I would actually say if you DONT see at least 2+ dead hards every game, you are probably not at an MMR to be making statements on the games balance. Most overused perk in the entire game by a long shot.
Because I didn't have the time or energy to grind out unlocking things like Ruin for my bloodweb. NOED is one good perk every baby killer can get without grinding like crazy. Last thing we need to do is scare off the baby killers.
Maybe because they can get extra kill for more score? It's not like it gives them free 4K...
NOED is not used that much btw, Corrupt is used in 99% of tournaments games, should it be nerfed?
So do you think we should nerf every perk that is banned on tournaments, because it's too good? It's funny, there is banlist and NOED is not banned at tournaments, so maybe it's not as strong as you think?
Its about using Flip flop or tenacity and crawl under the pallet. Noone would walk into pallet while carrying survivor but Power struggle value is from forcing pick up while surv is already under the pallet getting ready
It wouldn't be Flip Flop OR Tenacity, it'd have to be both, since Tenacity doesn't give you wiggle progress, and Flip Flop doesn't allow you to recover while crawling. That's a three perk build with a small chance of getting you free, which is blown if the killer just picks you up immediately anyway.
There's a reason Power Struggle was literally never used. The change made makes the whole build around it slightly more likely to work, but it's still unbelievably unlikely to ever fire.
That's not a bad thing, of course, Power Struggle is a really bad idea for a perk, IMO, but this tiny buff isn't going to make it work.
Broken? Id say no, but it's certainly not fun to play against and has never led to an interesting gameplay experience only frustrating or pathetic ones. Honestly if they ever rework it I hope they make it stronger but with more counterplay then hope you and your team does every bone when there is zero incentive to do so before it pops since most people that use noed don't run other hex perks for that exact reason.
I get multiple games with 3-4 dead hards in play. So i can say easily that its the most used survivor perk and the most broken one too, well CoH comes close being as broken.
A perk doesn't need to be busted op to be changed. I don't think it needs a nerf I think it needs a whole ass rework, currently it doesn't really reward killers for playing well and I know it's meant to be a safety net perk but there are other perks that do it better and more fairly then NOED does. For survivor it's just straight up not fun to go against, I'm not one to buckle to bitching but if a large amount of players think something is unfun including people of just about all skill levels then maybe somethings wrong.
I don't even like the perk as a killer main I think it promotes a bad mind set , namely weakening yourself till endgame when the majority of your W's should be certain before it ever gets to endgame. It makes people rely on a powerful feeling perk that only works when. You are about to lose most times. I'd far prefer a perk that helps me throughout the match instead of only coming into play at the last minute. Plus good survivors will see NOED and instead of possibly going back in for a save and giving the killer a chance to snowball into a 2, 3, or even a 4k they'll either find the totem immediately and break it or leave giving the killer only 1 maybe 2 kills.
And no, DS and Borrowed Time aren't just second chance perks. In many scenarios, they are the only perks for the hooked survivor to actually get a chance of escape in the first place.
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you're exaggerating if you think there are 4 dead hards in every game. like by a lot. You probably see Dead Hard about as much as I see NOED
I would actually say if you DONT see at least 2+ dead hards every game, you are probably not at an MMR to be making statements on the games balance. Most overused perk in the entire game by a long shot.
As a killer I used to use NOED on all my builds
Why you ask?
Because I didn't have the time or energy to grind out unlocking things like Ruin for my bloodweb. NOED is one good perk every baby killer can get without grinding like crazy. Last thing we need to do is scare off the baby killers.
Maybe because they can get extra kill for more score? It's not like it gives them free 4K...
NOED is not used that much btw, Corrupt is used in 99% of tournaments games, should it be nerfed?
So do you think we should nerf every perk that is banned on tournaments, because it's too good? It's funny, there is banlist and NOED is not banned at tournaments, so maybe it's not as strong as you think?
Funny enough even at what should be considered bottom MMR it is used over 80% of all games by at least 2 people.
I don't try to kill survivor anymore for the last 2 years and should be at the bottom and still see lobbies with 3/4 dh regularly.
Its about using Flip flop or tenacity and crawl under the pallet. Noone would walk into pallet while carrying survivor but Power struggle value is from forcing pick up while surv is already under the pallet getting ready
Meanwhile on shrine right now:
Called it!
It wouldn't be Flip Flop OR Tenacity, it'd have to be both, since Tenacity doesn't give you wiggle progress, and Flip Flop doesn't allow you to recover while crawling. That's a three perk build with a small chance of getting you free, which is blown if the killer just picks you up immediately anyway.
There's a reason Power Struggle was literally never used. The change made makes the whole build around it slightly more likely to work, but it's still unbelievably unlikely to ever fire.
That's not a bad thing, of course, Power Struggle is a really bad idea for a perk, IMO, but this tiny buff isn't going to make it work.
Broken? Id say no, but it's certainly not fun to play against and has never led to an interesting gameplay experience only frustrating or pathetic ones. Honestly if they ever rework it I hope they make it stronger but with more counterplay then hope you and your team does every bone when there is zero incentive to do so before it pops since most people that use noed don't run other hex perks for that exact reason.
I get multiple games with 3-4 dead hards in play. So i can say easily that its the most used survivor perk and the most broken one too, well CoH comes close being as broken.
Noed is fair compared to that perk.
A perk doesn't need to be busted op to be changed. I don't think it needs a nerf I think it needs a whole ass rework, currently it doesn't really reward killers for playing well and I know it's meant to be a safety net perk but there are other perks that do it better and more fairly then NOED does. For survivor it's just straight up not fun to go against, I'm not one to buckle to bitching but if a large amount of players think something is unfun including people of just about all skill levels then maybe somethings wrong.
I don't even like the perk as a killer main I think it promotes a bad mind set , namely weakening yourself till endgame when the majority of your W's should be certain before it ever gets to endgame. It makes people rely on a powerful feeling perk that only works when. You are about to lose most times. I'd far prefer a perk that helps me throughout the match instead of only coming into play at the last minute. Plus good survivors will see NOED and instead of possibly going back in for a save and giving the killer a chance to snowball into a 2, 3, or even a 4k they'll either find the totem immediately and break it or leave giving the killer only 1 maybe 2 kills.
Dead Hard is mentioned as well in this post.
And no, DS and Borrowed Time aren't just second chance perks. In many scenarios, they are the only perks for the hooked survivor to actually get a chance of escape in the first place.
I just cant think of a change to DH and NOED that wouldnt kill the perks outright while keeping the spirit of the perks the same...
Yes and no yes they are ment for escape but there are many who abuses it and use it as a barrier and such