When anti-aliasing is disabled: playing on High/Ultra settings causes various textures to flicker
Entire floors, the ground itself, grass, tile walls, any material that has reflective properties flickers depending on the camera's movement. Before you say: "that's just because there isn't anti-aliasing" No. This is not normal pixel shimmer, that looks completely different and isn't contained. What I am describing is the entire texture itself, switching to a bright shade, back and forth. This is primarily noticeable on the Autohaven series of maps, Red Forest, Backwater Swamp, RCPD, and Macmillan.