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When anti-aliasing is disabled: playing on High/Ultra settings causes various textures to flicker

TatariuTatariu Member Posts: 1,725

Entire floors, the ground itself, grass, tile walls, any material that has reflective properties flickers depending on the camera's movement. Before you say: "that's just because there isn't anti-aliasing" No. This is not normal pixel shimmer, that looks completely different and isn't contained. What I am describing is the entire texture itself, switching to a bright shade, back and forth. This is primarily noticeable on the Autohaven series of maps, Red Forest, Backwater Swamp, RCPD, and Macmillan.

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  • TatariuTatariu Member Posts: 1,725

    This is an example of what it actually looks like. Speaking on a more technical level, this issue only appears when the sg.EffectsQuality setting is set to a value of 2, or above with the combination of anti-aliasing being disabled. This is what it does to in-game textures.

    EXAMPLE: MEAT MOUNDS

    EXAMPLE: DEMOGORGON PORTAL

  • TatariuTatariu Member Posts: 1,725

    This is still an issue. Super weird tbh

    I have no idea why this happens lmfao

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