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Nurse Direction ?

ValikValik Member Posts: 1,243

It is no secret that Nurse is balanced on a pin's tip.

Her power circumvents the conventions of the game, making many killer perks useless to bring on her - and many survivor perks useless to bring against her.

She's extremely punishing to learn, and there's a fine line between those who can end a survivor team quickly and those who must 'git gud' and improve on their Nurse skills. Likewise, survivors that have grown comfortable with the conventions of the game can often find themselves in the middle of a rude awakening as they struggle to contend with this extremely unique killer.

She really does not need a rework, she's in a very strange place as-is.

But here's a question I'd love to see some answers to:


What direction should she go in if she had to move?


Does she need to stay focused on being straightforward and punishing to play for newer players?

Does she need to be slightly less as deadly in the hands of a master and slightly more approachable?


Should she start the match super weak and become a snowball machine (Oni, Meyers, etc.) ?

Or should she start off strong and fall off as the match progresses (Legion, Ghostface, etc.) ?


Should she become louder and far easier to spot?

Should she become stealthy?


Or should the only changes be considered be animation and modeling updates?


Why or why not?

I'd love to hear what the community feels about our favorite RN of the fog!

There are many different opinion on this killer, and I want to hear them all.

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Comments

  • DeathstrokeDeathstroke Member Posts: 1,380

    Making her weak line oni at beginning could work but then should she has instadown then when she gets her blinks... That would at least change that she would have to run loops as m1 killer first but how she would get her power? stalking or collecting something? But for real I think she is pretty fine maybe her add ons need some nerf idk.

  • SuzuKRSuzuKR Member Posts: 3,842

    She’s in a spot of perfect design basekit, her only problems are distance addons and three blinks.

  • bjorksnasbjorksnas Member Posts: 4,397

    Honestly I think everything about nurse is fine.

  • TurtleSushiTVTurtleSushiTV Member Posts: 152

    Agreed she's fine, I enjoy using her but I absolutely suck. Time to git gud lol

  • Huge_BushHuge_Bush Member Posts: 3,705

    Against equally skilled survivors, Nurse isn’t as strong as you claim. Yes, she’s the strongest killer, but survivors who know how to play the game can buy enough time for their teammates to rush through gens and leave. Nurses only completely dominates against average and potato survivors.

    You might argue “well, the good survivors are in a minority and she should be balanced to face against the majority” and I would ask why? Why should a killer be made weaker, and more difficult to play for killer players? Why is it always “killers should just git gud” while having the game always cater towards survivors? It’s okay for killers to have a few strong options to play against the top survivors.

    Finally, the way you describe how the game play is against Nurse is exactly how it felt when I used to play Killer. It was like constantly running on a spinning wheel, just waiting for the survivor to make a mistake or hoping I’d get lucky or that they’re just bad.

    If we take your advice and nerf the Nurse for those reasons, then we should nerf all the strong loops in the game since they’re boring for killers.

  • Huge_BushHuge_Bush Member Posts: 3,705

    You’ve obviously never seen good survivors then. Plenty of tournament videos on YouTube, help yourself. If there are few “god-tier” survivors then I’m willing to bet there are just as many “god tier” Nurses.

    Killer is always supposed to get the Survivor in time, yet, many of the M1 killers can’t with how fast gens go if the team splits up at the start of the game, especially with the amount of strong loops there are on most maps. They usually have to wait until the Survivor screws up or are out of resources, by which time the gens should be done if the team had more than two brain cells.

    Game should be balanced for everyone, the potatoes, the average players and the high level players. No one should be excluded.

  • SumnoxSumnox Member Posts: 605

    Tournaments =/ real matches. It's representative of nothing.


    I've been around since the 2016 beta... I'm going to assume I have seen my fair share of very good, good, bad, and very bad survivors.

    All this argument aside, I do not think they will touch her. She's the safe haven for killers that want to 4k every match regardless of the survivors they're facing.

  • Little_KittenLittle_Kitten Member Posts: 297

    Is it the nurse's fault that the survivors don't make the effort to learn how to play against her, preferring to stick to the endless "Shack // LT // Jungle Gym // Palet loops" ?

  • MrDardonMrDardon Member Posts: 3,478

    She ASMR's Survivors to get ho**y until the power gauge is filled.

    Then she can blink with instadowns.

    *cough* balanced.

  • SuzuKRSuzuKR Member Posts: 3,842

    Y’know. If you want people to actually consider your claims that Nurse overperforms as anything other than opinionated nonsense, you should probably give actual meaningful evidence to back them up.

  • foxsansboxfoxsansbox Member Posts: 1,958
    edited May 3

    You've literally summed up almost every Nurse thread I've ever seen. The moment we say, "If it's so easy, if destroying survivors is just a Nurse thing, go pilot her and show us."

    And it's crickets. Crickets or more strawmen, every time.


    You ask for the world when most of the forum goers can't even provide cohesive arguments.

  • GoshJoshGoshJosh Member Posts: 4,805

    Hey.. I’m a survivor main and don’t want them to change Nurse (just range add-on slight nerfs). These heathen don’t speak for all of us! ☹️

  • ValikValik Member Posts: 1,243

    Just to clarify, I don't believe she should be nerfed - nor do i recall asking for such.

    I just want to hear everyone's honest opinion

    Just wanted to make sure that much was understood - thank you for sharing yours, though!

  • Bennett_They1ThemBennett_They1Them Member Posts: 2,513
    edited May 3

    collecting grunts of pain, maybe?

    edit: starting off, maybe nurse could have a long blink recharge. As she collected grunts of pain, her blink recharge would decrease.

  • ValikValik Member Posts: 1,243

    That's a creative thought!

    Maybe Susie could pull the very breath out of a survivor when she downs them - making her more powerful with every down that she attains, which also plays into her hyper aggressive snowball aspect of consecutive downs.

  • Sally_S_gay_sonSally_S_gay_son Member Posts: 179

    My take on the entire Nurse debate as a Nurse main is that she is the only killer where you have to use your power perfectly to win. And that is what makes her more than fair


    Blight's power is probably hardest to master but in the end, his speed is 115 and he's an old man with a stick and can just loop as a normal m1 killer and down people without using all the rushes since survivors need to know how to loop or just pre-drop pallets and can last long enough for the team to smash the gens.


    There are matches where I get bodied and in most cases it's because the survivors were smart enough to capitalize on the mistakes I made, which in most cases are missed blinks or wrong reads


    Making a mistake as Nurse without the range add ons feels super punishing, people these days know how to hold w and run to the COH range to heal.


    Also, people can play sneaky and just hide and walking around as Nurse searching for them feels like torture sometimes.


    When you do not miss your blinks and you are just downing people one after the other feels super awful for survivors but doing that means you have to blink perfectly every single time to pressure them.


    Also let's not forget that the biggest counter to Nurse is the most popular perk in the game.


    And if someone who is God at Nurse plays the match perfectly and kills the team at 5 gens...well they deserve it.


    Playing perfectly as Nurse is a guaranteed 4k, but in the end, she is 1 killer in the game that has that pay off, maybe Blight but I do think that even average teams can run God-tier Blight long enough to finish the gens if they just split up.


    Also this is a party asymmetrical game, people arguing over ''balance'' is kind laughable at this point

  • woundcowboywoundcowboy Member Posts: 1,306

    The “god tier” survivors show what is possible. There are so many false statements in your posts that I don’t know where to begin. No, in time all survivors will not improve. They would rather complain and get things nerfed, and BHVR has shown them that this is a viable approach. If we are going to balance the game to cater to scrubs, count me out. I’m not going to have my skill limited because a bunch of survivor mains with fragile egos refuse to learn. The numbers for this game continue to drop. Killers don’t support this approach.

  • nostrada96assnostrada96ass Member Posts: 257

    remove, and change countrable killers basic speed 115% ->117.5%

    usable abilities stay their speed, and nerf of blight movement speed to 112.5%, same speed buff for deathslinger

  • ValikValik Member Posts: 1,243

    I understand if you want her removed, but why would you want to increase all killer movement speed b 2.5%?

    What does that have to do with the nurse?

  • foxsansboxfoxsansbox Member Posts: 1,958

    I do not support even less perks being useable on Nurse. The instadown perks have plenty of counterplay, or you'd see them way more often than they are currently seen.

  • Bennett_They1ThemBennett_They1Them Member Posts: 2,513

    I agree.

    Skill should be rewarded, but misplays should be punished.

    My biggest grievance as Twins is that they arguably have the highest skill ceiling in the game (unless you play like a jerk), but they're easily outdone by nurse because they get punished for good plays and bad plays.

  • nostrada96assnostrada96ass Member Posts: 257


    i play both faction with same perspective on same character

    nurse is level of making other characters pointless, feels bad when i played her or play agans her

    and her exsistance is how possible to not take serious about physical setting of chase


    most of pointless killers hits from survivors mistakes unless map favor them <- i think its most bad exp in cat and mice game,

    thats why i loved old billy, sometimes i surprised by artistic angle and felt fair with his best addons+tinkerer

    more goofy things possible than blight, even funny to look at him and his sounds were not rtardic

    he already considered useless without his best addons in 2016-2018 of korea community

    meanwhile you guys were argue with camping and tunneling should bannable (thats how emblem penalty applied)

    and nurse considered as skill for majority (its before nerf,3/4blink+better range addon possible)

    wm1 were not a word in here and lol i remember that words "360" "juking", we never used those words

    because its not worked if you passed grey rank

    angled fast vaulting, flashlight nerf, nurse dc or judgement meta (infinite stealth if possible, gone with egc) also started from here


    anyway devs shouldn't look at status, this game is now console survivor vs pc killer in most matches

    this checked before epic, weekend console players pumping killrate of wm1 and low tier killers

    but when those non tier killers target me mostly game ends with 1kill and it feels very awkward

    because they were not bad, some of them even far better than me but physically not possible if map wasn't favor them

    how this silly better players had to ignore me for better results, why killers passive as this even existing and not buffed?

    why they caring baby players too much? more players quitted because of grind and this unfunny passive design of most killers


    also systems in game balanced too silly lets example,

    if you picked billy so you having less chance than cannibal with more skill so can't hit survivor in certain structures

    so had to use bloodrust? not only this bloodrust don't require to utilize with nurse,blight,spirit,artist,pyramid etc aka better easier killers

    it takes miserble looong time you wasted for activate it but still it requires more timing than m2 killers


    i mean...nurse and blight is not easy right?

    but when you playing those you can pass "mindgames" other killers physically not possible unless survivors potatos

  • dollidahliadollidahlia Member Posts: 172

    There’s no counter because you keep doing the same thing to nurse which doesn’t work. Using jungle gyms/pallets are obviously not going to work.

    being unpredictable destroys a nurse, but of course the bias survivor main who clings to “meta perks” calls nurse OP

  • hatchetChuggerhatchetChugger Member Posts: 233

    Skill issue tbh. Survivors use LOS blockers and learn to play against a different style of killer *impossible*

  • SumnoxSumnox Member Posts: 605

    I'm going to try to be quick responding to the "She's Perfect" team as a whole:


    This has a very easy explanation. The vast majority of players who play killer, won't pick Nurse. She has a very specific and "complex" (compared to the other killers) mechanic, and most players just don't want to bother with it. So, only a very low percentage of players who play killer pick her to begin with. Out of those, there are many who pick her randomly to get a daily, there are many who don't main her and perform horribly when they pick her, and that's obviously going to dramatically boost the escapes she gets.


    "lOoK aT ThE wIn DaTA" Yeah. it's lower (not dramatically lower, by the way) , for the reasons I already explained.


    But then let's go for killers who actually enjoy her/are experienced as her. Now, this is not a situation of "High skill = high performance = fair".

    Because that makes perfect sense, nobody in their right mind would be against that, even though some of you seem to think people who disagree with you must be some sort of dumb monkeys compared to your mighty intellect. You don't have to be smart to get that. Everyone gets it. It's obvious. But this is not the situation we have with Nurse. The situation we have with Nurse is, getting to the point of knowing how to play her and how she works, because of her very nature of ignoring every basic game mechanic every other killer has to follow (collision, obstacles in between, pallets, windows, tiles, you get what I mean), automatically means there's very little window of reaction if at all for survivors. Throw her broken addons on top of that, and you have a super fast moving (blinking), super far away (crazy range and mobility), barely punished killing machine. Once you get to a certain level as her, there's very little the player can do against you. There's situations, if they get extremely lucky with the map (the game) or certain spots where she can't see ( the peer bridge in the swamp) that you can break LOS and pray she doesn't know how to handle those spots already through pure experience.


    Everyone who has been around long enough knows that. Many of you who are hilariously trying to lecture me, you probably weren't even here when I started playing against Nurse and knew how to deal with her long before you pressed "install" on this game. I know what to do against her, the spots that are and are not good for her, and the only few strategies you have against any decent Nurse. But precisely because I know all too well, I know there's very little you can do in most situations, *especially as a solo queue survivor with randoms where you will spawn in the trial, count to 10 and have somebody downed and hooked*.


    The issue isn't that she rewards skill with high performance, the issue is she is so strong at core that she will anihilate 99% of teams easily turning, especially solo queue matches into unplayable, pointless games. What's the point? You already know how the match will turn out most of the time, because she isn't playing against others, she plays against herself. If she is good, there's very little room for escapes. The better she is, the less room for mistakes there is. And the worse she is, yeah, her game will get more horrible for her. But, unlike other killers, she doesn't have a limit to her chase power. She can literally down everyone in a matter of seconds in different spots of the map. As I said, throw the broken addons into this, and it's just "Ah well, Nurse, let's pray either super bad or let's just get it over with and move on".


    That's boring. Might as well play a single player game.

    "Your skill limited", but you fail to understand, it is not your skill. You are given a tool that ignores every mechanic, that's not your skill. It takes longer to learn and it's harder sure, but it's as if I was cheating in the game, I could fly, I could teleport, and I became really good at it. "Don't limit my skill" No, you're just using a broken killer lol


    I already addressed many of these arguments in my previous post. The issue isn't that her skill is rewarded accordlingly, the issue is that players who master her will get disproportionate advantage and power over everyone else, in a much higher proportion than it should, against the vast majority of the players.


    Balancing the game around tournament players isn't fair for me, because as a solo player, I don't have access not even to decent players, let alone "the elite".

  • SumnoxSumnox Member Posts: 605

    Also, I would -love- to see the "She's Perfect" team play against Nurse consistently. Because I'm sure, you could illustrate all of us, with your perfect understanding and execution of how to counter Nurse, that perfect, flawless, work of art.

  • UnknownKillerUnknownKiller Member Posts: 2,277

    Think the same distance add ons nulify the speed burst you get completely

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