How many solo survivors do not want to use voice communications?
I keep reading on this forum that
one way to balance this game is to add voice communication for everyone.
it is impossible to remove SWF at this point because this would hurt the player base.
But how big is actually the player base who does enjoy queuing up as solo players for a quick, casual and hopefully fun game that does not require you to talk to strangers.?
Personally after a long day I do not want to talk to others during a game.
I enjoy playing with others but I do not want to be forced to endure the random noises of background music, high pitched teenage boys, swearing and other offensive language of random people.
If the argument is that removing SWF is going to hurt the player base then a similar argument can be made that at this point including open voice communication is also going to hurt the player base.
When designing a game it may help to have a clear idea what kind of audience you want to attract beforehand and advertise it accordingly.
Is the game intended for
hard core gamers and their friends that organize their games over voice communication
casual players who want to have fun playing with random strangers