that run the same outfits.
They are talking about when all 4 decides to look the exact same and you end up downing the same survivor twice because they all look the same.
It wouldn’t hurt anything, but seems unnecessary to me. Math isn’t that hard, counting to 12 (max) is pretty well known information.
If you indeed wish to tunnel someone out to make things easier, but you’re worried about “everyone looking the same”, then dodge lobbies where they look the same!! lol
Very very rarely do I get survivors playing VS me or with me as duplicate characters, doesn’t really seem like an issue to me.
Because the game doesn't have enough things to keep track of without memorising who's been downed how many times as well.
But sure, accidentally killing someone when BPS or whatever's been played really feels great. /s
Killers can remember hook states of all survivors. Survivirs cant. And some cant even read them now
I mean you could make a mental note of it and say it out loud before you hook them. So you could say "Ok this is Neas first hook" or "I've hooked Elodie twice now", etc.
I'm not sure adding mnemonic devices is really contributing much to the gameplay, that's all. It's just unnecessary withholding of information and probably leads to more unintentional mistaken-for-tunnelling than anything.
And you don't even need all that much weirdness to get two Dwights or two Claudettes or two Megs in a team or something.
Good question, to bad the people who have that opinion can never seem to explain their reasoning for maintaining that opinion. All I am saiyan is that even flat earthers explain why they feel the way they do. Technically a tier above the "this will encourage tunneling" crowd, if we look at it objectively.
I posed a question and your response was to be defensive and not even attempt to answer it, well done.
I don't care if it encourages tunneling. It's a qol change that killer has needed for some time now. I'm tired of losing games where I death hooked everybody but killed nobody because I couldn't see the hook states that they could.
We shouldn't have to dodge lobbies because multiple people put on the same cosmetic and there's no hook states shown.
It's the opposite. Survivors can see what hooks everyone's on because it's part of their UI, but killer has to guess or remember because they just get the 1 thing which doesn't tell you who's been hooked.
I second this. If you tunnel, you go for the surv that just got unhooked, if you camp, you don't even move away from the hook.
I had a few times hook someone, who was on death hook, on accident, because I just didn't notice that they had entered the second hook stage or I just lost count because I tried to hook everyone evenly.
While I understand the anti tunnel arguments, in the end I think showing the hook stages to killers will help survivors more then it will hurt them: campers gonna camp, tunnelers gonna tunnel, but nice killers would benefit from it.
Actually, I was wrong, the truth is... I would tunnel if only I could tell who I already hooked. That is the only thing stopping me, I watch them on hook, and then... Poof. They disappear. If only I could tell their hook stage to continue my tunnel, but the magical barrier prevents my powers from activating and I have never tunneled before despite an immense desire to be one of the cool kids.
Many killers seem to think tunneling is the only way you can 4k (I'm not really gonna comment on if tunneling is good/bad that's a different topic) but struggle to keep track of hook states so sometimes don't despite wanting to so if the game does it for them some will definitely use it for that purpose.
As for the topic as a whole personally I think keeping track of hook states is part of a killer's skill and dislike any type of handholding mechanics like I feel that would be if it was implemented.
No.
People can just remember who's dead on hook or what hook states they are at. And if someone wants to tunnel and camp they will, and in the current state that playstyle is more beneficial even if the less fun.
All hiding the numbers does is split the difference between killers and survivors more.
Instead of survivors having to remember to play better/smarter they gave them a visual clue. Prime example of holding the survivors hands when it wasnt needed, this just helps people be more lazy for one side while forgetting the other.
God i wish this was a thing.
Games tend to flow in eachother for me so i have a real hard time just keeping a mental tab on it.
The argument that it helps tunneling is straight up non-sensical. If you tunnel that means you focus on one person. It really doesn't matter if that's showed or not as you litterally never let the person out of your view.
Some here says it helps camping too which is just completly wrong. It's already shown which stage someone is when they are on the hook.
There is zero reason not to show it to the killer.
Idk I play stoned af so I have a lot of trouble remembering who is on what hook, I don't like tunneling so feels bad when I kill someone I thought for sure wasn't on death hook
Me and my raisin for a brain disagrees that you can just remember where everyone's at all the time XD
Saying stuff out loud to yourself promotes memory functions ... the same way writing them down or repeating them several times would
I see no reason why as a Killer I should not be able to see the hook counter.
The forum myth is "It will just increase tunnelling!"
I call bullcrap. Right now tunneling takes place mostly in one of two situations. The weak link you come across out in the open (Opportunity tunnel), or the "You ticked me off so I am gonna make sure you die no matter what" (Deliberate Tunnel).
Neither of these scenarios are based on information from the HUD.
What a hook state counter WOULD have helped with is me not accidentally screwing over the Steve I killed last week because I got him mixed up and ruined the pity farm I was giving the team after they got screwed over by a DC.
I never understood the argument that a killer player should not be able to see the hook states. The devs and community say it would encourage tunneling, but do you really think killer players are literally so stupid as to not be able to count to 3 normally in their head? At that point your argument is more likely "Well we don't want them to target a SPECIFIC survivor if MULTIPLE survivors look the same" because thats the only real information that would be gained by having the hook states for killer in all reality.
In fact, since I entirely quit killing survivors, it would be really helpful to not accidentally kill them when they go 2nd while I'm not paying attention.
I don't think that has anything to do with my objection, which is that it doesn't really contribute to gameplay to start using memory tricks. Whether that be mnemonic devices or talking to yourself (which I'm not going to do because that's a bad thing to the time I play).
Actually I agree with this entirely :)
Ok cool but still no.
Yes it would hurt, we don’t want it, period
Made me laugh, as sad as it is.
When they first implemented this I thought hey at least now if someone who hasnt been hooked yet and I'm on dead hook, they'll know and take a hit for me, but nope, they still don't take aggro.
It would hurt how, and who doesn't want it? Who is this "we" you're speaking for? Come on, don't claim to speak for everyone when you're immediately contradicted in the thread itself.
Not having it just adds a weird asymmetrical hassle that probably gets more people killed than it prevents. It'd be nice to have. <_>